Engineer is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. He is a Support class. His ability set from previous games has also been completely changed to better suit his support role; his Sonic Grenade has been replaced with the Bullhorn Swarm, his Big Bolt Blaster is now a deployable sentry turret called the Heavy Helper which shoots plants while also increasing the damage output of nearby zombies instead of a gatling ability, and his Jackhammer has been replaced with Double Time (while his Jackhammer is now his sprint, though the Engineer will still be immune to Burrow). In addition, the Concrete Launcher's projectiles now bounce on walls before exploding.
Description[]
In-game description[]
Engineers build stuff that provides speed boosts and increased firepower to support the team.
Primary Weapon[]
Engineer's primary weapon is the Concrete Launcher, which fires explosive concrete chunks that bounce off walls before detonating. Each chunk of concrete deals 36 impact damage and 22 splash damage. The Concrete Launcher can be fired 10 times before needing to be reloaded.
Abilities[]
Left abilities | |
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![]() Bullhorn Swarm |
Deploy a group of stunning megaphones to block an area and unburrow Chompers. |
Center abilities | |
![]() Heavy Helper |
Create a sentry turret that also buffs nearby allies' weapon power. |
Right abilities | |
![]() Double Time |
Deploy a speed boost pad. |
Upgrades[]
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Super Savior
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● 1
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Use jump and abilities while reviving.
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Refreshing Revive
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● 1
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Faster refresh time for all abilities by reviving an ally.
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Rough Patch
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● 1
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Spawn with more health after suffering multiple vanquishes in a row.
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Seismic
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● 2
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While sprinting, knock enemies away with jackhammer.
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Reinforced
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● 2
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Increased health of deployed Bullhorns.
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Revive Reward
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● 2
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Gain health by reviving an ally.
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Rubber
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● 2
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Concrete Launcher's projectile bounce more before detonating.
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Leveling Up
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● 2
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Earn XP faster.
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Rollout
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● 2
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Move faster after spawning or being revived.
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Breakthrough
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● 3
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Increased range of Concrete Launcher.
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Hydraulics
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● 2
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Jump higher on jackhammer while sprinting.
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Critical Blow
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● 3
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Faster refresh time for all abilities by earning a critical vanquish.
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Progress Report
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● 3
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Damage by Heavy Helper reveals enemy health bar to Engineer.
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Dispersion
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● 3
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Cover larger area with Bullhorn Swarm.
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Signal Amp
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● 3
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Extends range of combat buff from Heavy Helper.
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Speedy
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● 3
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Move faster, except when sprinting.
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Hard Target
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● 3
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Move faster for a short time after receiving damage.
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Related achievement[]
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Strategies[]
With[]
Engineer is a very helpful asset to your team. His Double Time can give him and other zombies a speed boost, allowing you to rush into objectives or to retreat faster. His Concrete Launcher now bounces off of walls, allowing you to trickshot your enemies in wall-based areas, as well as making it very easy to pressure your enemies without taking any pressure himself. His Bullhorn Swarm can home in to enemies and multiple Bullhorns can stun you longer, making him a threat in mid to close combat. The Heavy Helper is very useful because of its damage and ammo buff that it gives to the zombies.
Against[]
Engineer proves to be a tricky character to vanquish one-on-one due to abilities like Bullhorn Swarm and Double Time which can paralyze you and provide an escape for Engineer. His Heavy Helper is very dangerous, as it has above-average health, damage and has aimbot, plus it gives zombies a damage and extra ammo buff. Nightcap is not an advisable counter to Engineer, as the Engineer's Bullhorn Swarm and his turret's aimbot can negate your high mobility, as well as the fact that the engineer only needs to land two shots to vanquish you. The same can be said for Acorn, but Oak, whose playstyle is nearly the opposite, fairs well against engineer, although the Engineer's high damage while near his turret can make the match-up tricky. If you're playing Chomper, its heavily advised to not close in on him, as his stun will take away your ability to escape with burrow and if he's aided by his turret he can vanquish you much quicker than you can vanquish him. That being said, chomper's long ranged attack, slobber shot, does well against engineer's large hitbox, and can vanquish him in a mere three shots if you use the halitosis upgrade and four shots without it, while also keeping you out of range of both his turret and arced primary. Engineer's high damage at close-mid range makes his match-up with Snapdragon and Citron a toss up, as all three of them specialize in this. If you're playing Snapdragon, try to use Swoop Slam at the beginning of the fight, as it'll only take a few hits after that to vanquish both him and his turret. If you're playing Citron, use EM-peach to your advantage, as it will both destroy his Bullhorn Swarm's megaphones, as well as stun him long enough to vanquish him. You can also use Spin Dash at the beginning of the fight to reduce his HP to a mere 50. His large size and easy to hit hitbox makes Cactus, Sunflower, Peashooter, and Kernel Corn effective counters to the Engineer. Cactus can snipe the Engineer with a fully charged shot followed by a half charged shot, while Sunflower, Peashooter, and Kernel Corn's above-average speed, damage, and accuracy make attacking him very easy. Just keep your distance from him, and he should be easy to take out.
Tips & Tricks[]
When Engineer is sprinting any Zombie behind him gets a small speed boost which stacks with more Engineers, it's great for getting to the objective faster.
NPCs[]
Enemies[]
Quest NPCs[]
Balancing changes[]
October 2019 patch[]
- ▲ Remove strafe and back pedal speed modifier when sprinting
- ▲ Remove activation delay of 0.1 when sprinting
November 2019 patch[]
- ▲ Fix issue with incorrect stun amount being added for additional horns hitting target after the first with the Bullhorn Swarm. Net result is reduced stun duration
December 2019 patch[]
- ▼ Decrease Heavy Helper firing range 45m->40m
December 3, 2019 TTK patch[]
- ▲ Increase Concrete Launcher direct damage 5.2->12.8
- ▲ Increase Concrete Launcher splash damage 22->25
- ▼ Decrease Concrete Launcher splash damage radius 3.5->2.5
- ▼ Decrease Concrete Launcher shockwave radius 3.75->3.2
- ▲ Increase Concrete Launcher ammo capacity 8->10
- ▼ Decrease Bullhorn Swarm initial stun time 0.5->0.35
- ▼ Decrease Bullhorn Swarm additional stun time 0.35->0.175
January 2020 patch[]
- ▲ Fixed collision check when attempting to deploy Double Time (easier to deploy)
March 2020 patch[]
- Bullhorn Swarm
- Adjust trajectory to be more center screen aligned
- ▲ Decrease gravity of initial projectile
- Upgrade Turbo Charge
- Remove UI health element
- Upgrade Rally the Troops
- Fix issue with missing refresh reduction
- ▲ Increase refresh reduction 1->4.5 sec
- Upgrade Double Time
- Fix issue with proper speed blending
May 2020 patch[]
- ▼ Decrease shockwave radius 3.2->2.75 m
- ▲ Switch to automatic fire
- Bullhorn Swarm
- ▲ Can now cancel Snapdragon’s Swoop Slam
- Double Time
- ▲ Strafe multiplier 1.04->1.5x
- ▲ Backwards 0.5->1.5x
- ▼ Decrease speed multiplier 1.8->1.5x
- ▲ Normalize speed multiplier in all directions at 1.5x
- Upgrade Seismic
- ▲ Increase knockback area dimensions, length 4->6 m, width 2->5.5 m
- ▲ Decrease time between knockbacks after landing 2->0.5 sec
Gallery[]
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In other languages[]
Please note that only official translations are used.
Language | Name | Description |
---|---|---|
Engineer | ||
工程师僵尸 | ||
工程師 工程師殭屍 in some cases |
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Ingenieur | ||
Ingénieur | ||
Ingenieur | ||
Ingegnere | ||
工兵 | ||
공병 | ||
Inżynier | ||
Engenheiro | ||
Инженер | ||
Ingeniero | ||
Spanish |
Ingeniero |
Notes[]
- He is the only character from the previous shooter games to have 0 abilities from those PVZ games. All of his abilities in the game are new.
- His Buttcrack is noticeably more covered than his Garden warfare 1 & 2 appearances.
References[]
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |