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Prior to the 7.4 update, Far Future - Day 34 was the 34th day of Far Future. It is a Sun Bombs level, where the player must avoid planting on Dave's mold colonies. Upon completing the level, the player receives a Far Future pinata.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

Difficulty[]

The placement of mold colonies and Power Tiles make this level very unique. The zombies are also dangerous and can easily cause mayhem if powerful plants are not used. There are not many plantable spots to begin with either. Fortunately, there is an adequate Plant Food supply. The player should use plant food whenever the zombies are about to go into the player's house. Plant Food on Snapdragon, Cold Snapdragon, Ghost Pepper, Laser Bean, Citron, and Homing Thistle are the handiest because as they are area-of-effect plants, the Plant Food effects can take up quite a lot of weaker zombies and damage the mechanical zombies. Usage of Power Tiles will be put to the test to win this level.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Robo-Cone Zombie2 None Carries 1x Plant Food.
2 Future Buckethead Zombie2 Jetpack Zombie2 Jetpack Zombie2 None Carries 1x Plant Food.
3 Future Conehead Zombie2 Future Buckethead Zombie2 Holo Head Zombie2 Holo Head Zombie2 Robo-Rally Zombie2 Robo-Cone Zombie23 None First flag.
4 Future Conehead Zombie2 Robo-Cone Zombie22 Robo-Cone Zombie24 None Carries 1x Plant Food.
5 Future Buckethead Zombie21 Future Buckethead Zombie25 Blastronaut Zombie22 Blastronaut Zombie23 Blastronaut Zombie24 Shield Zombie22 Shield Zombie24 None Carries 1x Plant Food.
6 Holo Head Zombie2 Holo Head Zombie2 Robo-Rally Zombie2 Blastronaut Zombie2 Blastronaut Zombie2 Shield Zombie23 Robo-Cone Zombie2 Robo-Cone Zombie2 None Second flag.
7 Jetpack Zombie2 Jetpack Zombie2 Blastronaut Zombie2Robo-Cone Zombie22 Robo-Cone Zombie24 None Carries 1x Plant Food.
8 Holo Head Zombie21 Holo Head Zombie25 Gargantuar Prime23 None Carries 1x Plant Food.
9 Future Conehead Zombie2 Future Buckethead Zombie2 Future Buckethead Zombie2 Holo Head Zombie2 Robo-Rally Zombie2 Shield Zombie23 Robo-Cone Zombie22 Robo-Cone Zombie24 Gargantuar Prime2 None Final wave.


Strategies[]

The Power of Three  (Contains premium content)


Created by Moon Snail
  • Required plants: Shrinking Violet2Shadow-shroom2Iceberg Lettuce2Power Lily2Imitater2Blover2
  • Place a Shrinking Violet, Shadow-shroom and Iceberg Lettuce on the triangle tiles.
  • When you boost these, start with Shrinking Violet.
  • Use Blover whenever Blastronauts or Jetpacks appear. Iceberg Lettuce doesn't affect them.


Hidden primal defense


Created by I'mYourFatherxD
  • Required plants: Primal Wall-nut2Celery Stalker2Blover2Stunion2/Iceberg Lettuce2

Put the Primal Wall-nuts on the final line and put on the rest of the space Celery Stalkers. Keep one place to put Blover. When the Gargantuar appears and arrive to the Primal Wall-nut, put the Stunion/Iceberg Lettuce and let the Celery Stalker attack him. When he is free, stun/freeze him again since he dies.


Related achievement[]

Sun Damaged
Sun Damaged
Trigger a Sun Bomb to destroy a Cone Mech

Gallery[]

Walkthrough[]

Trivia[]

  • This is the only level where mold colonies are in a different pattern than in columns.
    • It is also the only level where Tile Turnip cannot be planted, since the mold colonies occupy all tiles that are not power tiles.
  • It is the only Sun Bombs level that has an additional objective, with the additional objective here being the mold colonies.


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