For the Chinese version of the level, see Far Future - Day 13 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Far Future - Day 13 (Chinese version: pre-1.8).

Far Future - Day 13 is the thirteenth level of Far Future in Plants vs. Zombies 2. Mecha-Football Zombie is introduced in this level for the first time. When this level is finished for the first time, the player unlocks Infi-nut.


This level introduces the Mecha-Football Zombie. This is a really dangerous zombie due to its ability to push plants one tile behind or potentially off the lawn. In addition, it has the same toughness as the Disco-tron 3000, making it even harder to deal with. Using E.M.Peach is the most efficient way to combat this zombie, as well as the use of powerful plants like Citron.

There is also a Robo-Cone Zombie and some Jetpack Zombies to encounter in this level, so the player should take precaution for both zombies.


The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Future Zombie2 None
2 Future Zombie2 None
3 Future Zombie2 Future Zombie2 Future Conehead Zombie2 None
4 Future Conehead Zombie2 Future Conehead Zombie2 None 100% Plant Food
5 Robo-Cone Zombie2 None
6 Future Zombie2 Future Buckethead Zombie2 None 500%/7 Plant Food
7 Future Zombie23 Mecha-Football Zombie23 None
8 Future Conehead Zombie22 Future Conehead Zombie24 Future Buckethead Zombie21 Future Buckethead Zombie25 Future Flag Zombie2 None 400%/7 Plant Food; first flag
9 Jetpack Zombie21 Jetpack Zombie23 Jetpack Zombie25 Jetpack Zombie2 None
10 Future Conehead Zombie2 Future Conehead Zombie2 Future Conehead Zombie2 Future Conehead Zombie2 None
11 Future Conehead Zombie21 Future Conehead Zombie25 Future Buckethead Zombie25 None 100% Plant Food
12 Mecha-Football Zombie2 None
13 Jetpack Zombie21 Jetpack Zombie22 Jetpack Zombie23 Jetpack Zombie24 Jetpack Zombie25 Jetpack Zombie2 Jetpack Zombie2 None
14 Future Conehead Zombie21 Future Conehead Zombie21 Future Conehead Zombie25 Future Conehead Zombie25 None 600%/7 Plant Food
15 Future Zombie22 Future Zombie24 Future Conehead Zombie21 Future Conehead Zombie25 Future Buckethead Zombie23 None 100% Plant Food
16 Future Conehead Zombie21 Future Conehead Zombie25 Future Flag Zombie2 Jetpack Zombie22 Jetpack Zombie24 Mecha-Football Zombie22 Mecha-Football Zombie24 None Final flag


Strategy 1

  • Required plants:
  • Do as you normally do in the first stage. Planting two columns of Twin Sunflowers (not on Power Tiles) will help you plant many offensive plants to ready for the new zombie.
  • Try to plant at least one Winter Melon on each lane. Then plant one column of Bonk Choys. When the first huge wave comes, a Mecha-Football Zombie makes its first appearance. Plant an E.M.Peach if you are afraid of its special. Overall, this level should not be too hard.
  • Smart tip: Plant a Bonk Choy near Mecha-Football Zombie, as it will keep punching it because Mecha-Football Zombie cannot eat it and will push it instead.

Strategy 2

  • Required plants:
  • Plant one row of Sunflowers.
  • Plant one row of Pea Pods.
  • Keep putting down Pea Pods on top of the ones in the second row and you can take it from there (Plant Food and other plants are optional). This strategy also works for multiple levels in Far Future.



How would you rate Far Future - Day 13's difficulty?

The poll was created at 18:11 on April 11, 2018, and so far 4 people voted.
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