Disco Chomper is a Legendary variant of Chomper in Plants vs. Zombies: Garden Warfare 2. He has a special ability called Disco Fever. The ability activates when he swallows 5 zombies, giving Disco Chomper a speed boost and attack boost that lasts for about 30 seconds.

His first appearance in Backyard Battleground is as a boss in the mission "Impsomnia," where the zombies have to ruin a party the plants have started so that the Imps can sleep.


Stickerbook description

Subtlety is definitely not Disco Chomper's strong suit. His groovy polyester leisure suit is, though!

In-game description

Eat Zombies to fill your Disco Fever meter. Fill it all the way to gain a speed boost and inflict extra damage!

Primary weapon

The Disco Chomper's primary weapon is called the Disco Chomp. It deals 30 damage (without damage upgrade) to zombies, which is 5 more damage than the base Chomper's chomp (25 without damage upgrade). It's basically the same as the normal Chomp, as you can also swallow zombies if you go behind them. However, swallowing zombies is essential to activating Disco Fever.


Disco ChomperGW2.png Disco Fever He has a special ability called Disco Fever. The ability activates when he swallows 5 zombies, giving Disco Chomper a speed boost and attack boost that lasts for about 30 seconds.
Left abilities
Hitting targets with the Chomper's ranged Goop attack is a great way to slow them down, making them easier to chomp. They taste better too!
Super Sticky GoopGW2.png
Super Sticky Goop
This goop is sooo sticky that Zombies are not even able to move when they get hit by it. Let's say it together... "Now that's Sticky!"
Chomp CannonGW2.png
Chomp Cannon
If you're sick of being harassed by Zombies on rooftops, the Chomp Cannon is for you. Hock a loogie in their direction with this disgustingly explosive attack!
Center abilities
The Chomper's ultimate weapon. He has the ability to tunnel underground and ambush unsuspecting Zombies by emerging under their feet and swallowing them whole!
Sprint BurrowGW2.png
Sprint Burrow
The Sprint Burrow allows the Chomper to move much faster when under the ground, but the range is quite limited.
Right abilities
Laying Spikeweed traps is a great way to ambush Zombies. If they walk over the Spikeweed, they get ensnared and are easy to chomp.
Spiky SpikeweedGW2.png
Spiky Spikeweed
The Spiky Spikeweed deals more damage to Zombies it ensnares, but only a few can be deployed at a time.
When a zombie stumbles into a Vampweed, you get a helpful health boost! The zombie isn't hurt, but he probably feels a bit silly falling into your trap.



The Disco Chomper is very similar to the standard Chomper with the exception of Disco Fever which activates after eating 5 zombies (It fills up the same regardless of the type of zombie). As with all members of the Chomper class, it is best to use a stealthy strategy, go for single targets and avoid groups of zombies and/or hide around corners, and wait to strike so you can fill Disco Fever. Another good strategy to fill your meter is to eat the zombies summoned from dirt (Browncoat Zombie is a favorable target), thus allowing you to fill meter without much fear since the consumable zombies rush toward you without much sense of reason most of the time. When Disco Fever is activated, you may wish to act very aggressively as the damage and speed boost makes you practically invincible to everything with an exception of the Parrot Pal and sniping zombies. To deal with these, you can use Chomp Cannon ability on them. As a general rule, it's best to keep yourself out of the sights of zombies you can't reach, as Chompers in general are extremely vulnerable to snipers (Though the Yeti Chomper is an exception to a degree).


When fighting a Disco Chomper it is best to be sniping it and try to pack in groups to avoid death. Try and get on rooftops or big rocks as it cannot reach you from there (watch out for the Chomp Cannon though). Try and keep an eye out for any Disco Chompers as if they are ignored and manage to fill their Legendary Meters, they can push/defend objectives effortlessly (most of the time). Soldiers, Engineers and Allstars are effective counters to this Chomper (Imps can be depending on the skill of the Imp).

Unlocking tips

The Disco Chomper is a Legendary variant, meaning that it is extremely hard to find stickers for him in sticker packs, and he cannot be unlocked in Phenomenal Character Packs. However, only two stickers are needed to unlock him. The best strategy to unlocking the Disco Chomper is to keep buying Fertilizer Fun packs, as they only contain Plant-only items, and have the best items, meaning that it is more likely you will get the Disco Chomper. Another good strategy to get him is to buy the Zany Zombopolis packs, because it has the highest chance of getting a Legendary. Sometimes, a character showcase will happen, and the selected plant class will get a limited pack featuring items it can only get. If that class is Chomper, you may have a chance to get a Disco Chomper piece, since only Chomper related items can be received.

Balancing changes

Graveyard Variety Pack DLC

  • Decreased the digestion time after a chomp escape (i.e. your victim got away using anti-chomp ability like jackhammer)
  • Brought Chompers regeneration delay to parity with all other playable characters

Trouble in Zombopolis: Part One DLC

  • Tuned Chomper camera to be closer to the camera in Garden Warfare
  • Improved all digestion time upgrade multipliers

Trouble in Zombopolis: Part Two DLC

  • Reduced damage in Disco mode




  • In the Impsomnia mission, before the player completely destroys the party, the Disco Chomper comes out of the ground in front of the turntables. The Disco Chomper appears in a similar way to the Disco Zombie, with Disco Zombie's boss theme even starting to play, before being changed. After this cutscene, he engages the player in combat. He is considered a "champion," meaning he has more health than a regular Disco Chomper. In this mission, the Disco Chomper is also called the "DJ Chomper."
    • Since the Disco Chomper is called the "DJ Chomper" in the "Impsomnia" mission, it is possible that Disco Chomper is the DJ for, or even started, said party.
      • Some of the music heard at the party is a remix of the rap jam.
  • He looks very similar to the party variants, but rather is specifically disco themed (70s), rather than 80s themed.
  • He is the second Chomper variant with human-like teeth, with the first being the Chester Chomper, and the third being the Unicorn Chomper.
  • His head resembles a disco ball.
  • Disco Chomper was given a new movement animation once he activates his Disco Fever in the Graveyard Variety Pack expansion. However, this may be something that is shown due to his increased speed, as Hot Rod Chomper does this animation when he eats a zombie, and any other Chomper variant can also do this special animation with the Speed Boost Craziness option activated in a private match.
  • Whenever he chomps, emerges from the ground or respawns, disco-like sounds can be heard.
  • Him, Iron Citron, Computer Scientist, Toxic Brainz, Commando Corn and Scallywag Imp are the only non-party variants to be of "Legendary" rareness.
    • In addition, all four have special abilities that are activated by filling their respective meters.
      • Furthermore, Disco Chomper and Toxic Brainz are the only two Legendary variants that fill their meter in unique ways. Disco Chomper must eat his victims, rather than vanquishing them with his bite or damaging abilities, whereas Toxic Brainz must fill his meter with successfully landed punches.
  • He is the only Chomper variant does not have any sort of organic on his head.

Template:GardenWarfare2 Plants   

Community content is available under CC-BY-SA unless otherwise noted.