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This article is about content available solely in the People's Republic of China.
For the international version of the level, see Far Future - Day 20.
For the level before the v1.8 update, see Far Future - Day 20 (Chinese version: pre-1.8).

Far Future - Day 20 is the 20th level of Far Future in the Chinese version of Plants vs. Zombies 2. When this level is finished for the first time, the player obtains a star.

In normal mode, the player has to beat Future zombies at level 1.

Difficulty[]

Day 20 is a somewhat-easy level. The plants that upgrade from Cabbage-pult are pretty powerful, so defeating the zombies should be a cakewalk. The only thing the player has to worry are the missiles.

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 None
2 None
3 None
4 None Carries 1x Plant Food.
5 * None First flag.
6 None Carries 1x Plant Food.
7 None
8 None
9 None
10 * * * * * None Second flag.
11 None Carries 1x Plant Food.
12 None
13 None Carries 1x Plant Food.
14 None
15 * * * * * None Third flag.
16 None Carries 1x Plant Food.
17 None Carries 1x Plant Food.
18 None
19 None Carries 1x Plant Food.
20 * * * * * * * * * * None Final wave.


* - Boss Zombie.

Strategies[]

In hard mode, the player has to beat Future zombies at level 1.

Difficulty[]

Hard mode is drastically different than normal mode, the main difference being the player starting off with Kernel-pult and the presence of Gargantuar Prime. Gargantuar Primes can be devastating as you have to predict on where it will fire its lasers.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 None
2 None
3 None
4 None Carries 1x Plant Food.
5 * None First flag.
6 None Carries 1x Plant Food.
7 None
8 None
9 None Carries 1x Plant Food.
10 * * * * * None Second flag.
11 None Carries 1x Plant Food.
12 None Carries 1x Plant Food.
13 None Carries 1x Plant Food.
14 None
15 * * * * * None Third flag.
16 None Carries 1x Plant Food.
17 None Carries 1x Plant Food.
18 None
19 None Carries 2x Plant Food.
20 * * * * * * * * * * * * * * * None Final wave.
Carries 2x Plant Food.


* - Boss Zombie.

Strategies[]

  • Start with Kernel-pult to kill zombies. Its Plant Food effect should be used when close to upgrading.
  • Laser Bean should be able to deal with the first few Bug Bot Imps and Shield Zombies.
  • Lightning Reed has decent damage, but it won't always do arc damage on Shield Zombies protected by its shield.
  • Starfruit, being limited to targeting only a few spots, should be used with caution. Also try to predict where Gargantuar Primes would fire their lasers at.
  • Snapdragon's Plant Food effect should be used to finish the last few waves.

Gallery[]

Walkthroughs[]