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Chinese Dave Bust
ๆญชๆฏ”ๅทดๅœ๏ผ
This article is about content available solely in the People's Republic of China.
For the international version of the level, see Far Future - Day 16.
For the level before the v1.8 update, see Far Future - Day 16 (Chinese version: pre-1.8).

Far Future - Day 16 is the 16th level of Far Future in the Chinese version of Plants vs. Zombies 2. When this level is finished for the first time, the player gets coins.

In the normal mode of this level, the player has to defeat the zombies at level 1.

Difficulty[]

The presence of Gargantuar Primes and Disco-tron 3000s can easily be dealt with by using E.M.Peach. Additionally, there are Bot Swarms and Jetpack Zombies, although they can be dealt with easily by planting offensive plants at the back. Blover should be used as well. The Power Tiles as always should be used to the player's advantage. The player should not waste it by planting sun-producing plants under it instead.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2 None
2 Future Zombie2 None
3 Future Zombie2 Future Zombie2 Future Conehead Zombie2 None
4 Future Conehead Zombie2 Future Conehead Zombie2 None Carries 1x Plant Food.
5 Robo-Cone Zombie2 None
6 Future Zombie2 Future Buckethead Zombie2 None Carries 1x Plant Food.
7 Future Conehead Zombie23 Disco-tron 300023 None Carries 1x Plant Food.
8 Future Conehead Zombie22 Future Conehead Zombie24 Future Flag Zombie2 Gargantuar Prime23 None First flag.
9 Jetpack Zombie21 Jetpack Zombie25 Jetpack Zombie2 Jetpack Zombie2 Jetpack Zombie2 Disco-tron 300023 None
10 Future Conehead Zombie2 Future Conehead Zombie2 Shield Zombie2 Shield Zombie2 None
11 Future Conehead Zombie22 Future Buckethead Zombie23 Robo-Cone Zombie21 None Carries 1x Plant Food.
12 Disco-tron 30002 None
13 Jetpack Zombie21 Jetpack Zombie22 Jetpack Zombie23 Jetpack Zombie24 Jetpack Zombie25 Jetpack Zombie2 Jetpack Zombie2 None
14 Future Conehead Zombie21 Future Conehead Zombie21 Future Conehead Zombie25 Future Conehead Zombie25 None Carries 1x Plant Food.
15 Future Buckethead Zombie21 Future Buckethead Zombie25 Shield Zombie23 Robo-Cone Zombie22 Robo-Cone Zombie24 None Carries 1x Plant Food.
16 Future Flag Zombie2 Jetpack Zombie21 Jetpack Zombie23 Jetpack Zombie25 Gargantuar Prime22 Gargantuar Prime24 None Final wave.


Strategies[]

  • Required plants:
  • Do as you normally do in the first stage. Planting two columns of the sun-producing plant you picked (not under Power Tiles) will help you plant many offensive plants to get ready for the Gargantuar Primes' appearance.
  • Try to plant at least one attacking plant in each lane. For example, a column of Aspiraguses and a column of Monkeyfruits. When the first huge wave comes, a Gargantuar Prime enters your lawn. Immediately, use an E.M.Peach to stun it before its laser burns your attacking plants. Then, use Plant Food on an Aspiragus or Guerrequila in the same lane where the Gargantuar Prime appears to deal huge damage to the whole lane. You can also wait until the Gargantuar gets close, then use Monkeyfruit's Plant Food to damage and stun it for a while.
  • When the final wave arrives, another two Gargantuar Primes arrive. Use an E.M.Peach again to stun them and try to plant as many offensive plants in front of them as possible. This will help kill them faster before it attacks and throw a Bug Bot Imp to destroy your defense. Monkeyfruit, Guerrequila and Magic Mushroom's Plant Food work best in these situations.

Gallery[]

In hard mode, the player has to defeat the zombies at level 2 or above.

Difficulty[]

Once again, the player must face a leveled-up Gargantuar Prime, along with both the Robo-Cone Zombie and the Disco-tron 3000, with most of them being Level 3 now (if you are playing in the world order from left to right). Leveled-up plants, Blover and E.M.Peach are proven to be very useful here.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2 None
2 Future Zombie2 None
3 Future Zombie2 Future Zombie2 Future Conehead Zombie2 None
4 Future Conehead Zombie2 Future Conehead Zombie2 None Carries 1x Plant Food.
5 Robo-Cone Zombie2 None
6 Future Zombie2 Future Buckethead Zombie2 None Carries 1x Plant Food.
7 Future Conehead Zombie23 Disco-tron 300023 None Carries 1x Plant Food.
8 Future Conehead Zombie22 Future Conehead Zombie24 Future Flag Zombie2 Gargantuar Prime23 None First flag.
9 Jetpack Zombie21 Jetpack Zombie25 Jetpack Zombie2 Jetpack Zombie2 Jetpack Zombie2 Disco-tron 300023 None
10 Future Conehead Zombie2 Future Conehead Zombie2 Shield Zombie2 Shield Zombie2 None
11 Future Conehead Zombie22 Future Buckethead Zombie23 Robo-Cone Zombie21 None Carries 1x Plant Food.
12 Disco-tron 30002 None
13 Jetpack Zombie21 Jetpack Zombie22 Jetpack Zombie23 Jetpack Zombie24 Jetpack Zombie25 Jetpack Zombie2 Jetpack Zombie2 None
14 Future Conehead Zombie21 Future Conehead Zombie21 Future Conehead Zombie25 Future Conehead Zombie25 None Carries 1x Plant Food.
15 Future Buckethead Zombie21 Future Buckethead Zombie25 Shield Zombie23 Robo-Cone Zombie22 Robo-Cone Zombie24 None Carries 1x Plant Food.
16 Future Flag Zombie2 Jetpack Zombie21 Jetpack Zombie23 Jetpack Zombie25 Gargantuar Prime22 Gargantuar Prime24 None Final wave.


Strategies[]

By leveling up the plants needed to beat a leveled-up Gargantuar Prime, this should not be a problem. Below is the details of an example strategy.

By Shaan05

Gallery[]

Walkthroughs[]


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