His name is based on the meaning of "uproot," to move someone out of their home or a familiar location, which is a reference to his ability. It is also a play on his root tribe.
His description and ability animation are plays on the word "tractor" in "tractor beam," as the tractor is an engineering vehicle used in agriculture.
Statistics[]
Class: Guardian
Tribes: Root Superpower Plant
Traits: Amphibious
Ability: When played: Move another Plant or Zombie.
Rarity: Super-Rare
Card description[]
His mighty tractor beam is straight off the farm and out of this world.
Update history[]
Update 1.16.10[]
Added into the game.
Update 1.60.79[]
▼ Health change: 2 → 1
▲ Trait added: Amphibious
Strategies[]
With[]
On top of his decent stats, Ensign Uproot's ability can be rather useful, as you have control to move one of your plants or a zombie. Simple ways to use this is moving an Amphibious zombie out of the water or moving zombies like Arm Wrestler or other zombies onto lanes where they can be destroyed, such as a lane with Spikeweed Sector on it. You can also use this to move a vital plant into a lane that is guarded well.
If he is given from a Super-Block during combat, you can use him to move a powerful plant that has already attacked onto another lane to the right so that it can attack again.
The only downside of him is that he can only be played once, due to being a superpower plant. Since Beta-Carrotina leads the Smarty class, however, she can use Rescue Radish to Bounce him and activate his ability again.
Against[]
By himself, he is just a 2/2 plant with no traits. However, his ability is dangerous as he can move any plant or zombie into areas that can help Beta-Carrotina. Try to have at least two or more dangerous zombies so she has to think twice before using this superpower.