Equipped with the latest Zomboss do-it-yourself gear, the Engineer is ready and able to master the art of building stuff - what it does after he builds it is lost on him.
In-game description[]
His explosive Concrete Launcher and all-new construction turret make him a force at mid-range!
The Sonic Grenade is a grenade that, when thrown, will stun plants in a small radius for a short time and forces BurrowingChompers out from the ground.
An alternate ability of the Sonic Grenade, the Proximity Sonic Mine is a landmine which can stun plants for about five seconds when they come close to it. It makes Chompers come out of their Burrow ability if they are using it. This can be very useful for defending a teleporter or trying to escape from plants.
The Jackhammer allows for quicker movement but at the cost at not being able to use your other abilities, though you can still fire your primary weapon, and if you bump into a plant, the plant will suffer knockback and light damage.
An alternate ability of the Jackhammer, the Turbo Jackhammer functions the same as the Jackhammer except that it travels faster, but lasts for a shorter amount of time.
The Sonic Grenade is a grenade that, when thrown, will stun plants in a small radius for a short time and forces BurrowingChompers out from the ground.
An alternate ability of the Sonic Grenade, the Proximity Sonic Mine is a landmine which can stun plants for about five seconds when they come close to it. It makes Chompers come out of their Burrow ability if they are using it. This can be very useful for defending a teleporter or trying to escape from plants.
The Jackhammer allows for quicker movement but at the cost at not being able to use your other abilities, though you can still fire your primary weapon, and if you bump into a plant, the plant will suffer knockback and light damage.
An alternate ability of the Jackhammer, the Turbo Jackhammer functions the same as the Jackhammer except that it travels faster, but lasts for a shorter amount of time.
Weapon upgrades[]
Description about the Engineer's weapon upgrades
Homemade Reload Kabob[]
The Homemade Reload Kabob is a great way to improve reload time.
Extended Ammo Doodad[]
Don't start any project without a doodad! It's fuzzy, warm to the touch, and increases ammo capacity.
More Explosive Explosives[]
These explosives will actually explode and help cause extra damage to those meddling plants.
Strategies[]
With[]
The Engineer's primary weapon functions similar to the Peashooter except the fact that it fires slightly slower, arcs over distances, has limited range but has more ammo. Equipped with the Jackhammer for quick movement, critical impact damage with the Concrete Launcher, and the SonicBombs to stun enemies, the Engineer can be very dangerous in a one-on-one fight. The main target of the Engineer is the Chomper due to him having a way to counter their Burrow ability (Sonic Grenade) and being immune to instant death when on the Jackhammer. He has the Zombot Drone which can be devastating due to its Cone Strike, which can vanquish quite a few plants at a time and is useful for softening up the defenses around a garden for capture in Suburbination and Gardens & Graveyards. It is worth a mention about his suppressive abilities. Because of the Concrete Launcher's splash damage, it can be used to phase out enemies and push them back because they want to move out of the way of damage. Furthermore, by building teleporters the Engineer can create very useful shortcuts for its teammates. He can also create Zombot Turrets to protect the teleporters that can be upgraded up to Mark III. On the whole, it is much more suited to riding from teleporter to teleporter to support the team and/or rushing in to get quick kills. Although the teleporter is able to be destroyed and guarded by plants most of the time, so it's advised to bring a group of zombies to build and protect the teleporter.
Tips[]
Just like the Peashooter, you do not need to land direct hits to do damage to enemies since the Concrete Launcher does splash damage.
Sonic Grenade can be used offensively and defensively. Never be afraid to use it in any situation whether it is vanquishing a target or running away from a plant.
Try circle-strafing around a target when you are in an attempt to vanquish them. You may not score direct hits but you can avoid damage whilst doing small amounts of it back with your splash damage.
If there are multiple Chompers defending the garden, lure them into the range of the Sonic Grenade to stun all the burrowing Chompers then, move on to vanquish them.
You don't need to land head shots to get critical hits. (Unless playing as a variant with more accurate weapons such as the Mechanic, the Painter, or AC Perry)
Against[]
The Cactus is probably the best choice to counter the Engineer due to her superior range over the Concrete Launcher. She has enough power to kill the Engineer in a few hits, the Garlic Drone and Artichoke Drone to counter his drones, and finally Tallnut Battlement and Iron Maiden for protection. Also, the Sunflower can be useful because she can avoid the Concrete Launcher's shots more easily with her elevated movement speed, heal off any damage then hit him hard at a range with the Sunbeam. Peashooters can use Hyper offensively to attack the Engineer or defensively to get up to high vantage points and render the Concrete Launcher almost useless, while Chili Bean Bombs and Pea Gatling can be used to destroy both drones and teleporters. The Engineer is also a larger target with no increase in health, making him easier to hit.
Balancing changes[]
Post beta[]
▼ Velocity was decreased from 6.8578124 m/s to 6.25 m/s.
He is very similar to the Engineer from Team Fortress 2, as they both can build teleporters, turrets/sentries which can be upgraded three times, wear hard hats and share the same name.
Sometimes he says a garbled version of, "I'm gonna eat your brains!" when the player spawns as him.
Upon spawning, he also may say other garbled lines including one referring to himself as an Engineer.
Some players think he occasionally says "Again! Are you kidding me?" when he spawns.
Weirdly enough, AI Engineers can spawn turrets during Garden Ops at rare times seen at the start of this video.
He makes a laughing noise when he builds a teleporter or building/upgrading a Zombot Turret.
He bears a resemblance to Digger Zombies from the original game in structure.
When the player builds a Zombot Turret, the name of the turret will be "[player's name]'s Zombie", even though it is a turret, this is no longer accurate in GW2.
Engineer is the only playable zombie that does not start with his middle ability.
Engineer has the least Super Rare character variants, having only two.
There is a very rare glitch that only happens in the original Garden Warfare where if a Chomper swallows an Engineer, the Chomper will not get credit for vanquishing that Engineer. Also, the Engineer will reappear in a spot when the Chomper finishes and will appear near the plant.
This also applies to the other Zombie classes.
If the Engineer is using his Jackhammer ability and a Chomper attempts to swallow or Burrow him, the Chomper will only eat the Jackhammer and the Engineer will escape unharmed and gives him a chance to get away from or vanquish the Chomper, as long as he is not Gooped.
In the first issue of the Plants vs. Zombies: Garden Warfare 2 prequel comic book, Plants vs. Zombies: Garden Warfare, Dr. Zomboss repeatedly refers to the Engineer as "Gene Error," suggesting his name is Gene.
An engineer named "Gene Error" also appears in the Top Zombie quests to build various unsuccessful teleporters and a cannon, such as the ones at the bases in the Backyard Battleground.
The Engineer is the only character class not to appear on the cover art of Plants vs. Zombies: Garden Warfare 2.
However, the Stinky Goat on the cover art may be the Engineer as a goat after being transformed into one by Rose's Goatify ability.
He no longer has facial hair in Garden Warfare 2, but he has it again in Battle for Neighborville.
All of the Engineer's variants (minus Roadie Z and the Sanitation Expert who is closer to a garbage-man) are based on skilled trades: welding, industrial painting, automotive mechanics, electric wiring, plumbing, landscaping, and air conditioning. One can argue that the Sanitation Expert might be associated with commercial cleaning based on his description.