- For the international version of the level, see Far Future - Day 9.
- For the level before the v1.8 update, see Far Future - Day 9 (Chinese version: pre-1.8).
Far Future - Day 9 is the ninth level of Far Future in the Chinese version of Plants vs. Zombies 2. It is a Save Our Seeds level. Starfruit is showcased mid-way in this level which is only applicable for Normal Mode. When this level is finished for the first time, the player gets coins.
In Normal mode, the player has to beat the zombies at Level 1.
Difficulty[]
The endangered Starfruits will be perfect for delaying zombies for sun production at first in order to protect them from a bunch of mechanical zombies later.
Waves[]
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | Carries 1x Plant Food. | |
2 | None | ||
3 | None | Carries 1x Plant Food. | |
4 | None | ||
5 | 3 | None | Carries 1x Plant Food. |
6 | None | ||
7 | First flag. Carries 1x Plant Food. Bot Swarm! | ||
8 | None | ||
9 | None | Carries 1x Plant Food. | |
10 | Bot Swarm! | ||
11 | None | Carries 1x Plant Food. | |
12 | None | ||
13 | None | Carries 1x Plant Food. | |
14 | 1 3 5 2 4 1 5 | Final wave. Bot Swarm! |
Strategies[]
The endangered Starfruits can take out the early zombies, but the player should have good sun production for later on. E.M.Peach should be brought due to many mechanical zombies in this level. Later on in the level, Starfruit gets showcased for 0 sun, but only for three plantings. After planting more than that amount, the sun cost will revert to its original one, which is 150. However, this showcase is only applicable on Normal Mode, opposed to Hard Mode.
Gallery[]
Walkthroughs[]
In hard mode, the player has to defeat leveled-up zombies.
Difficulty[]
Even with E.M.Peach, the doubled health of the mechanical zombies will be pretty hard to deal with. It is best for the player to get the leveled-up Infi-nut from the star rewards and maybe another leveled-up attacking plant to finish this mode.
Waves[]
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | Carries 1x Plant Food. | |
2 | None | ||
3 | None | Carries 1x Plant Food. | |
4 | None | ||
5 | 3 | None | Carries 1x Plant Food. |
6 | None | ||
7 | First flag. Carries 1x Plant Food. Bot Swarm! | ||
8 | None | ||
9 | None | Carries 1x Plant Food. | |
10 | Bot Swarm! | ||
11 | None | Carries 1x Plant Food. | |
12 | None | ||
13 | None | Carries 1x Plant Food. | |
14 | 1 3 5 2 4 1 5 | Final wave. Bot Swarm! |
Strategies[]
- The strategy should be just as same as easy mode, but it is recommended to use powerful attack plants or level 2 attack plants instead, along with a leveled-up defensive plant, in which Wall-nut or Infi-nut would be easy to get.
Gallery[]
Walkthroughs[]
Walkthrough[]
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