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:''For the Chinese version of the level, see [[Far Future - Day 18 (Chinese version)]].'' |
:''For the Chinese version of the level, see [[Far Future - Day 18 (Chinese version)]].'' |
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:''For the Chinese version of this level before the v1.8 update, see [[Far Future - Day 18 (Chinese version: pre-1.8)]].'' |
:''For the Chinese version of this level before the v1.8 update, see [[Far Future - Day 18 (Chinese version: pre-1.8)]].'' |
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{{Infobox level |
{{Infobox level |
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|Game = Plants vs. Zombies 2 |
|Game = Plants vs. Zombies 2 |
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|Type = Regular |
|Type = Regular |
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|Flag = Two |
|Flag = Two |
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⚫ | |||
|Zombie = {{S|Future Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}} {{S|Future Flag Zombie|2}} {{S|Shield Zombie|2}} {{S|Robo-Cone Zombie|2}} {{S|Mecha-Football Zombie|2}}<br>Summoned: {{S|Bug Bot Imp|2}} |
|Zombie = {{S|Future Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}} {{S|Future Flag Zombie|2}} {{S|Shield Zombie|2}} {{S|Robo-Cone Zombie|2}} {{S|Mecha-Football Zombie|2}}<br>Summoned: {{S|Bug Bot Imp|2}} |
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|FR = A [[money bag]] |
|FR = A [[money bag]] |
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==Difficulty== |
==Difficulty== |
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− | 6000 sun may sound hard to reach, but the appearance of [[Power Tile |
+ | 6000 sun may sound hard to reach, but the appearance of [[Power Tile]]s in this level will greatly help the player. Planting sun-producing plants, namely [[Twin Sunflower]], on the yellow tiles is necessary, because they have the most on the lawn, that being three of them. The player should also stall the zombie crowd for more time to produce sun. The zombies present may also trouble the player, as there are [[Robo-Cone Zombie]]s, [[Mecha-Football Zombie]]s, and [[Shield Zombie]]s. |
==Waves== |
==Waves== |
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==Strategies== |
==Strategies== |
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− | *''' |
+ | *'''Required plants:''' |
**[[Twin Sunflower]] |
**[[Twin Sunflower]] |
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**[[Magnifying Grass]] |
**[[Magnifying Grass]] |
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FF - Day 18 (PG234) - 1.png|By {{U|Pinkgirl234}} |
FF - Day 18 (PG234) - 1.png|By {{U|Pinkgirl234}} |
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FF - Day 18 (PG234) - 2.png|Level completed by Pinkgirl234 |
FF - Day 18 (PG234) - 2.png|Level completed by Pinkgirl234 |
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− | PvZ2_Stragety_FF 18.png|By |
+ | PvZ2_Stragety_FF 18.png|By {{U|Satirelol200}} |
− | Screenshot_2016-09-15-20-20-24.png|By {{U| |
+ | Screenshot_2016-09-15-20-20-24.png|By {{U|LegendofNickson}} |
+ | FutureDay18ByLD.jpg|By {{U|LawnDefender072003}} |
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+ | SOFF18.PNG|By {{U|Someone456}} |
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+ | Screenshot (1423).png|A very messy lawn by c3yellowcat |
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+ | FF-18 by WeebishlyDone.png|By {{U|WeebishlyDone}} |
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+ | File:Screenshot_20200531-031017.png|By {{U|SerenityStars364}} |
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</gallery> |
</gallery> |
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==Walkthrough== |
==Walkthrough== |
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+ | <gallery widths="250"> |
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− | + | Far Future Day 18 - More Sun For Magnifying Grass - Plants vs Zombies 2 |
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+ | Plants vs. Zombies 2 Produce at least 6000 sun - Far Future Day 18 (Ep.254)|By {{U|Alex5432000}} |
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+ | </gallery> |
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+ | |||
{{Clear}} |
{{Clear}} |
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{{PvZ2levels}} |
{{PvZ2levels}} |
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+ | <poll> |
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+ | How would you rate Far Future - Day 18's difficulty? |
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+ | Very hard |
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+ | Hard |
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+ | Somewhat hard |
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+ | Medium |
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+ | Easy |
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+ | Very easy |
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+ | </poll> |
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[[Category:Levels with two flags]] |
[[Category:Levels with two flags]] |
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[[Category:Levels with extra objective(s)]] |
[[Category:Levels with extra objective(s)]] |
Revision as of 19:18, 30 May 2020
- For the Chinese version of the level, see Far Future - Day 18 (Chinese version).
- For the Chinese version of this level before the v1.8 update, see Far Future - Day 18 (Chinese version: pre-1.8).
Far Future - Day 18 is the eighteenth level of Far Future in Plants vs. Zombies 2. To complete this level, the player must produce at least 6000 sun. After completing this level, the player receives a money bag.
Difficulty
6000 sun may sound hard to reach, but the appearance of Power Tiles in this level will greatly help the player. Planting sun-producing plants, namely Twin Sunflower, on the yellow tiles is necessary, because they have the most on the lawn, that being three of them. The player should also stall the zombie crowd for more time to produce sun. The zombies present may also trouble the player, as there are Robo-Cone Zombies, Mecha-Football Zombies, and Shield Zombies.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | ||
3 | None | ||
4 | None | 600%/7 Plant Food | |
5 | Bot Swarm! | ||
6 | None | 100% Plant Food | |
7 | None | ||
8 | None | First flag; 400%/7 Plant Food | |
9 | Bot Swarm! | ||
10 | None | ||
11 | None | 100% Plant Food | |
12 | 2 4 | None | |
13 | None | ||
14 | 500%/7 Plant Food; Bot Swarm! | ||
15 | None | 100% Plant Food | |
16 | None | Final flag |
Strategies
- Required plants:
- The Power Tiles' position looks a bit similar to previous level. If you choose suggested plants, its strategy will be the same. This level should be easy if you choose the accordant plants.
- Plant as many Twin Sunflowers as you can.
Gallery
Walkthrough
- *: Removed ~: Epic Quest