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Disco Chomper is a Legendary variant of Chomper in Plants vs. Zombies: Garden Warfare 2. He has a special ability called Disco Fever. The ability activates when he swallows 5 zombies, giving Disco Chomper a speed boost and attack boost that lasts for 30 seconds (if you timed how long Disco Fever was active in the video below). The best way to earn this character is to buy Fertilizer Fun packs, since the Chomper only has 2 stickers and in Zany Zombopolis packs for a better chance. He cannot be found in the Phenomenal Character Pack, along with other legendary characters.

His first appearance in Backyard Battleground is as a boss in the mission "Impsomnia," where the zombies have to ruin a party the plants have started so that the Imps can sleep.

Descriptions

Stickerbook description

Subtlety is definitely not Disco Chomper's strong suit. His groovy polyester leisure suit is, though!

In-game description

Eat Zombies to fill your Disco Fever meter. Fill it all the way to gain a speed boost and inflict extra damage!

Abilities

Goop

Goop is one of Chomper's only ranged attack. Activating it shoots out a purple spitball in whatever direction the Chomper is facing. If it lands on a Zombie, it covers them in purple goop. While the Zombie is "gooped", it moves slower and cannot turn around as fast. This ability takes 7 seconds to recharge after being used.

Burrow

The Chomper burrows underground and digs in any desired direction. The Chomper cannot be harmed while underground. If the Chomper manages to dig it's way under a Zombie, it can burst out of the ground and eat it. While burrowing, the time remaining in burrow mode is displayed in a meter at the bottom of the screen, called Dig Power. Moving slower will reduce the rate at which the Dig Power is consumed. If the Chomper doesn't move at all while underground, after approximately 15 seconds, it will be forced back to the surface.

Spikeweed

This ability has 3 charges. Chomper deploys a Spikeweed in front of itself. Enemies that stand on it will take 50 damage (25x2) and get hung into the air for a few seconds. While the Spikeweed is holding the Zombie, the Zombie cannot attack. Swallowing Zombies caught in Spikeweeds gives the Chomper another Spikeweed charge. Once the Spikeweed drops the Zombie, the Spikeweed instantly dies. The Spikeweed can be damaged and destroyed by zombies. The spikeweed can also force zombies out of certain abilities such as Big Bolt Blaster, Barrel Blast etc.

Super Sticky Goop

An alternate ability of Goop, Super Sticky Goop completely immobilizes any zombies struck by it, with the same reduced turn speed as normal goop. The downside is that the cool down is almost twice as long as the normal goop (15 seconds), and it deals half the damage as the normal goop.

Sprint Burrow

An alternate ability of Burrow, Sprint Burrow is a faster, but shorter version of Burrow.

Spiky Spikeweed

An alternate ability of Spikeweed, Spiky Spikeweed does increased damage to zombies caught for a total of 70 damage (35x2 damage). The downside is that only two can be stockpiled at a time, versus the regular three.

Cheesy Goop (GW1 only)

An alternate ability of Goop, Cheesy Goop deals much more damage than its two other counterparts (5 with 10 damage over time) however the ability has a much higher cooldown (double that of Goop, like Super Sticky Goop).

Vampweed

An alternate ability of Spikeweed, Vampweed doesn't deal any damage, but it will heal you a total of 40 hp (10x4 hp) and still snaring zombies. Like the Spiky Spikeweed, only 2 can be stockpiled at a time.

Chomp Cannon

An alternate ability of Goop, the Chomp Cannon does not goop zombies, but rather launches a projectile from the Chomper's mouth after a second that deals a great amount of damage if it hits a zombie (100 direct hit, 50 max splash damage). This is useful for attacking Zombies on the rooftops.

Chesterweed (GW1 only)

The Chesterweed attacks at an extremely fast speed, dealing up to 70 damage in 5 seconds. Chompers eating zombies trapped by the Chesterweed will swallow significantly faster, but the Chomper can only have two of them at a time, instead of three. It takes 60 seconds to recharge one Chesterweed.


Strategies

With

The Disco Chomper is very similar to the standard Chomper with the exception of Disco Fever which activates after eating 5 zombies. It is best to use a stealthy strategy, go for single targets and avoid groups of zombies and/or hide around corners, and wait to strike. When Disco Fever is activated, you may wish to act very aggressively as the damage and speed boost makes you practically invincible to everything with an exception of the Parrot Pal and sniping zombies. To deal with these, you can use Chomp Cannon ability on them. As a general rule, it's best to keep yourself out of the sights of zombies you can't reach however.

Against

When fighting a Disco Chomper it is best to be sniping it and try to pack in groups to avoid death. Kill it as soon as possible, because when Disco Fever is active, it will destroy everything. If this does happen, try to snipe it down and as always, avoid any physical contact as the Disco Chomper will destroy you very easily.

Gallery

Video

Plants vs zombies Garden Warfare 2 - Disco Chomper Legendary

Plants vs zombies Garden Warfare 2 - Disco Chomper Legendary


Trivia

  • In the Impsomnia mission, before the player completely destroys the party, the Disco Chomper comes out of the ground in front of the turntables. The Disco Chomper appears in a similar way to the Disco Zombie, with Disco Zombie's boss theme even starting to play, before being changed. After this cutscene, he engages the player in combat. He is considered a "champion," meaning he has more health than a regular Disco Chomper. In this mission, the Disco Chomper is also called the "DJ Chomper."
    • Since the Disco Chomper is called the "DJ Chomper" in the "Impsomnia" mission, it is possible that Disco Chomper is the DJ for, or even started, said party.
      • Some of the music heard at the party is a remix of the rap jam.
  • The Disco Chomper looks very similar to the party variants, but rather is specifically disco themed, rather than 80s themed..
  • The Disco Chomper is the second Chomper variant with human-like teeth, with the first being the Chester Chomper, and the third being the Unicorn Chomper.
  • His head resembles a disco ball.
  • Disco Chomper was given a new movement animation once he activates his Disco Fever in the Graveyard Variety Pack expansion. However, this may be something that is shown due to his increased speed, as Hot Rod Chomper does this animation when he eats a zombie, and any other Chomper variant can also do this special animation with the Speed Boost Craziness option activated in a private match.
  • Whenever he chomps, emerges from the ground or respawns, disco-like sounds can be heard.
  • In the Trouble in Zombopolis: Part Two DLC, Disco Chomper's primary attack damage while in "Disco Fever" has been nerfed.
  • Disco Chomper, Iron Citron, Computer Scientist and Toxic Brainz are the only non-party variants to be of "Legendary" rareness.
    • In addition, all four have special abilities that are activated by filling their respective meters.
      • Furthermore, Disco Chomper and Toxic Brainz are the only two Legendaries that fill their meter in unique ways. Disco Chomper must eat his victims, rather than vanquishing them with his bite or damaging abilities, whereas Toxic Brainz must fill his meter with successfully landed punches.
  • Disco Chomper is the only Chomper variant does not have any sort of organic on his head.

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