- For the international version of the level, see Far Future - Day 20.
- For the level before the v1.8 update, see Far Future - Day 20 (Chinese version: pre-1.8).
Far Future - Day 20 is the 20th level of Far Future in the Chinese version of Plants vs. Zombies 2. When this level is finished for the first time, the player obtains a star.
In normal mode, the player has to beat Future zombies at level 1.
Difficulty[]
Day 20 is a somewhat-easy level. The plants that upgrade from Cabbage-pult are pretty powerful, so defeating the zombies should be a cakewalk. The only thing the player has to worry are the missiles.
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | None | Carries 1x Plant Food. | |
5 | * | None | First flag. |
6 | None | Carries 1x Plant Food. | |
7 | None | ||
8 | None | ||
9 | None | ||
10 | * * * * * | None | Second flag. |
11 | None | Carries 1x Plant Food. | |
12 | None | ||
13 | None | Carries 1x Plant Food. | |
14 | None | ||
15 | * * * * * | None | Third flag. |
16 | None | Carries 1x Plant Food. | |
17 | None | Carries 1x Plant Food. | |
18 | None | ||
19 | None | Carries 1x Plant Food. | |
20 | * * * * * * * * * * | None | Final wave. |
* - Boss Zombie.
Strategies[]
- Start off by killing zombies with Cabbage-pult until it upgrades into Pepper-pult.
- When the first Disco-tron 3000 appears, take advantage of it when the first few Disco Jetpack Zombies spawn to upgrade faster.
In hard mode, the player has to beat Future zombies at level 1.
Difficulty[]
Hard mode is drastically different than normal mode, the main difference being the player starting off with Kernel-pult and the presence of Gargantuar Prime. Gargantuar Primes can be devastating as you have to predict on where it will fire its lasers.
Waves[]
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | None | Carries 1x Plant Food. | |
5 | * | None | First flag. |
6 | None | Carries 1x Plant Food. | |
7 | None | ||
8 | None | ||
9 | None | Carries 1x Plant Food. | |
10 | * * * * * | None | Second flag. |
11 | None | Carries 1x Plant Food. | |
12 | None | Carries 1x Plant Food. | |
13 | None | Carries 1x Plant Food. | |
14 | None | ||
15 | * * * * * | None | Third flag. |
16 | None | Carries 1x Plant Food. | |
17 | None | Carries 1x Plant Food. | |
18 | None | ||
19 | None | Carries 2x Plant Food. | |
20 | * * * * * * * * * * * * * * * | None | Final wave. Carries 2x Plant Food. |
* - Boss Zombie.
Strategies[]
- Start with Kernel-pult to kill zombies. Its Plant Food effect should be used when close to upgrading.
- Laser Bean should be able to deal with the first few Bug Bot Imps and Shield Zombies.
- Lightning Reed has decent damage, but it won't always do arc damage on Shield Zombies protected by its shield.
- Starfruit, being limited to targeting only a few spots, should be used with caution. Also try to predict where Gargantuar Primes would fire their lasers at.
- Snapdragon's Plant Food effect should be used to finish the last few waves.
Gallery[]
Walkthroughs[]
|