Explode-o-Vine is a vine plant in Plants vs. Zombies 2 that was first introduced in the 8.3.1 update alongside with Murkadamia Nut. He is an explosive counterpart to Pumpkin in a similar manner to how Explode-O-Nut is to Wall-nut.
When planted, Explode-o-Vine releases an explosion on his tile that deals 900 damage. When Explode-o-Vine is eaten, he will explode and deal 1800 damage to zombies in a 3x3 area. His on-planting damage is half of his death damage. Zombies are knocked back (for approximately 0.8 tiles) after any of his explosions.
Though the exact type of vine Explode-o-Vine is based on is never directly stated, his explosive abilities may be based on the Ecballium elaterium, otherwise known as the "Exploding cucumber vine", gourd vines whose fruits contains pressured fluids and seeds that release upon ripening.
SUN COST: 150
PLANT FOOD POWER: Armor
Explode-O-Vines detonate an explosion with knockback when planted, and then a larger explosion when eaten.
Usage: can be planted on top of non-vine plants
Explode-O-Vine is sooooooooooooooo ready to explode. Just ridiculously ready. He's got the color picked out and everything.
Explode-o-Vine absorbs 1500 DPS and his appearance changes upon at 750 DPS before being eaten at 1500 DPS (the same applies to his PF armor piece).
Plant Food effect
When fed Plant Food, Explode-o-Vine will produce an explosion and gain a armor piece which is capable of absorbing 1500 DPS or one Gargantuar smash. When the armor is destroyed, it explodes again. Both of the explosions do 1800 DPS. The plant that the Explode-o-Vine surrounds will also activate their Plant Food ability.
The damage from the explosion when the boost starts stacks with the on-planting damage.
When boosted by Bombard-mint, Explode-o-Vine will deal an additional 1200 DPS with his planting explosions, an additional 2400 DPS with his other explosions, his explosion knockback is adjusted to level 10 standards, and his Plant Food shield HP is increased to 3000 DPS.
|Plant Food Power|
|1||0||0||150||10 seconds||1500 dps||900 dps||1800 dps||Normal||Normal||1500 dps|
|2||50||125||9 seconds||1700 dps||925 dps||1850 dps||+5%||+30%|
|3||100||100||8 seconds||1900 dps||975 dps||1900 dps||+10%||+80%||1750 dps|
|4||200||2100 dps||1000 dps||1950 dps||+15%||+110%|
|5||300||7 seconds||2300 dps||1025 dps||2000 dps||+20%||+140%||2000 dps|
|6||400||2400 dps||1050 dps||2050 dps||+25%||+170%|
|7||500||75||6 seconds||2500 dps||1075 dps||2100 dps||+30%||+200%||2250 dps|
|8||600||2600 dps||1100 dps||2200 dps||+35%||+230%||2500 dps|
|9||800||2700 dps||1150 dps||2300 dps||+40%||+260%||2750 dps|
|10||1000||50||5 seconds||3000 dps||1200 dps||2400 dps||+45%||+290%||3000 dps|
*The column shows Explode-o-Vine's explosion damage when planted.
**The column shows Explode-o-Vine's explosion damage when eaten. His plant food effect explosions damage is equal to this.
^At level 1 the radius of the area is 1.5625 tiles.
†Applies to both normal and Plant Food states.
‡Column shows armor's hitpoints separately.
- Chance to Boost
- Damage Pierce
Explode-o-Vine's perk is very similar to Explode-O-Nut. Both of them aren't as tough compared to specialized defensive plants in exchange for a shorter recharge and additional offensive attributes. The difference is that Explode-o-Vine has less durability, but provides an additional explosion when planted. Some zombies will make Explode-o-Vine explode by using their abilities like Barrel Roller Zombie, Pianist Zombie or a Gargantuar. Otherwise, he can explode as if he was a delayed time bomb that can only count down if zombies attempt to destroy him. The only exception is Explorer Zombie and Torchlight Zombie, but only if their torch is still lit, and Super-Fan Imp exploding. In that case, as they have low health, the plant's initial explosion can instantly kill them.
The player should be aware of the Mecha-Football Zombie, as he can push Explode-o-Vine to the left tile instead of detonating him. This also applies to Excavator Zombie, Ankylosaurus and Fisherman Zombie. Attacks that can transform or neutralize plants such as Wizard Zombie, Octo Zombie, and Hunter Zombie are also a threat. Also, be cautious of Imp Dragon Zombies as they are immune to the explosion, although not to its knockback effect.
Explode-o-Vine also make a viable choice in Endless Zone levels, especially in Highway to the Danger Room, he can replace Pumpkin to protect plants at the third column. Though he is obviously less durable, he can provide two additional explosions, thus making plant the Explode-o-Vine surrounds safer, as he will explode when eaten, killing the attacking zombie, whereas for Pumpkin you need another plant to defend. In Highway to the Danger Room, he's able to shut down large hordes of Newspaper Zombies, All-Star Zombies, and dangerous threats that spawn through the portal, such as Jester Zombie, Pianist Zombie, and Barrel Roller Zombie, as don't have enough health to even survive his on-planting damage.
Beware of Explorer Zombies, though, as they can be spawned through their respective world portal and quickly burn Explode-o-Vine without triggering his explosion. The vine's fast recharge also helps, being able to keep up with the pace of the game. Pairing Explode-o-Vine with Shrinking Violet can destroy even the Jurassic/Gladiator Gargantuar assuming that they take damage from both of his attacks. Be careful though, since the explosion does not trigger instantly after he is defeated, zombies can make use of this interval to trample the flowers or attack the plant he was meant to protect.
Feeding Plant Food to Explode-o-Vine is useful, as he will provide two additional explosions, four explosions in total, dealing 6300 damage (being able to kill a Jurassic Gargantuar or Gladiator Gargantuar). A good way to use Explode-o-Vine is with Sweet Potato or Hot Date to group zombies up and provide extra defense to the plant.
Explode-o-Vine works really well with Blover, as knocked-back zombies are considered airborne threats and can be instantly killed, provided if they survive his attack. The only time this doesn't apply is if the Contain-Mint family is nerfed in Arena.
DO NOT use an Explode-o-Vine on Explorer Zombie and Torchlight Zombie if their torches are extinguished by ice-based plants. It only reignites their torches and burn it instantly without triggering the explosion if it's planted in front of them.
Explode-o-Vine can be used to counter Jurassic Rockpunchers, since he can inflict major damage (his two natural explosions deal just the amount the zombie can absorb), and does not leave a crater behind.
Plants vs. Zombies Wiki has a gallery for Explode-o-Vine.
In other languages
|Brazilian Portuguese||Vinha Explosiva|
- Explode-o-Vine's name is spelled "Explode-O-Vine" multiple times in-game.
- If you look closely in the advertisements for Explode-o-Vine, Puffball's shadow can be seen. This is most likely unintentional.
- He is the only Vine Plant that is intended to be destroyed for his abilities to take effect.
- The plant is able to be healed with Wall-Nut First Aid as his eyes degrade when damaged. However, it is a bad idea as his on-planting effect doesn't trigger when he is planted this way.
- He also absorbs the second highest amount of DPS compared to other vines, at 1500. Most other vines absorb 300 DPS at base while Pumpkin takes 4000 DPS.
- Unlike Explode-O-Nut, he will not trigger the explosion if Surfer Zombie crushes him with his surfboard. This may be a glitch.
- Ironically, he can be burned without exploding, despite him having a fuse-like tail.
- Dead zombies' bodies can be knocked back with his explosions.
- Gargantuars used to be able to destroy both Explode-o-Vine and his armor in only one hit. This was a glitch.
- Explode-o-Vine was the only plant that could affect Ice Bloom's ice blocks and Zomboids, as well as the turkeys from Turkey-pult.
- In this case, he pushed them forward.
- However, as of update 9.2.1 onwards, Zomboids and Turkeys are immune to its knockback effect.
- If the ice blocks get pushed into the water in Pirate Seas, they will fall down and disappear.
- Glitter Zombie can kill Power Mints on Explode-o-Vine. This is a glitch.