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For the Chinese version of the level, see Far Future - Day 21 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Far Future - Day 21 (Chinese version: pre-1.8).

Far Future - Day 21 is the twenty-first level of Far Future in Plants vs. Zombies 2. In this level, the player must produce at least 5000 sun and never have more than 16 plants. After completing this level, the player receives a money bag.

Dialogue[]

(Penny appears)
Penny: You can decide to launch one mower early now.
Penny: Just press and hold a mower when the time is right.
(Crazy Dave appears)
Crazy Dave: Sometimes that's the most strate-logical thing to do!
(Crazy Dave and Penny leave)

Difficulty[]

This level can be frustrating given the conditions to win. First of all, there can only be 16 plants at once. Using Infi-nut is great for this level, as it can provide a whole column of protection for one plant. This objective also is detrimental to the player with the zombies present. Many flying threats appear, so Blover is recommended to use. In addition, beware the Robo-Cone Zombies and the Disco-tron 3000s, as they will be difficult to defeat with only 16 plants.

As for the second objective, using sun-producing plants on the four red Power Tiles is an ideal strategy to easily reaching the 5000 sun needed to complete this level.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2 None
2 Future Zombie2 None
3 Future Zombie2 Future Zombie2 None
4 Future Zombie2 Jetpack Zombie2 None Carries 1x Plant Food.
5 Future Conehead Zombie2 Jetpack Zombie2 None
6 Future Zombie2 Future Buckethead Zombie2 None Carries 1x Plant Food.
7 Future Zombie2 Future Conehead Zombie2 Jetpack Zombie2 None
8 Future Conehead Zombie2 Future Buckethead Zombie2 None Carries 1x Plant Food.
9 Future Flag Zombie2 Disco-tron 300023 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 First flag.
Bot Swarm!
10 Future Zombie2 Future Zombie2 Future Conehead Zombie2 Future Conehead Zombie2 None
11 Jetpack Zombie21 Jetpack Zombie23 Jetpack Zombie25 None Carries 1x Plant Food.
12 Future Zombie2 Robo-Cone Zombie24 None
13 Future Zombie2 Robo-Cone Zombie22 None Carries 1x Plant Food.
14 Future Zombie2 Future Zombie2 Future Conehead Zombie2 Future Conehead Zombie2 Jetpack Zombie2 None
15 Disco-tron 300023 None
16 Future Zombie2 Future Conehead Zombie2 Future Buckethead Zombie2 Jetpack Zombie2 None Carries 1x Plant Food.
17 Robo-Cone Zombie25 None
18 Future Flag Zombie2 Jetpack Zombie21 Jetpack Zombie22 Jetpack Zombie23 Jetpack Zombie24 Jetpack Zombie25 Disco-tron 300022 Disco-tron 300024 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Final wave.
Bot Swarm!


Strategies[]

Strategy 1[]

  • Required plants:
  • First, plant two columns of Twin Sunflowers. Then plant Magnifying Grasses on Power Tiles. You should be able to plant only two more plants right now.
  • When a Disco-tron 3000 appears, just stun it by using an E.M.Peach and blow away Jetpack Zombies. Use Plant Food on Twin Sunflowers to produce more sun.
  • Overall, you only need to do two of those things. Keep going until the end and this level will be easy for you.

Strategy 2  (Contains gemium content)[]

First, plant 4 Primal Sunflowers on the 4 red Power Tiles. Then plant Primal Potato Mines on the first row to deal with the normal zombies. When a Robo-Cone Zombie or a Disco-tron 3000 appears, place down Hypno-shroom and let them eat to help you fight against the zombies. Hurrikale can be used when the zombies are too close to your house, but other seed packets are still recharging. Puff shroom and Iceberg Lettuce could be used for stalling the zombies. When the last wave comes, kill all zombies except for one. Keep on stalling him with Iceberg Lettuces and Hurrikales while your Primal Sunflowers produce sun. This way you can achieve the sun goal easily. Remember to only use Plant Food on the 4 red Power Tiles.


Gallery[]

Walkthrough[]


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