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:''For the Electrician in [[Plants vs. Zombies Heroes]], see [[Electrician (PvZH)]].'' |
:''For the Electrician in [[Plants vs. Zombies Heroes]], see [[Electrician (PvZH)]].'' |
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+ | {{Pic|ElectricianGW1}} |
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− | {| class="infobox" |
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− | + | {{Zombie |
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− | |sub = true |
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+ | |damage/GW = Electric |
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+ | |range/GW = Short |
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− | |abilities = [[Sonic Grenade]]<br>[[Jackhammer]]<br>[[Zombot Drone]]<br>[[Proximity Sonic Mine]]<br>[[Turbo Jackhammer]]<br>[[Rocket Drone]] |
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+ | |abilities/GW = {{M|Sonic Grenade|GW1}}{{M|Zombot Drone|GW1}}{{M|Jackhammer|GW1}}<br>{{M|Proximity Sonic Mine|GW1}}{{M|Rocket Drone|GW1}}{{M|Turbo Jackhammer|GW1}} |
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− | |flavor text = The Electrician Zombie leads the charge with his Volt-O-Blaster - electrifying Plants that get in his way. |
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− | |rarity = Super Rare |
+ | |rarity/GW = Super Rare |
− | | |
+ | |image/GW2 = Electrician GW2.png |
− | | |
+ | |health/GW2 = 125 |
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− | |health = 125 |
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+ | |damage/GW2 = Electric |
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+ | |range/GW2 = Short |
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− | |abilities = |
+ | |abilities/GW2 = {{M|Sonic Grenade|GW2}}{{M|Big Bolt Blaster|GW2}}{{M|Jackhammer|GW2}}<br>{{M|Proximity Sonic Mine|GW2}}{{M|Bedazzled Bolt Blaster|GW2}}{{M|Turbo Jackhammer|GW2}} |
− | |rarity = Super Rare}} |
+ | |rarity/GW2 = Super Rare}} |
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− | |} |
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==Descriptions== |
==Descriptions== |
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===Stickerbook description=== |
===Stickerbook description=== |
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''The Electrician Zombie leads the charge with his Volt-O-Blaster - electrifying Plants that get in his way.'' |
''The Electrician Zombie leads the charge with his Volt-O-Blaster - electrifying Plants that get in his way.'' |
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===In-game description=== |
===In-game description=== |
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''Shots from his Volt-O-Blaster deal electric damage, arcing across multiple Plants!'' |
''Shots from his Volt-O-Blaster deal electric damage, arcing across multiple Plants!'' |
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+ | |||
+ | ==AI Health== |
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+ | *Easy: 75 |
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+ | *Normal: 100 |
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+ | *Hard: 125 |
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+ | *CRAAAAZY: 150 |
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==Primary weapon== |
==Primary weapon== |
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− | + | Electrician's primary weapon is the Volt-O-Blaster. The facts below apply to a fully upgraded weapon. |
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*The damage per hit at all ranges base and critical is 37. |
*The damage per hit at all ranges base and critical is 37. |
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*The max DPS at all ranges is 52.2. |
*The max DPS at all ranges is 52.2. |
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*The weapon is semi-auto. |
*The weapon is semi-auto. |
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*The bloom is low. |
*The bloom is low. |
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+ | <tabber> |
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+ | |-| GW1= {{EngineerAbilities1}} |
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+ | |-| GW2= {{EngineerAbilities2}} |
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− | {{Eabilities}} |
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==Weapon upgrades== |
==Weapon upgrades== |
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− | [[File:ElectricianUpgrade.png|thumb |
+ | [[File:ElectricianUpgrade.png|thumb|400px|Description about the Electrician's weapon upgrades in GW]] |
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===Supercharged Reloader=== |
===Supercharged Reloader=== |
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''With a supercharged reloader the reload times are greatly enhanced.'' |
''With a supercharged reloader the reload times are greatly enhanced.'' |
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===Power Converter Upgrade=== |
===Power Converter Upgrade=== |
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''Extra Ammo Capacity gained through picking up these power converters.'' |
''Extra Ammo Capacity gained through picking up these power converters.'' |
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===Super Electron Damage=== |
===Super Electron Damage=== |
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''Super electrons added to increase damage.'' |
''Super electrons added to increase damage.'' |
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==Strategies== |
==Strategies== |
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− | === |
+ | ===With=== |
− | Like the Plumber, the Electrician is most effective when dealing with plants in groups. However, unlike the Plumber, the Electrician deals less splash damage, but actually has an electric shock where two plants could deal seven to ten damage with the mentioned shock. Also unlike the Plumber, |
+ | Like the Plumber, the Electrician is most effective when dealing with plants in groups. However, unlike the Plumber, the Electrician deals less splash damage, but actually has an electric shock where two plants could deal seven to ten damage with the mentioned shock. Also unlike the Plumber, his weapon has more ammo in its clip. The Electrician can deal up to 37 damage, more than a Plumber or basic Engineer, but not as high as the Painter or Sanitation Expert. The Electrician likely will have maxed effectiveness in [[Gardens & Graveyards]], [[Gnome Bomb]], [[Taco Bandits]] and [[Suburbination]]. In G&G, Gnome Bomb and Suburbination there is a possibility there will be a group of plants together. The electric shock can deal damage to two of the plants at the same time, allowing for easier vanquishes. In Taco Bandits, the same rules apply there, instead, the plants will be guarding their tacos, and plus a few plants might chase after the teammate carrying the taco. In Gnome Bomb, his primary weapon forces plants to split up when rushing to the tombstones on the map, allowing you to single out the bomber and vanquish him accordingly. It has the same ammo and splash damage as a Peashooter. Use your Sonic Grenades/Sonic Mines to stun plants, especially Chompers. |
===Against=== |
===Against=== |
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− | This variant can be a pain like the Plumber. To avoid the above-mentioned electric shock, try to move further from your teammates. As usual, Spikeweeds/Spiky Spikeweeds from the Chomper, Potato Mines/Potato Nugget Mines from the Cactus and Chili Bean Bombs/Sombrero Bean Bombs from the Peashooter can work against him. Try to use rooted abilities where the Electrician cannot see you. Using Burrow also works, but remember as he can likely throw out Sonic Grenades/Proximity Sonic Mines to avoid being chomped. As he can be deadly and such, goop the Electrician to minimize his effectiveness. |
+ | This variant can be a pain like the [[Plumber]] and the [[Mechanic]]. To avoid the above-mentioned electric shock, try to move further from your teammates. As usual, Spikeweeds/Spiky Spikeweeds from the Chomper, Potato Mines/Potato Nugget Mines from the Cactus and Chili Bean Bombs/Sombrero Bean Bombs from the Peashooter can work against him. Try to use rooted abilities where the Electrician cannot see you. Using Burrow also works, but remember as he can likely throw out Sonic Grenades/Proximity Sonic Mines to avoid being chomped. As he can be deadly and such, goop the Electrician to minimize his effectiveness. |
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==Gallery== |
==Gallery== |
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<gallery bordersize="none"> |
<gallery bordersize="none"> |
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Electrician.png|[[Stickerbook]] |
Electrician.png|[[Stickerbook]] |
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ElectricianGW.jpg|HD Electrician |
ElectricianGW.jpg|HD Electrician |
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</gallery> |
</gallery> |
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+ | ===''[[Plants vs. Zombies: Garden Warfare 2]]''=== |
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− | |||
+ | <gallery bordersize="none"> |
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+ | </gallery> |
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==Trivia== |
==Trivia== |
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*In [[Garden Ops]], he appears during a Super [[Giga Gargantuar]] wave, and in Crazy difficulty. |
*In [[Garden Ops]], he appears during a Super [[Giga Gargantuar]] wave, and in Crazy difficulty. |
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+ | **The same applies to most [[:Category:Power variants|electrical variants]]. |
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− | * |
+ | *He has been redesigned in ''[[Plants vs. Zombies: Garden Warfare 2]]'', with his overalls and hat being orange, his shirt being turquoise, and his mustache being removed, like most of the other [[Engineer]] variants |
− | {{GardenWarfare Zombies}} |
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+ | *The Electrician is also extremely effective in the Crazy Targets Range (found in the Sewers below the Flag of power), especially when combined with Turbo Jackhammer. |
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− | {{GardenWarfare2 Zombies}} |
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+ | {{Zombies/Shooters}} |
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[[ru:Электрик]] |
[[ru:Электрик]] |
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+ | [[pl:Elektryk]] |
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[[Category:Playable characters]] |
[[Category:Playable characters]] |
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[[Category:Variants]] |
[[Category:Variants]] |
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[[Category:Engineer variants]] |
[[Category:Engineer variants]] |
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[[Category:Zombie variants]] |
[[Category:Zombie variants]] |
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[[Category:Super Rare zombies]] |
[[Category:Super Rare zombies]] |
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[[Category:Power variants]] |
[[Category:Power variants]] |
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[[Category:Super Rare variants]] |
[[Category:Super Rare variants]] |
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Revision as of 09:07, 13 May 2020
- For the Electrician in Plants vs. Zombies Heroes, see Electrician (PvZH).
Electrician is a Super Rare electric variant of the Engineer in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2.
Descriptions
Stickerbook description
The Electrician Zombie leads the charge with his Volt-O-Blaster - electrifying Plants that get in his way.
In-game description
Shots from his Volt-O-Blaster deal electric damage, arcing across multiple Plants!
AI Health
- Easy: 75
- Normal: 100
- Hard: 125
- CRAAAAZY: 150
Primary weapon
Electrician's primary weapon is the Volt-O-Blaster. The facts below apply to a fully upgraded weapon.
- The damage per hit at all ranges base and critical is 37.
- The max DPS at all ranges is 52.2.
- The splash damage at all ranges is 10.
- The weapon deals arc damage. When a hit is made with the weapon, it will arc and hit nearby targets dealing 10 damage to them.
- The ammo in a clip is 12.
- The reload time is 2.8 seconds.
- The projectile speed is slow.
- The weapon is semi-auto.
- The bloom is low.
Abilities
Left abilities | |
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Sonic Grenade |
The Sonic Grenade is a grenade that, when thrown, will stun plants in a small radius for a short time and forces Burrowing Chompers out from the ground. |
Proximity Sonic Mine |
An alternate ability of the Sonic Grenade, the Proximity Sonic Mine is a landmine which can stun plants for about five seconds when they come close to it. It makes Chompers come out of their Burrow ability if they are using it. This can be very useful for defending a teleporter or trying to escape from plants. |
Center abilities | |
Zombot Drone |
The Zombot Drone is a drone equipped with the Zombot Laser and the deadly Cone Strike. It has five health. |
Rocket Drone |
The Rocket Drone is an alternate version of Zombot Drone having more health (20). It is equipped with the Mean Beam and Lone Cone. |
Right abilities | |
Jackhammer |
The Jackhammer allows for quicker movement but at the cost at not being able to use your other abilities, though you can still fire your primary weapon, and if you bump into a plant, the plant will suffer knockback and light damage. |
Turbo Jackhammer |
An alternate ability of the Jackhammer, the Turbo Jackhammer functions the same as the Jackhammer except that it travels faster, but lasts for a shorter amount of time. |
Left abilities | |
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Sonic Grenade |
The Sonic Grenade is a grenade that, when thrown, will stun plants in a small radius for a short time and forces Burrowing Chompers out from the ground. |
Proximity Sonic Mine |
An alternate ability of the Sonic Grenade, the Proximity Sonic Mine is a landmine which can stun plants for about five seconds when they come close to it. It makes Chompers come out of their Burrow ability if they are using it. This can be very useful for defending a teleporter or trying to escape from plants. |
Center abilities | |
Big Bolt Blaster |
The Big Bolt Blaster is a mounted turret similar to the Pea Gatling. It has 100 ammo and a very high rate of fire. |
Bedazzled Bolt Blaster |
The Bedazzled Bolt Blaster is a reskin of the Big Bolt Blaster and therefore has no difference other than appearance and having different crosshairs. |
Right abilities | |
Jackhammer |
The Jackhammer allows for quicker movement but at the cost at not being able to use your other abilities, though you can still fire your primary weapon, and if you bump into a plant, the plant will suffer knockback and light damage. |
Turbo Jackhammer |
An alternate ability of the Jackhammer, the Turbo Jackhammer functions the same as the Jackhammer except that it travels faster, but lasts for a shorter amount of time. |
Weapon upgrades
Supercharged Reloader
With a supercharged reloader the reload times are greatly enhanced.
Power Converter Upgrade
Extra Ammo Capacity gained through picking up these power converters.
Super Electron Damage
Super electrons added to increase damage.
Strategies
With
Like the Plumber, the Electrician is most effective when dealing with plants in groups. However, unlike the Plumber, the Electrician deals less splash damage, but actually has an electric shock where two plants could deal seven to ten damage with the mentioned shock. Also unlike the Plumber, his weapon has more ammo in its clip. The Electrician can deal up to 37 damage, more than a Plumber or basic Engineer, but not as high as the Painter or Sanitation Expert. The Electrician likely will have maxed effectiveness in Gardens & Graveyards, Gnome Bomb, Taco Bandits and Suburbination. In G&G, Gnome Bomb and Suburbination there is a possibility there will be a group of plants together. The electric shock can deal damage to two of the plants at the same time, allowing for easier vanquishes. In Taco Bandits, the same rules apply there, instead, the plants will be guarding their tacos, and plus a few plants might chase after the teammate carrying the taco. In Gnome Bomb, his primary weapon forces plants to split up when rushing to the tombstones on the map, allowing you to single out the bomber and vanquish him accordingly. It has the same ammo and splash damage as a Peashooter. Use your Sonic Grenades/Sonic Mines to stun plants, especially Chompers.
Against
This variant can be a pain like the Plumber and the Mechanic. To avoid the above-mentioned electric shock, try to move further from your teammates. As usual, Spikeweeds/Spiky Spikeweeds from the Chomper, Potato Mines/Potato Nugget Mines from the Cactus and Chili Bean Bombs/Sombrero Bean Bombs from the Peashooter can work against him. Try to use rooted abilities where the Electrician cannot see you. Using Burrow also works, but remember as he can likely throw out Sonic Grenades/Proximity Sonic Mines to avoid being chomped. As he can be deadly and such, goop the Electrician to minimize his effectiveness.
Gallery
Plants vs. Zombies: Garden Warfare
Plants vs. Zombies: Garden Warfare 2
Trivia
- In Garden Ops, he appears during a Super Giga Gargantuar wave, and in Crazy difficulty.
- The same applies to most electrical variants.
- He has been redesigned in Plants vs. Zombies: Garden Warfare 2, with his overalls and hat being orange, his shirt being turquoise, and his mustache being removed, like most of the other Engineer variants
- The Electrician is also extremely effective in the Crazy Targets Range (found in the Sewers below the Flag of power), especially when combined with Turbo Jackhammer.
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |