HD Imp Worker Wrench.png
They can be tough nuts to crack.
This article is under construction and requires more content. You can help our wiki by expanding it.

Prior to the 7.4 update, Far Future - Day 26 was the 26th day of Far Future. The player was introduced to the Robo Rally Zombie, the upgrade of Future Flag Zombie, which has greater health and speed, and will lead an even greater wave of zombies. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

Dialogue

(Crazy Dave and Penny appear)
Crazy Dave: The future's not what it used to be! There's more of it!
Penny: I believe zombies may be drawing strength from the time fissure, User Dave.
Penny: We will likely encounter more powerful versions of select zombies.
Penny: We may need to retreat to another timeline and return when our plants are stronger.
(Crazy Dave and Penny leave)

Difficulty

Many zombies appear in this level, and as Penny has stated, leveling up some plants will make this level easier. Gargantuar Primes are a big problem, as they are plentiful and spread out through the level. Also be alert of Bot Swarms and a new Jetpack Attack, which comes very quickly. Bringing Blover will aid greatly in this level.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Conehead Zombie2.png1 Future Conehead Zombie2.png2 Future Conehead Zombie2.png5 Future Conehead Zombie2.png None
2 Jetpack Zombie2.png1 Jetpack Zombie2.png3 Shield Zombie2.png2 Robo-Cone Zombie2.png5 None
3 Future Conehead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png Jetpack Zombie2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Carries 1x Plant Food.
Bot Swarm!
4 Future Conehead Zombie2.png Future Conehead Zombie2.png Future Conehead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png Robo-Rally Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Gargantuar Prime2.png1 None First flag.
5 Jetpack Zombie2.png Shield Zombie2.png2 Shield Zombie2.png4 Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bot Swarm!
6 Jetpack Zombie2.png1 Jetpack Zombie2.png3 Jetpack Zombie2.png5 Gargantuar Prime2.png Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Carries 1x Plant Food.
Jetpack Attack!
7 Future Buckethead Zombie2.png Future Buckethead Zombie2.png Future Buckethead Zombie2.png Jetpack Zombie2.png Shield Zombie2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bug Bot Imp2.png Bot Swarm!
8 Future Buckethead Zombie2.png Future Buckethead Zombie2.png Robo-Rally Zombie2.png Jetpack Zombie2.png Shield Zombie2.png1 Shield Zombie2.png5 Robo-Cone Zombie2.png3 Gargantuar Prime2.png2 Gargantuar Prime2.png4 None Final wave.


Strategies

Strategy 1

Plants needed: Moonflower2.png Dusk Lobber2.png Shrinking Violet2.png Blover2.png E.M.Peach2.png Primal Wall-nut2.png Primal Potato Mine2.png

Plant a column of moonflowers on column 2. Plant primal mine for the first robocone and stall the rest with primal wall nut on column 4 while planting column 1 with dusk lobbers. Prepare blover to blow the bot swarms on first wave. Shrink and em peach the first garg, wait till other machine zombies come then blow them all up. Use blover for 2nd wave too before bot swarm! Shrink the gargs and pf primal mine right before final wave. The rest is easy.

Gallery

Trivia

  • Before the 6.2.1 update, this level had three flags instead of two.

Walkthrough


Community content is available under CC-BY-SA unless otherwise noted.