For other uses, see Explode-o-Nut (disambiguation).
This item is only obtainable during certain events. However, it can still be used if you have already obtained it. It is currently not available.

Explode-O-Nut is an explosive version of the Wall-nut. Once defeated, they explode in a 3x3 area, similar to the area of a Cherry Bomb, dealing 1800 damage per shot to any zombie(s) caught in the blast.

Explode-O-Nut was released with the 5.0.1 update, as a special-edition premium plant to celebrate the 2016 Summer Nights event, where they are purchasable for $4.99 (Originally $2.99) alongside Strawburst. Explode-O-Nut remains on the tile where they were planted, and when destroyed by any means (except being burned, thrown off the lawn, or shoveled), they will explode.

In the 7.9.1 update, Explode-O-Nut became available as a seed-packet-obtainable plant on February 25, 2020, tied to Iron Age Antics in Penny's Pursuit.



They are based on the Explode-o-nut from Plants vs. Zombies, however, their ability is very different compared to this game.

Their Almanac entry in is a reference to American spy Nathan Hale's final words, "I only regret that I have but one life to lose for my country."

Almanac entry




DAMAGE: 1800
AREA: 3x3

FAMILY: Bombard-mint

Explode-O-Nuts provide protection, and when their shells are eaten, they explode to blow up zombies.

"My only regret," says Explode-O-Nut, "is that I have but one chewy center full of nitroglycerin to give in defense of this lawn."


Plant Food effect

When fed Plant Food, Explode-O-Nut will gain armor that is capable of absorbing 3000 DPS or one Gargantuar smash plus an additional explosion when eaten.


Bombard-mint effect

When boosted by Bombard-mint, Explode-O-Nut's plant food shield HP is increased to 8000 DPS, and their explosion damage is increased to 2400 DPS. Bombard-mint will do nothing if Explode-O-Nut at level 10.

Level upgrades

Level Seed Packets Coins Upgrades
Sun Cost Recharge
Plant Food Power
1 0 0 50 10 seconds 5 seconds 3000 dps 3000 dps 1800 dps 3x3
2 10 1,000 10 seconds 5 seconds 3000 dps 1900 dps
3 25 2,500 9 seconds 4 seconds 3000 dps 2000 dps
4 50 5,000 9 seconds 4 seconds 4000 dps 2000 dps
5 100 10,000 8 seconds 3 seconds 4000 dps 2100 dps
6 200 20,000 8 seconds 3 seconds 5000 dps 2100 dps
7 400 30,000 7 seconds 2 seconds 5000 dps 2200 dps
8 800 50,000 7 seconds 2 seconds 6000 dps 2200 dps
9 1,200 75,000 6 seconds 1 seconds 6000 dps 2400 dps
10 1,600 100,000 5 seconds 0.05 seconds 8000 dps 2400 dps

Costumed (China only)

When costumed, their Plant Food effect will now give Explode-O-Nut magma rock armor instead, which enhances their effects.

Level upgrades (China only)

Level Upgrades Description
LevelIcon2New.png Explode-O-Nut Upgrade 1.png
Blasting Continues
Has a 10% chance of having the explosion to generate Potato Mines.
Combat Training
Explode-O-Nut gains 50% more attack power and health (150% of initial).
LevelIcon3New.png Explode-O-Nut Upgrade 2.png
Proficent Blast
Enhances Blasting Continues' effect by 100%.
Cell Activation
Explode-O-Nut gains another 50% more attack power and health (200% of initial).
LevelIcon4New.png AbilityAwakendIcon.png
Ability Awaken
Explode-O-Nut may be boosted when planted.
Fighting Power
Explode-O-Nut gains another 50% more attack power and health (250% of initial).


Explode-O-Nut has a lot of applicable uses. Because of how fast they recharge, they can be deployed very quickly. This is essentially placing down Cherry Bombs for 50 sun. Some zombies will make them explode by using their abilities like Barrel Roller Zombie, Pianist Zombie or a Gargantuar. Else, they can explode as if they were a delayed time bomb that can only countdown if zombies attempt to destroy them. The only exception is Explorer Zombie/Torchlight Zombie, but only if their torch is still lit, and Super-Fan Imp exploding. If the player has them, they can pair them with Imitater, as the player can easily get a whole row of these plants as fast as possible, and then use them as cheap instant-kills.

If the player uses them in Far Future, the player should be aware of the Mecha-Football Zombie, as it can push Explode-O-Nut to the left tile instead of detonating them. This also applies to Excavator Zombie, Ankylosaurus and Fisherman Zombie. Attacks that can transform or neutralize plants such as Wizard Zombie, Octo Zombie, and Hunter Zombie are also a threat too. Also, in Dark Ages, take caution of Imp Dragon Zombies as they are immune to the explosion.

Explode-O-Nut particularly shines in Highway to the Danger Room, due to being able to shut down large hordes of Newspaper Zombies, All-Star Zombies, and dangerous zombies that spawn through the portal, such as Jester Zombie, Pianist Zombie, and Barrel Roller Zombie. Beware of Explorer Zombies, though, as they can be spawned through their respective world portal and quickly burn Explode-O-Nut without triggering its explosion. Their fast recharge also compliments them, because of being able to keep up with the pace of the game. Pairing Explode-O-Nut with Shrinking Violet can destroy Gargantuars in one explosion.

Speaking of Jester Zombies, you can actually use their abillity to your advantage to get Explode-O-Nut's explosion to trigger more quickly. Place Explode-O-Nut in front of a Jester Zombie, and then have a physical-projectile-shooting plant shoot at him, and he will deflect their shots at the Explode-O-Nut, only to cause the explosion to trigger faster than normal. Stronger plants will speed up this process, as well as plant food.

You can use Explode-O-Nut to kill a Gargantuar efficiently. Feed Plant Food to Explode-O-Nut, and then if its hit twice, they will kill all Gargantuars in its explosion range from both explosions. This is effective against the Gargantuar since one Explode-O-Nut explosion is like a Cherry Bomb explosion (in terms of damage and area), which means they will explode and kill the Gargantuar.

Like always, this is not a good plant to use in levels where you cannot lose plants, as it will count as losing a plant when it explodes, even if its intended use is to be destroyed so that it can kill zombies.


Plants vs. Zombies Wiki has a gallery for Explode-O-Nut (PvZ2).
Visit this page to see it.


  • Unlike from the first game, which is a Wall-nut recolored a vibrant red, the Explode-O-Nut in this game is a rounder and shorter Wall-nut with a red glow and an angry expression.
  • Despite nitroglycerin being a highly volatile and explosive substance, the Explode-o-nut can't be triggered by the torch from the Explorer/Torchlight Zombie.
  • When they degrade the player may notice that the red on Explode-O-Nut spreads upwards.
    • Also, on the last degrade stage, their pupils turn red due to the nitroglycerin leaking.
  • Explode-O-Nut has the same watering animation as Wall-nut.
  • This plant and Pumpkin are the only returning plants that are special-edition premium plants.
  • If they are at their third degrade and is bound by an octopus, the octopus will emit a white glow.
  • The Surfer Zombie's surfboard can trigger his explosion but is not affected by it, due to being invincible during the smashing animation.
  • When they explode, they make the same exploding sound as the Potato Mine and the Primal Potato Mine.
  • They are capable of killing a Gargantuar (except Jurassic Gargantuar) if fed with Plant Food, since they will explode twice: the armor and themself. In the case of a Jurassic Gargantuar, he will take three explosions.
  • Their Almanac entry says that their toughness is Very High before a certain update, but their toughness in-game is actually Elevated, because being too tough will weaken their secondary ability.
  • They are the only defensive and explosive plants capable of destroying the Zombie Hamsterball by one hit during Arena.
  • Their costume resembles exhaust pipes and flames resemble those of a dragster racing car.
    • For some reason, it is not present in the Chinese version despite them not being an instant-use and appears on advertisements for the 2.2.1 update, while their costume appears on their level upgrade icon.
  • Explode-o-nut is one of the only not-instant-use plants that can not be healed by Aloe, even when Aloe is boosted. The other is Ghost Pepper. Both plants are meant to be destroyed as a part of their usage.

See also

V · T · E
Plants (Tower defense)
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