It is based on the object in real life with a similar name.
Statistics[]
Class: Crazy
Tribes: Dancing Science Zombie
Trait: Overshoot 2
Ability: Fusion: A Zombie played on this gets Overshoot 2.
Set - Rarity: Triassic - Rare
Card description[]
The Triassic Invasion brought the very best of Zombie culture: Disco.
Update history[]
Update 1.24.6[]
Added to the game.
Update 1.60.79[]
▼ Trait change: Overshoot 3 → Overshoot 2
▼ Ability change: Fusion: A Zombie played on this gets Overshoot 3. → Fusion: A Zombie played on this gets Overshoot 2.
Strategies[]
With[]
Disco Dance Floor is weak on its own with only Overshoot 2, as it cannon defend itself. While it is a good card fit for any zombie, since it only benefits one zombie, you'll have to get the most value out of it.
This zombie is like a weaker Loose Cannon on its own, but it can pair well with dancing cards that it benefits from.
Disco Dance Floor is especially good with zombies whose ability activates by doing damage to your opponent like Cheese Cutter, Raiding Raptor, and Imp Commander. You might also want to boost their health so that they can survive longer, but the Crazy class lacks health-boosting cards, so that option is out unless you are playing as Electric Boogaloo or Z-Mech. And since you will most likely use its Fusion ability, it is best to instead focus on the Zombie you will fuse with it.
Disco Dance Floor is also good with Bullseye zombies (including Headhunter, who specifically requires a Dancing Zombie), since their Overshoot attack will not charge your opponent's Super-Block Meter. Disco Dance Floor itself can also gain Bullseye via Disco-Naut's ability, since it has less than 2 strength by default.
Each Crazy hero can use this to their advantage.
Impfinity gets the best use out of Disco Dance Floor, as he has plenty of zombies whose ability activates by damaging the plant hero. For example, he can play a pirate on this while Swashbuckler Zombie is on the field to boost said pirate, Dr. Spacetime or Raiding Raptor to Conjure a card, Space Cowboy to make him move to the right, or Zombot Aerostatic Gondola to make a zombie. For Zombot Aerostatic Gondola, due to Overshoot activating before combat, the newly made zombie will also be able to attack on that turn. He can also use it as an aggressive card, trying to deal direct damage to the plant hero.
Electric Boogaloo has access to Cheese Cutter to allow for easy conjures, and can use Biodome Botanist to prevent more powerful plants destroying the Disco Dance Floor quicker, but that is about it for him. However, he has strong individual boosting cards that can help the Fused zombie stay alive longer.
Professor Brainstorm has many dangerous Bullseye zombies outside of the ones in the Crazy class, the most dangerous example being Shieldcrusher Viking, who can instantly empty the opponent's super-block meter before combat. Because it is also a science zombie, it can activate Interdimensional Zombie's ability the next turn, and be used with Zombot Drone Engineer to get a strength boost before combat if it hurts the plant hero. However, unless its strength is boosted beforehand, it is useless to combine this with Gadget Scientist, and Disco Dance Floor isn't the type that's good for with science synergies simply due to the nature of fusion fighters.
Z-Mech has the worst synergy with this card, as the Hearty class does not have Bullseye zombies or zombies whose ability activates by hurting your opponent. But at the very least, he has several high-health zombies and health-boosting cards, so he too can keep the fused Zombie alive for longer.
But one of Disco Dance Floor's downsides is that unlike Moon Base Z, it affects only one zombie, and none with the Gravestone trait. Also, while it can attack and chip off the plant hero, it has to survive an attack from a plant to activate its ability if you play it in the early game if you want to exploit its Fusion ability, and because it can't attack plant fighters initially, it can't make an exchange even if gets destroyed. You could play it in the late game, but you will miss out on some turns you could've attacked your opponent for more damage.
Against[]
Disco Dance Floor is basically a 2/3 fighter, albeit it can only hit you no matter what. While that is threatening to you, you can use the fact that it can't hurt your plants, and play a glass cannon like Bonk Choy without any risk of it being destroyed. If not, Berry Blast is fine too; this is especially recommended if you have Hot Date, Primal Potato Mine, or Hibernating Beary on the field, as that lane will be a perfect spot for your opponent to set up with this. You can play Twin Sunflower to have a safe spot to gain sun until a zombie is fused on it.
But if Disco Dance Floor is played later on in the game, or if you don't have something that can destroy it at once in the early game, you will have a zombie with Overshoot 3 to worry about. Any strategy about dealing with said zombie depends on what zombie it is, so play accordingly.
Gallery[]
Statistics (1.60.79)
Disco Dance Floor's card
Disco Dance Floor unlocked
Disco Dance Floor's grayed out card
Disco Dance Floor's card image
Disco Dance Floor's textures (1)
Disco Dance Floor's textures (2)
Disco Dance Floor's Overshoot attack
Overshoot attack (animated, 1.60.79)
Disco Dance Floor destroyed
Disco Dance Floor Fused
Disco Dance Floor in Hunting Grounds, note that its Overshoot trait isn't shown on its strength