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你会说中文吗?
This article is about content available solely in the People's Republic of China.
For the international version of the level, see Far Future - Day 16.
For the level before the v1.8 update, see Far Future - Day 16 (Chinese version: pre-1.8).

Far Future - Day 16 is the 16th level of Far Future in the Chinese version of Plants vs. Zombies 2. When this level is finished for the first time, the player gets coins.

In the normal mode of this level, the player has to defeat the zombies at level 1.

Difficulty

The presence of Gargantuar Primes and Disco-tron 3000s can easily be dealt with by using E.M.Peach. Additionally, there are Bot Swarms and Jetpack Zombies, although they can be dealt with easily by planting offensive plants at the back. Blover should be used as well. The Power Tiles as always should be used to the player's advantage. The player should not waste it by planting sun-producing plants under it instead.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png None
2 Future Zombie2.png None
3 Future Zombie2.png Future Zombie2.png Future Conehead Zombie2.png None
4 Future Conehead Zombie2.png Future Conehead Zombie2.png None Carries 1x Plant Food.
5 Robo-Cone Zombie2.png None
6 Future Zombie2.png Future Buckethead Zombie2.png None Carries 1x Plant Food.
7 Future Conehead Zombie2.png3 Disco-tron 30002.png3 None Carries 1x Plant Food.
8 Future Conehead Zombie2.png2 Future Conehead Zombie2.png4 Future Flag Zombie2.png Gargantuar Prime2.png3 None First flag.
9 Jetpack Zombie2.png1 Jetpack Zombie2.png5 Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Disco-tron 30002.png3 None
10 Future Conehead Zombie2.png Future Conehead Zombie2.png Shield Zombie2.png Shield Zombie2.png None
11 Future Conehead Zombie2.png2 Future Buckethead Zombie2.png3 Robo-Cone Zombie2.png1 None Carries 1x Plant Food.
12 Disco-tron 30002.png None
13 Jetpack Zombie2.png1 Jetpack Zombie2.png2 Jetpack Zombie2.png3 Jetpack Zombie2.png4 Jetpack Zombie2.png5 Jetpack Zombie2.png Jetpack Zombie2.png None
14 Future Conehead Zombie2.png1 Future Conehead Zombie2.png1 Future Conehead Zombie2.png5 Future Conehead Zombie2.png5 None Carries 1x Plant Food.
15 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png5 Shield Zombie2.png3 Robo-Cone Zombie2.png2 Robo-Cone Zombie2.png4 None Carries 1x Plant Food.
16 Future Flag Zombie2.png Jetpack Zombie2.png1 Jetpack Zombie2.png3 Jetpack Zombie2.png5 Gargantuar Prime2.png2 Gargantuar Prime2.png4 None Final wave.


Strategies

  • Required plants:
  • Do as you normally do in the first stage. Planting two columns of the sun-producing plant you picked (not under Power Tiles) will help you plant many offensive plants to get ready for the Gargantuar Primes' appearance.
  • Try to plant at least one attacking plant in each lane. For example, a column of Aspiraguses and a column of Monkeyfruits. When the first huge wave comes, a Gargantuar Prime enters your lawn. Immediately, use an E.M.Peach to stun it before its laser burns your attacking plants. Then, use Plant Food on an Aspiragus or Guerrequila in the same lane where the Gargantuar Prime appears to deal huge damage to the whole lane. You can also wait until the Gargantuar gets close, then use Monkeyfruit's Plant Food to damage and stun it for a while.
  • When the final wave arrives, another two Gargantuar Primes arrive. Use an E.M.Peach again to stun them and try to plant as many offensive plants in front of them as possible. This will help kill them faster before it attacks and throw a Bug Bot Imp to destroy your defense. Monkeyfruit, Guerrequila and Magic Mushroom's Plant Food work best in these situations.

Gallery

In hard mode, the player has to defeat the zombies at level 2 or above.

Difficulty

Once again, the player must face a leveled-up Gargantuar Prime, along with both the Robo-Cone Zombie and the Disco-tron 3000, with most of them being Level 3 now (if you are playing in the world order from left to right). Leveled-up plants, Blover and E.M.Peach are proven to be very useful here.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2.png None
2 Future Zombie2.png None
3 Future Zombie2.png Future Zombie2.png Future Conehead Zombie2.png None
4 Future Conehead Zombie2.png Future Conehead Zombie2.png None Carries 1x Plant Food.
5 Robo-Cone Zombie2.png None
6 Future Zombie2.png Future Buckethead Zombie2.png None Carries 1x Plant Food.
7 Future Conehead Zombie2.png3 Disco-tron 30002.png3 None Carries 1x Plant Food.
8 Future Conehead Zombie2.png2 Future Conehead Zombie2.png4 Future Flag Zombie2.png Gargantuar Prime2.png3 None First flag.
9 Jetpack Zombie2.png1 Jetpack Zombie2.png5 Jetpack Zombie2.png Jetpack Zombie2.png Jetpack Zombie2.png Disco-tron 30002.png3 None
10 Future Conehead Zombie2.png Future Conehead Zombie2.png Shield Zombie2.png Shield Zombie2.png None
11 Future Conehead Zombie2.png2 Future Buckethead Zombie2.png3 Robo-Cone Zombie2.png1 None Carries 1x Plant Food.
12 Disco-tron 30002.png None
13 Jetpack Zombie2.png1 Jetpack Zombie2.png2 Jetpack Zombie2.png3 Jetpack Zombie2.png4 Jetpack Zombie2.png5 Jetpack Zombie2.png Jetpack Zombie2.png None
14 Future Conehead Zombie2.png1 Future Conehead Zombie2.png1 Future Conehead Zombie2.png5 Future Conehead Zombie2.png5 None Carries 1x Plant Food.
15 Future Buckethead Zombie2.png1 Future Buckethead Zombie2.png5 Shield Zombie2.png3 Robo-Cone Zombie2.png2 Robo-Cone Zombie2.png4 None Carries 1x Plant Food.
16 Future Flag Zombie2.png Jetpack Zombie2.png1 Jetpack Zombie2.png3 Jetpack Zombie2.png5 Gargantuar Prime2.png2 Gargantuar Prime2.png4 None Final wave.


Strategies

By leveling up the plants needed to beat a leveled-up Gargantuar Prime, this should not be a problem. Below is the details of an example strategy.

By Shaan05

Gallery

Walkthroughs


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