(Crazy Dave and Penny appear)
Crazy Dave: The future's not what it used to be! There's more of it!
Penny: I believe zombies may be drawing strength from the time fissure, User Dave.
Penny: We will likely encounter more powerful versions of select zombies.
Penny: We may need to retreat to another timeline and return when our plants are stronger.
(Crazy Dave and Penny leave)
Many zombies appear in this level, and as Penny has stated, leveling up some plants will make this level easier. Gargantuar Primes are a big problem, as they are plentiful and spread out through the level. Also be alert of Bot Swarms and a new Jetpack Attack, which comes very quickly and without warning. Bringing Blover will aid greatly in this level.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
|Waves||Non-dynamic zombies||Ambush zombies||Note(s)|
|1||2 5 1||None|
|2||2 4 3||None|
|3||100% Plant Food; Bot Swarm!|
|4||1 5 3||None||First flag|
|6||2 4 1 3 5||Bot Swarm!|
|7||2 4||None||100% Plant Food|
|8||1 2 3 4 5||Second flag; Jetpack Attack!|
|10||1 3 5||None|
|11||1 5||100% Plant Food; Jetpack Attack!|
|12||3 3 2 4||None||Final flag|
Plant a column of moonflowers on column 2. Plant primal mine for the first robocone and stall the rest with primal wall nut on column 4 while planting column 1 with dusk lobbers. Prepare blover to blow the bot swarms on first wave. Shrink and em peach the first garg, wait till other machine zombies come then blow them all up. Use blover for 2nd wave too before bot swarm! Shrink the gargs and pf primal mine right before final wave. The rest is easy.
- Before the 6.2.1 update, this level had three flags instead of two.
- *: Removed