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{{ChinaArticle}}
 
{{ChinaArticle}}
{{Pix}}
 
{{Construction}}
 
 
:''For the international version of the level, see [[Far Future - Day 13]].''
 
:''For the international version of the level, see [[Far Future - Day 13]].''
 
:''For the level before the v1.8 update, see [[Far Future - Day 13 (Chinese version: pre-1.8)]].''
 
:''For the level before the v1.8 update, see [[Far Future - Day 13 (Chinese version: pre-1.8)]].''
 
{{Levelintro2C|level = Far Future - Day 13|no = thirteenth|area = Far Future|unique = gets coins}}
  +
  +
<tabber>
  +
Normal mode=
  +
{{Quote|Welcome back Gardener, In this year your brains were collected ages ago. Collect them again soon,|Dr. Edgar Zomboss}}
 
{{Infobox level
 
{{Infobox level
 
|name = Far Future - Day 13
 
|name = Far Future - Day 13
|image = Placeholder.jpg
+
|image = FFC13.png
 
|Game = Plants vs. Zombies 2 (Chinese version)
 
|Game = Plants vs. Zombies 2 (Chinese version)
 
|Loc = Far Future (Chinese version){{!}}Far Future
 
|Loc = Far Future (Chinese version){{!}}Far Future
|Type =
+
|NR = Coins
  +
|FR = Coins, a star
|Flag =
 
|Diff =
+
|Type = Regular
|Plant =
+
|Flag = Two
  +
|EM = Eight (two <font color="limegreen">✕</font>, two <font size="4" color="#e5e600">△</font>, two <font size="4" color="red">□</font>, two <font size="3" color="skyblue">+</font>)
|FR =
 
  +
|Zombie = {{S|Future Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}} {{S|Future Flag Zombie|2}} {{S|Jetpack Zombie|2}} {{S|Shield Zombie|2}} {{S|Disco-tron 3000|2}} {{S|Robo-Cone Zombie|2}} {{S|Gargantuar Prime|2}}<br>Summoned: {{S|Bug Bot Imp|2}} {{S|Disco Jetpack Zombie|2}}
|NR =
 
|Zombie =
+
|Plant = Choice
 
|before = Far Future - Day 12 (Chinese version)
 
|before = Far Future - Day 12 (Chinese version)
 
|after = Far Future - Day 14 (Chinese version)}}
 
|after = Far Future - Day 14 (Chinese version)}}
  +
In the normal mode of this level, the player has to beat the zombies at level 1.
{{Levelintro2C|level=Far Future - Day 13|no=thirteenth|area=Far Future}}
 
  +
  +
==Dialogue==
  +
<poem>
  +
''([[Dr. Zomboss]] appears)''
  +
Dr. Zomboss: Welcome back Gardener,
  +
Dr. Zomboss: In this year your brains were collected ages ago.
  +
Dr. Zomboss: Collect them again soon, Dr. Edgar Zomboss.
  +
''(Dr. Zomboss leaves, [[Crazy Dave]] and [[Penny]] appear)''
  +
Crazy Dave: Watch out neighbor, I'm pretty sure he wasn't talking about my BRAINS!
  +
Penny: I would say there's evidence to the contrary.
  +
''(Crazy Dave and Penny leave)''
  +
</poem>
  +
  +
==Difficulty==
  +
This level consists of many powerful zombies that can come in quickly. The plants should be deployed strategically, as certain zombies will spawn in and need a different plant to defeat them. For example, [[Blover]] will greatly help to deal with the [[Jetpack Zombie]]s and [[Surprise attacks|Bot Swarm]]s.
  +
  +
==Waves==
  +
{{Waves
  +
|zombie1 = {{S|Future Zombie|2}}
  +
|zombie2 = {{S|Future Zombie|2}}
  +
|zombie3 = {{S|Jetpack Zombie|2}}
  +
|zombie4 = {{S|Shield Zombie|2}}
  +
|note4 = Carries 1x [[Plant Food]].
  +
|zombie5 = {{S|Future Zombie|2}} {{S|Future Zombie|2}} {{S|Jetpack Zombie|2}}
  +
|zombie6 = {{S|Future Zombie|2}}<sup>5</sup> {{S|Future Conehead Zombie|2}}<sup>4</sup> {{S|Robo-Cone Zombie|2}}<sup>3</sup>
  +
|note6 = Carries 1x Plant Food.
  +
|zombie7 = {{S|Disco-tron 3000|2}}<sup>5</sup>
  +
|zombie8 = {{S|Future Zombie|2}}<sup>4</sup> {{S|Future Conehead Zombie|2}}<sup>4</sup> {{S|Future Conehead Zombie|2}}<sup>4</sup> {{S|Future Buckethead Zombie|2}}
  +
|note8 = Carries 1x Plant Food.
  +
|zombie9 = {{S|Future Flag Zombie|2}} {{S|Gargantuar Prime|2}}<sup>3</sup>
  +
|note9 = First flag.
  +
|zombie10 = {{S|Future Conehead Zombie|2}}
  +
|note10 = Carries 1x Plant Food.<br>Bot Swarm!
  +
|ambush10 = {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}}
  +
|zombie11 = {{S|Future Zombie|2}}<sup>2</sup> {{S|Jetpack Zombie|2}}<sup>1</sup> {{S|Jetpack Zombie|2}}<sup>2</sup> {{S|Jetpack Zombie|2}}<sup>4</sup> {{S|Jetpack Zombie|2}}<sup>5</sup> {{S|Disco-tron 3000|2}}<sup>3</sup>
  +
|zombie12 = {{S|Future Buckethead Zombie|2}}<sup>1</sup> {{S|Robo-Cone Zombie|2}}<sup>2</sup>
  +
|note12 = Carries 1x Plant Food.
  +
|zombie13 = {{S|Future Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup> {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}}<sup>1</sup> {{S|Shield Zombie|2}}<sup>3</sup>
  +
|zombie14 = {{S|Future Buckethead Zombie|2}} {{S|Jetpack Zombie|2}}<sup>2</sup> {{S|Jetpack Zombie|2}}<sup>4</sup> {{S|Jetpack Zombie|2}} {{S|Jetpack Zombie|2}} {{S|Jetpack Zombie|2}}
  +
|note14 = Carries 1x Plant Food.
  +
|zombie15 = {{S|Shield Zombie|2}} {{S|Disco-tron 3000|2}}<sup>3</sup>
  +
|zombie16 = {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}} {{S|Robo-Cone Zombie|2}}
  +
|note16 = Carries 1x Plant Food.
  +
|zombie17 = {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}} {{S|Jetpack Zombie|2}}<sup>1</sup> {{S|Jetpack Zombie|2}}<sup>5</sup>
  +
|note17 = Carries 1x Plant Food.
  +
|zombie18 = {{S|Future Flag Zombie|2}} {{S|Gargantuar Prime|2}}<sup>2</sup> {{S|Gargantuar Prime|2}}<sup>4</sup>
  +
|note18 = Final wave.<br>Bot Swarm!
  +
|ambush18 = {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}}}}
  +
  +
==Strategies==
  +
*'''Required plants:'''
  +
**Any sun-producing plant
  +
**Some attacking plants as your main offense ([[Monkeyfruit]], [[Aspiragus]], [[Guerrequila]], [[Magic-shroom]], etc. for example)
  +
**[[Blover]]
  +
**[[E.M.Peach]]
  +
**[[Wall-nut]] (or [[Infi-nut]])
  +
*Do as you normally do in the first stage. Then, start planting columns of offensive plants.
  +
**Know which plant is powerful enough to deal with which type of zombie. For example, [[Monkeyfruit]] is most useful when dealing against tough but slow zombies, so do not let the [[Jetpack Zombie]]s block them too much, while [[Magic-shroom]] is powerful for its [[Plant Food]] effect, perfect for stalling zombies.
  +
*For the use of [[Blover]] and [[E.M.Peach]], you should be familiar with it by now, especially about how to deal with [[Disco-tron 3000]]s.
  +
*You can plant defensive plants on blue and yellow [[Power Tile]]s as well. It will greatly help you during the level.
  +
*Always prepare for the ambushes. [[Bug Bot Imp]]s can come at any time, so do everything you need fast to have an excellent defense. Timing Blover to blow Bug Bot Imps away is crucial.
  +
  +
==Gallery==
  +
<gallery bordercolor="transparent">
  +
FF13CN.png|Playing the level
  +
Screenshot 2018-05-23 13.38.34.png
  +
</gallery>
  +
|-|
  +
Hard mode=
  +
{{Infobox level
  +
|name = Far Future - Day 13
  +
|image = Screenshot_2018-05-23_13.40.02.png
  +
|Game = Plants vs. Zombies 2 (Chinese version)
  +
|Loc = Far Future (Chinese version){{!}}Far Future
  +
|FR = Two stars, Golden Chest
 
|NR = Coins
  +
|Type = Regular
 
|Flag = Two
  +
|EM = Eight (two <font color="limegreen">✕</font>, two <font size="4" color="#e5e600">△</font>, two <font size="4" color="red">□</font>, two <font size="3" color="skyblue">+</font>)
  +
|Zombie = {{LevelIconNew|2}} ~ {{LevelIconNew|3}}: {{S|Future Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}} {{S|Future Flag Zombie|2}} {{S|Jetpack Zombie|2}} {{S|Shield Zombie|2}} {{S|Disco-tron 3000|2}} {{S|Robo-Cone Zombie|2}} {{S|Gargantuar Prime|2}}<br>Summoned:<br>{{LevelIconNew|2}} ~ {{LevelIconNew|3}}: {{S|Bug Bot Imp|2}} {{S|Disco Jetpack Zombie|2}}{{HardModeNote}}
  +
|Plant = Choice
  +
|before = Far Future - Day 12 (Chinese version)
  +
|after = Far Future - Day 14 (Chinese version)}}
  +
In hard mode, the player has to defeat the zombies at level 2 or above.
  +
  +
==Difficulty==
  +
It is too obvious that the player would have to prepare attacking plants strong enough to beat the leveled-up [[Gargantuar Prime]]s and [[Disco-tron 3000]]s easily. Note that most of the zombies now are Level 3 instead if you are playing in the world order from left to right.
  +
  +
==Waves==
  +
{{Waves
  +
|zombie1 = {{S|Future Zombie|2}}
  +
|zombie2 = {{S|Future Zombie|2}}
  +
|zombie3 = {{S|Jetpack Zombie|2}}
  +
|zombie4 = {{S|Shield Zombie|2}}
  +
|note4 = Carries 1x [[Plant Food]].
  +
|zombie5 = {{S|Future Zombie|2}} {{S|Future Zombie|2}} {{S|Jetpack Zombie|2}}
  +
|zombie6 = {{S|Future Zombie|2}}<sup>5</sup> {{S|Future Conehead Zombie|2}}<sup>4</sup> {{S|Robo-Cone Zombie|2}}<sup>3</sup>
  +
|note6 = Carries 1x Plant Food.
  +
|zombie7 = {{S|Disco-tron 3000|2}}<sup>5</sup>
  +
|zombie8 = {{S|Future Zombie|2}}<sup>4</sup> {{S|Future Conehead Zombie|2}}<sup>4</sup> {{S|Future Conehead Zombie|2}}<sup>4</sup> {{S|Future Buckethead Zombie|2}}
  +
|note8 = Carries 1x Plant Food.
  +
|zombie9 = {{S|Future Flag Zombie|2}} {{S|Gargantuar Prime|2}}<sup>3</sup>
  +
|note9 = First flag.
  +
|zombie10 = {{S|Future Conehead Zombie|2}}
  +
|note10 = Carries 1x Plant Food.<br>Bot Swarm!
  +
|ambush10 = {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}}
  +
|zombie11 = {{S|Future Zombie|2}}<sup>2</sup> {{S|Jetpack Zombie|2}}<sup>1</sup> {{S|Jetpack Zombie|2}}<sup>2</sup> {{S|Jetpack Zombie|2}}<sup>4</sup> {{S|Jetpack Zombie|2}}<sup>5</sup> {{S|Disco-tron 3000|2}}<sup>3</sup>
  +
|zombie12 = {{S|Future Buckethead Zombie|2}}<sup>1</sup> {{S|Robo-Cone Zombie|2}}<sup>2</sup>
  +
|note12 = Carries 1x Plant Food.
  +
|zombie13 = {{S|Future Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup> {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}}<sup>1</sup> {{S|Shield Zombie|2}}<sup>3</sup>
  +
|zombie14 = {{S|Future Buckethead Zombie|2}} {{S|Jetpack Zombie|2}}<sup>2</sup> {{S|Jetpack Zombie|2}}<sup>4</sup> {{S|Jetpack Zombie|2}} {{S|Jetpack Zombie|2}} {{S|Jetpack Zombie|2}}
  +
|note14 = Carries 1x Plant Food.
  +
|zombie15 = {{S|Shield Zombie|2}} {{S|Disco-tron 3000|2}}<sup>3</sup>
  +
|zombie16 = {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}} {{S|Robo-Cone Zombie|2}}
  +
|note16 = Carries 1x Plant Food.
  +
|zombie17 = {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}} {{S|Jetpack Zombie|2}}<sup>1</sup> {{S|Jetpack Zombie|2}}<sup>5</sup>
  +
|note17 = Carries 1x Plant Food.
  +
|zombie18 = {{S|Future Flag Zombie|2}} {{S|Gargantuar Prime|2}}<sup>2</sup> {{S|Gargantuar Prime|2}}<sup>4</sup>
  +
|note18 = Final wave.<br>Bot Swarm!
  +
|ambush18 = {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}} {{S|Bug Bot Imp|2}}}}
  +
  +
==Strategies==
  +
*Once you have plants powerful enough, stalling is the key. Instant-use plants like [[Lava Guava]], and powerful defensive plants like [[Infi-nut]] will definitely help you in this mode. The presence of the Power Tiles will help you deal with things more easily.
  +
  +
==Gallery==
  +
<gallery bordercolor="transparent">
  +
FF13CH1.png|Playing the level
  +
Screenshot_2018-05-23_13.41.54.png
  +
</gallery>
  +
  +
</tabber>
  +
  +
==Walkthroughs==
  +
<gallery widths="250">
  +
Plants vs. Zombies 2 China - Far Future Day 13 《植物大战僵尸2》- 未来世界 13天
  +
Plants vs. Zombies 2 (China) - Acid Lemon MAX 4 level - Far Future Day 13 (Ep.127)|By {{U|Alex5432000}}
  +
</gallery>
   
{{Stub}}
 
 
{{PvZ2Chineselevels}}
 
{{PvZ2Chineselevels}}
  +
<poll>
  +
How would you rate Far Future - Day 13 (Chinese version)'s difficulty?
  +
Very hard
  +
Hard
  +
Somewhat hard
  +
Medium
  +
Somewhat easy
  +
Easy
  +
Very easy
  +
</poll>
 
[[Category:Far Future (Chinese version) levels]]
 
[[Category:Far Future (Chinese version) levels]]

Latest revision as of 11:48, 10 October 2019

Chinese Dave Bust
歪比巴卜!
This article is about content available solely in the People's Republic of China.
For the international version of the level, see Far Future - Day 13.
For the level before the v1.8 update, see Far Future - Day 13 (Chinese version: pre-1.8).

Far Future - Day 13 is the thirteenth level of Far Future in the Chinese version of Plants vs. Zombies 2. When this level is finished for the first time, the player gets coins.

Welcome back Gardener, In this year your brains were collected ages ago. Collect them again soon,

Dr. Edgar Zomboss

In the normal mode of this level, the player has to beat the zombies at level 1.

Dialogue

(Dr. Zomboss appears)
Dr. Zomboss: Welcome back Gardener,
Dr. Zomboss: In this year your brains were collected ages ago.
Dr. Zomboss: Collect them again soon, Dr. Edgar Zomboss.
(Dr. Zomboss leaves, Crazy Dave and Penny appear)
Crazy Dave: Watch out neighbor, I'm pretty sure he wasn't talking about my BRAINS!
Penny: I would say there's evidence to the contrary.
(Crazy Dave and Penny leave)

Difficulty

This level consists of many powerful zombies that can come in quickly. The plants should be deployed strategically, as certain zombies will spawn in and need a different plant to defeat them. For example, Blover will greatly help to deal with the Jetpack Zombies and Bot Swarms.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2 None
2 Future Zombie2 None
3 Jetpack Zombie2 None
4 Shield Zombie2 None Carries 1x Plant Food.
5 Future Zombie2 Future Zombie2 Jetpack Zombie2 None
6 Future Zombie25 Future Conehead Zombie24 Robo-Cone Zombie23 None Carries 1x Plant Food.
7 Disco-tron 300025 None
8 Future Zombie24 Future Conehead Zombie24 Future Conehead Zombie24 Future Buckethead Zombie2 None Carries 1x Plant Food.
9 Future Flag Zombie2 Gargantuar Prime23 None First flag.
10 Future Conehead Zombie2 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Carries 1x Plant Food.
Bot Swarm!
11 Future Zombie22 Jetpack Zombie21 Jetpack Zombie22 Jetpack Zombie24 Jetpack Zombie25 Disco-tron 300023 None
12 Future Buckethead Zombie21 Robo-Cone Zombie22 None Carries 1x Plant Food.
13 Future Zombie21 Future Conehead Zombie21 Future Conehead Zombie21 Future Conehead Zombie25 Future Conehead Zombie2 Future Buckethead Zombie21 Shield Zombie23 None
14 Future Buckethead Zombie2 Jetpack Zombie22 Jetpack Zombie24 Jetpack Zombie2 Jetpack Zombie2 Jetpack Zombie2 None Carries 1x Plant Food.
15 Shield Zombie2 Disco-tron 300023 None
16 Future Conehead Zombie2 Future Conehead Zombie2 Future Conehead Zombie2 Future Buckethead Zombie2 Robo-Cone Zombie2 None Carries 1x Plant Food.
17 Future Conehead Zombie2 Future Buckethead Zombie2 Jetpack Zombie21 Jetpack Zombie25 None Carries 1x Plant Food.
18 Future Flag Zombie2 Gargantuar Prime22 Gargantuar Prime24 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Final wave.
Bot Swarm!


Strategies

  • Required plants:
  • Do as you normally do in the first stage. Then, start planting columns of offensive plants.
    • Know which plant is powerful enough to deal with which type of zombie. For example, Monkeyfruit is most useful when dealing against tough but slow zombies, so do not let the Jetpack Zombies block them too much, while Magic-shroom is powerful for its Plant Food effect, perfect for stalling zombies.
  • For the use of Blover and E.M.Peach, you should be familiar with it by now, especially about how to deal with Disco-tron 3000s.
  • You can plant defensive plants on blue and yellow Power Tiles as well. It will greatly help you during the level.
  • Always prepare for the ambushes. Bug Bot Imps can come at any time, so do everything you need fast to have an excellent defense. Timing Blover to blow Bug Bot Imps away is crucial.

Gallery

In hard mode, the player has to defeat the zombies at level 2 or above.

Difficulty

It is too obvious that the player would have to prepare attacking plants strong enough to beat the leveled-up Gargantuar Primes and Disco-tron 3000s easily. Note that most of the zombies now are Level 3 instead if you are playing in the world order from left to right.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2 None
2 Future Zombie2 None
3 Jetpack Zombie2 None
4 Shield Zombie2 None Carries 1x Plant Food.
5 Future Zombie2 Future Zombie2 Jetpack Zombie2 None
6 Future Zombie25 Future Conehead Zombie24 Robo-Cone Zombie23 None Carries 1x Plant Food.
7 Disco-tron 300025 None
8 Future Zombie24 Future Conehead Zombie24 Future Conehead Zombie24 Future Buckethead Zombie2 None Carries 1x Plant Food.
9 Future Flag Zombie2 Gargantuar Prime23 None First flag.
10 Future Conehead Zombie2 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Carries 1x Plant Food.
Bot Swarm!
11 Future Zombie22 Jetpack Zombie21 Jetpack Zombie22 Jetpack Zombie24 Jetpack Zombie25 Disco-tron 300023 None
12 Future Buckethead Zombie21 Robo-Cone Zombie22 None Carries 1x Plant Food.
13 Future Zombie21 Future Conehead Zombie21 Future Conehead Zombie21 Future Conehead Zombie25 Future Conehead Zombie2 Future Buckethead Zombie21 Shield Zombie23 None
14 Future Buckethead Zombie2 Jetpack Zombie22 Jetpack Zombie24 Jetpack Zombie2 Jetpack Zombie2 Jetpack Zombie2 None Carries 1x Plant Food.
15 Shield Zombie2 Disco-tron 300023 None
16 Future Conehead Zombie2 Future Conehead Zombie2 Future Conehead Zombie2 Future Buckethead Zombie2 Robo-Cone Zombie2 None Carries 1x Plant Food.
17 Future Conehead Zombie2 Future Buckethead Zombie2 Jetpack Zombie21 Jetpack Zombie25 None Carries 1x Plant Food.
18 Future Flag Zombie2 Gargantuar Prime22 Gargantuar Prime24 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Bug Bot Imp2 Final wave.
Bot Swarm!


Strategies

  • Once you have plants powerful enough, stalling is the key. Instant-use plants like Lava Guava, and powerful defensive plants like Infi-nut will definitely help you in this mode. The presence of the Power Tiles will help you deal with things more easily.

Gallery

Walkthroughs