Prior to the 7.4 update, Far Future - Day 34 was the 34th day of Far Future. It is a Sun Bombs level, where the player must avoid planting on Dave's mold colonies. Upon completing the level, the player receives a Far Future pinata.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

Difficulty

The placement of mold colonies and Power Tiles make this level very unique. The zombies are also dangerous and can easily cause mayhem if powerful plants are not used. There are not many plantable spots to begin with either. Fortunately, there is an adaquate Plant Food supply. The player should use plant food whenever the zombies are about to go into the player's house. Plant Food on Snapdragon, Cold Snapdragon, Ghost Pepper, Laser Bean, Citron, and Homing Thistle are the handiest because as they are area-of-effect plants, the Plant Food effects can take up quite a lot of weaker zombies and damage the mechanical zombies. Usage of Power Tiles will be put to the test to win this level.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Robo-Cone Zombie2.png None Carries 1x Plant Food.
2 Future Buckethead Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png None Carries 1x Plant Food.
3 Future Conehead Zombie2.png Future Buckethead Zombie2.png Holo Head Zombie2.png Holo Head Zombie2.png Robo-Rally Zombie2.png Robo-Cone Zombie2.png3 None First flag.
4 Future Conehead Zombie2.png Robo-Cone Zombie2.png2 Robo-Cone Zombie2.png4 None Carries 1x Plant Food.
5 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png5 Blastronaut Zombie2.png2 Blastronaut Zombie2.png3 Blastronaut Zombie2.png4 Shield Zombie2.png2 Shield Zombie2.png4 None Carries 1x Plant Food.
6 Holo Head Zombie2.png Holo Head Zombie2.png Robo-Rally Zombie2.png Blastronaut Zombie2.png Blastronaut Zombie2.png Shield Zombie2.png3 Robo-Cone Zombie2.png Robo-Cone Zombie2.png None Second flag.
7 Jetpack Zombie2.png Jetpack Zombie2.png Blastronaut Zombie2.pngRobo-Cone Zombie2.png2 Robo-Cone Zombie2.png4 None Carries 1x Plant Food.
8 Holo Head Zombie2.png1 Holo Head Zombie2.png5 Gargantuar Prime2.png3 None Carries 1x Plant Food.
9 Future Conehead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png Holo Head Zombie2.png Robo-Rally Zombie2.png Shield Zombie2.png3 Robo-Cone Zombie2.png2 Robo-Cone Zombie2.png4 Gargantuar Prime2.png None Final wave.


Strategies

The Power of Three  (Contains premium content)


Created by Moon Snail
  • Required plants: Shrinking Violet2.pngShadow-shroom2.pngIceberg Lettuce2.pngPower Lily2.pngImitater2.pngBlover2.png
  • Place a Shrinking Violet, Shadow-shroom and Iceberg Lettuce on the triangle tiles.
  • When you boost these, start with Shrinking Violet.
  • Use Blover whenever Blastronauts or Jetpacks appear. Iceberg Lettuce doesn't affect them.


Hidden primal defense


Created by I'mYourFatherxD
  • Required plants: Primal Wall-nut2.pngCelery Stalker2.pngBlover2.pngStunion2.png/Iceberg Lettuce2.png

Put the Primal Wall-nuts on the final line and put on the rest of the space Celery Stalkers. Keep one place to put Blover. When the Gargantuar appears and arrive to the Primal Wall-nut, put the Stunion/Iceberg Lettuce and let the Celery Stalker attack him. When he is free, stun/freeze him again since he dies.


Related achievement

Sun Damaged2.png
Sun Damaged
Trigger a Sun Bomb to destroy a Cone Mech

Gallery

Trivia

  • This is the only level where mold colonies are in a different pattern than in columns.
    • It is also the only level where Tile Turnip cannot be planted, since the mold colonies occupy all tiles that are not power tiles.
  • It is the only Sun Bombs level that has an additional objective, with the additional objective here being the mold colonies.

Walkthrough


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