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:''For the Chinese version of the level, see [[Far Future - Day 13 (Chinese version)]].''
 
:''For the Chinese version of the level, see [[Far Future - Day 13 (Chinese version)]].''
  +
:''For the Chinese version of this level before the v1.8 update, see [[Far Future - Day 13 (Chinese version: pre-1.8)]].''
  +
 
{{Infobox level
 
{{Infobox level
 
|Game = Plants vs. Zombies 2
 
|Game = Plants vs. Zombies 2
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|Type = Regular
 
|Type = Regular
 
|Flag = Two
 
|Flag = Two
|Diff = Medium
 
 
|Zombie = {{S|Future Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}} {{S|Future Flag Zombie|2}} {{S|Jetpack Zombie|2}} {{S|Robo-Cone Zombie|2}} {{S|Mecha-Football Zombie|2}}
 
|Zombie = {{S|Future Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Buckethead Zombie|2}} {{S|Future Flag Zombie|2}} {{S|Jetpack Zombie|2}} {{S|Robo-Cone Zombie|2}} {{S|Mecha-Football Zombie|2}}
 
|FR = {{S|Infi-nut|2}}
 
|FR = {{S|Infi-nut|2}}
 
|before = Far Future - Day 12
 
|before = Far Future - Day 12
 
|after = Far Future - Day 14}}
 
|after = Far Future - Day 14}}
'''Far Future - Day 13''' is the thirteenth [[:Category:Plants vs. Zombies 2 levels|level]] of [[Far Future]]. It is a regular level without other objectives. [[Mecha-Football Zombie]] is introduced in this level for the first time. When this level is finished the first time, the player unlocks [[Infi-nut]].
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{{Levelintro2|no=thirteenth|area=Far Future|[[Mecha-Football Zombie]] is introduced in this level for the first time.|unique=unlocks [[Infi-nut]]}}
   
 
==Difficulty==
 
==Difficulty==
This level introduces the Mecha-Football Zombie. This is a really dangerous zombie due to its ability to push plants one tile behind or potentially off the lawn. In addition, it has the same toughness as the [[Disco-tron 3000]], making it even harder to deal with. Using [[E.M.Peach]] is the most efficient way to combat this zombie, as well as the use of powerful plants like [[Citron]].
+
This level introduces the Mecha-Football Zombie. This is a really dangerous zombie due to its ability to push plants one tile behind or potentially off the lawn. In addition, it has the same toughness as the [[Disco-tron 3000]], making it even harder to deal with. Using [[E.M.Peach]] is the most efficient way to combat this zombie, as well as the use of powerful plants like [[Citron]].
   
There is also a [[Robo-Cone Zombie]] and some [[Jetpack Zombie]]s to encounter in this level, so the player should take precaution and bring [[Blover]] as well.
+
There is also a [[Robo-Cone Zombie]] and some [[Jetpack Zombie]]s to encounter in this level, so the player should take precaution for both zombies.
   
 
==Waves==
 
==Waves==
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|zombie3 = {{S|Future Zombie|2}} {{S|Future Zombie|2}} {{S|Future Conehead Zombie|2}}
 
|zombie3 = {{S|Future Zombie|2}} {{S|Future Zombie|2}} {{S|Future Conehead Zombie|2}}
 
|zombie4 = {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}}
 
|zombie4 = {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}}
|note4 = 100% [[Plant Food]]
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|note4 = Carries 1x [[Plant Food]].
 
|zombie5 = {{S|Robo-Cone Zombie|2}}
 
|zombie5 = {{S|Robo-Cone Zombie|2}}
 
|zombie6 = {{S|Future Zombie|2}} {{S|Future Buckethead Zombie|2}}
 
|zombie6 = {{S|Future Zombie|2}} {{S|Future Buckethead Zombie|2}}
|note6 = 500%/7 Plant Food
+
|note6 = Carries 1x Plant Food.
 
|zombie7 = {{S|Future Zombie|2}}<sup>3</sup> {{S|Mecha-Football Zombie|2}}<sup>3</sup>
 
|zombie7 = {{S|Future Zombie|2}}<sup>3</sup> {{S|Mecha-Football Zombie|2}}<sup>3</sup>
 
|zombie8 = {{S|Future Conehead Zombie|2}}<sup>2</sup> {{S|Future Conehead Zombie|2}}<sup>4</sup> {{S|Future Buckethead Zombie|2}}<sup>1</sup> {{S|Future Buckethead Zombie|2}}<sup>5</sup> {{S|Future Flag Zombie|2}}
 
|zombie8 = {{S|Future Conehead Zombie|2}}<sup>2</sup> {{S|Future Conehead Zombie|2}}<sup>4</sup> {{S|Future Buckethead Zombie|2}}<sup>1</sup> {{S|Future Buckethead Zombie|2}}<sup>5</sup> {{S|Future Flag Zombie|2}}
|note8 = 400%/7 Plant Food; first flag
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|note8 = First flag.<br>Carries 1x Plant Food.
 
|zombie9 = {{S|Jetpack Zombie|2}}<sup>1</sup> {{S|Jetpack Zombie|2}}<sup>3</sup> {{S|Jetpack Zombie|2}}<sup>5</sup> {{S|Jetpack Zombie|2}}
 
|zombie9 = {{S|Jetpack Zombie|2}}<sup>1</sup> {{S|Jetpack Zombie|2}}<sup>3</sup> {{S|Jetpack Zombie|2}}<sup>5</sup> {{S|Jetpack Zombie|2}}
 
|zombie10 = {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}}
 
|zombie10 = {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}} {{S|Future Conehead Zombie|2}}
 
|zombie11 = {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup> {{S|Future Buckethead Zombie|2}}<sup>5</sup>
 
|zombie11 = {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup> {{S|Future Buckethead Zombie|2}}<sup>5</sup>
|note11 = 100% Plant Food
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|note11 = Carries 1x Plant Food.
 
|zombie12 = {{S|Mecha-Football Zombie|2}}
 
|zombie12 = {{S|Mecha-Football Zombie|2}}
 
|zombie13 = {{S|Jetpack Zombie|2}}<sup>1</sup> {{S|Jetpack Zombie|2}}<sup>2</sup> {{S|Jetpack Zombie|2}}<sup>3</sup> {{S|Jetpack Zombie|2}}<sup>4</sup> {{S|Jetpack Zombie|2}}<sup>5</sup> {{S|Jetpack Zombie|2}} {{S|Jetpack Zombie|2}}
 
|zombie13 = {{S|Jetpack Zombie|2}}<sup>1</sup> {{S|Jetpack Zombie|2}}<sup>2</sup> {{S|Jetpack Zombie|2}}<sup>3</sup> {{S|Jetpack Zombie|2}}<sup>4</sup> {{S|Jetpack Zombie|2}}<sup>5</sup> {{S|Jetpack Zombie|2}} {{S|Jetpack Zombie|2}}
 
|zombie14 = {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup>
 
|zombie14 = {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup>
|note14 = 600%/7 Plant Food
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|note14 = Carries 1x Plant Food.
 
|zombie15 = {{S|Future Zombie|2}}<sup>2</sup> {{S|Future Zombie|2}}<sup>4</sup> {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup> {{S|Future Buckethead Zombie|2}}<sup>3</sup>
 
|zombie15 = {{S|Future Zombie|2}}<sup>2</sup> {{S|Future Zombie|2}}<sup>4</sup> {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup> {{S|Future Buckethead Zombie|2}}<sup>3</sup>
|note15 = 100% Plant Food
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|note15 = Carries 1x Plant Food.
 
|zombie16 = {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup> {{S|Future Flag Zombie|2}} {{S|Jetpack Zombie|2}}<sup>2</sup> {{S|Jetpack Zombie|2}}<sup>4</sup> {{S|Mecha-Football Zombie|2}}<sup>2</sup> {{S|Mecha-Football Zombie|2}}<sup>4</sup>
 
|zombie16 = {{S|Future Conehead Zombie|2}}<sup>1</sup> {{S|Future Conehead Zombie|2}}<sup>5</sup> {{S|Future Flag Zombie|2}} {{S|Jetpack Zombie|2}}<sup>2</sup> {{S|Jetpack Zombie|2}}<sup>4</sup> {{S|Mecha-Football Zombie|2}}<sup>2</sup> {{S|Mecha-Football Zombie|2}}<sup>4</sup>
|note16 = Final flag}}
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|note16 = Final wave.}}
   
 
==Strategies==
 
==Strategies==
  +
===Strategy 1===
*'''Suggested plants'''
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*'''Required plants:'''
 
**[[Twin Sunflower]] (or [[Sun-shroom]])
 
**[[Twin Sunflower]] (or [[Sun-shroom]])
 
**[[Bonk Choy]]
 
**[[Bonk Choy]]
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**[[E.M.Peach]]
 
**[[E.M.Peach]]
 
**[[Cherry Bomb]]
 
**[[Cherry Bomb]]
*Do as you normally do in the first stage. Planting two columns of Twin Sunflowers (not on [[Power Tile (Far Future)|Power Tiles]]) will help you plant many offensive plants to ready for the new zombie.
+
*Do as you normally do in the first stage. Planting two columns of Twin Sunflowers (not on [[Power Tile]]s) will help you plant many offensive plants to ready for the new zombie.
 
*Try to plant at least one Winter Melon on each lane. Then plant one column of Bonk Choys. When the first huge wave comes, a [[Mecha-Football Zombie]] makes its first appearance. Plant an E.M.Peach if you are afraid of its special. Overall, this level should not be too hard.
 
*Try to plant at least one Winter Melon on each lane. Then plant one column of Bonk Choys. When the first huge wave comes, a [[Mecha-Football Zombie]] makes its first appearance. Plant an E.M.Peach if you are afraid of its special. Overall, this level should not be too hard.
 
*Smart tip: Plant a Bonk Choy near Mecha-Football Zombie, as it will keep punching it because Mecha-Football Zombie cannot eat it and will push it instead.
 
*Smart tip: Plant a Bonk Choy near Mecha-Football Zombie, as it will keep punching it because Mecha-Football Zombie cannot eat it and will push it instead.
  +
  +
===Strategy 2===
  +
*'''Required plants:'''
  +
**[[Sunflower]]
  +
**[[Pea Pod]]
  +
**[[Cherry Bomb]]
  +
*Plant one row of Sunflowers.
  +
*Plant one row of Pea Pods.
  +
*Keep putting down Pea Pods on top of the ones in the second row and you can take it from there (Plant Food and other plants are optional). This strategy also works for multiple levels in [[Far Future]].
   
 
==Gallery==
 
==Gallery==
 
<gallery bordercolor="transparent">
 
<gallery bordercolor="transparent">
FR FF D13.png|First time reward in Far Future - Day 13
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FR FF D13.png|First time reward
 
FFDay13Angry3456.PNG|By {{U|Angry3456}} (second time)
 
FFDay13Angry3456.PNG|By {{U|Angry3456}} (second time)
 
IMG_0090.PNG|By {{U|EpicGamer23468}}
 
IMG_0090.PNG|By {{U|EpicGamer23468}}
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FF - Day 13 (PG234) - 2.png|By Pinkgirl234
 
FF - Day 13 (PG234) - 2.png|By Pinkgirl234
 
FF - Day 13 (PG234) - 3.png|By Pinkgirl234
 
FF - Day 13 (PG234) - 3.png|By Pinkgirl234
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FF13.png|By {{U|MyNameIsMyName}}
  +
PvZ2_Stragety_FF 13.png|By {{U|Satirelol200}}
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Screenshot_2016-09-15-12-59-30.png|By {{U|LegendofNickson}}
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FF 13.png|Done by {{U|GalacticFNAFRunner}}
  +
SOFF13.PNG|By {{U|Someone456}}
  +
FF-13 by WeebishlyDone.png|By {{U|WeebishlyDone}}
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File:Screenshot_20200523-102148.png|By {{U|SerenityStars364}}
 
</gallery>
 
</gallery>
   
 
==Walkthrough==
 
==Walkthrough==
  +
<gallery widths="250">
[[File:Far Future Day 13 - Football Mech - Plants vs Zombies 2|left|300px]]
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Far Future Day 13 - Football Mech - Plants vs Zombies 2
  +
Plants vs. Zombies 2 New Mecha-Football Zombie, new plant Infi-nut - Far Future Day 13 (Ep.248)|By {{U|Alex5432000}}
  +
</gallery>
  +
 
{{Clear}}
 
{{Clear}}
 
{{PvZ2levels}}
 
{{PvZ2levels}}
  +
<poll>
  +
How would you rate Far Future - Day 13's difficulty?
  +
Very hard
  +
Hard
  +
Somewhat hard
 
Medium
  +
Somewhat easy
  +
Easy
  +
Very easy
  +
</poll>
 
[[Category:Levels with two flags]]
 
[[Category:Levels with two flags]]

Revision as of 02:42, 23 May 2020

For the Chinese version of the level, see Far Future - Day 13 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Far Future - Day 13 (Chinese version: pre-1.8).

Far Future - Day 13 is the thirteenth level of Far Future in Plants vs. Zombies 2. Mecha-Football Zombie is introduced in this level for the first time. When this level is finished for the first time, the player unlocks Infi-nut.

Difficulty

This level introduces the Mecha-Football Zombie. This is a really dangerous zombie due to its ability to push plants one tile behind or potentially off the lawn. In addition, it has the same toughness as the Disco-tron 3000, making it even harder to deal with. Using E.M.Peach is the most efficient way to combat this zombie, as well as the use of powerful plants like Citron.

There is also a Robo-Cone Zombie and some Jetpack Zombies to encounter in this level, so the player should take precaution for both zombies.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2 None
2 Future Zombie2 None
3 Future Zombie2 Future Zombie2 Future Conehead Zombie2 None
4 Future Conehead Zombie2 Future Conehead Zombie2 None Carries 1x Plant Food.
5 Robo-Cone Zombie2 None
6 Future Zombie2 Future Buckethead Zombie2 None Carries 1x Plant Food.
7 Future Zombie23 Mecha-Football Zombie23 None
8 Future Conehead Zombie22 Future Conehead Zombie24 Future Buckethead Zombie21 Future Buckethead Zombie25 Future Flag Zombie2 None First flag.
Carries 1x Plant Food.
9 Jetpack Zombie21 Jetpack Zombie23 Jetpack Zombie25 Jetpack Zombie2 None
10 Future Conehead Zombie2 Future Conehead Zombie2 Future Conehead Zombie2 Future Conehead Zombie2 None
11 Future Conehead Zombie21 Future Conehead Zombie25 Future Buckethead Zombie25 None Carries 1x Plant Food.
12 Mecha-Football Zombie2 None
13 Jetpack Zombie21 Jetpack Zombie22 Jetpack Zombie23 Jetpack Zombie24 Jetpack Zombie25 Jetpack Zombie2 Jetpack Zombie2 None
14 Future Conehead Zombie21 Future Conehead Zombie21 Future Conehead Zombie25 Future Conehead Zombie25 None Carries 1x Plant Food.
15 Future Zombie22 Future Zombie24 Future Conehead Zombie21 Future Conehead Zombie25 Future Buckethead Zombie23 None Carries 1x Plant Food.
16 Future Conehead Zombie21 Future Conehead Zombie25 Future Flag Zombie2 Jetpack Zombie22 Jetpack Zombie24 Mecha-Football Zombie22 Mecha-Football Zombie24 None Final wave.


Strategies

Strategy 1

  • Required plants:
  • Do as you normally do in the first stage. Planting two columns of Twin Sunflowers (not on Power Tiles) will help you plant many offensive plants to ready for the new zombie.
  • Try to plant at least one Winter Melon on each lane. Then plant one column of Bonk Choys. When the first huge wave comes, a Mecha-Football Zombie makes its first appearance. Plant an E.M.Peach if you are afraid of its special. Overall, this level should not be too hard.
  • Smart tip: Plant a Bonk Choy near Mecha-Football Zombie, as it will keep punching it because Mecha-Football Zombie cannot eat it and will push it instead.

Strategy 2

  • Required plants:
  • Plant one row of Sunflowers.
  • Plant one row of Pea Pods.
  • Keep putting down Pea Pods on top of the ones in the second row and you can take it from there (Plant Food and other plants are optional). This strategy also works for multiple levels in Far Future.

Gallery

Walkthrough