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|ability = Plant Tricks cost 2{{PvZH Icon|sun}} more. |
|ability = Plant Tricks cost 2{{PvZH Icon|sun}} more. |
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|flavor text = Somebody once told him the best defense is a good offence. He disagrees. Da fence he like best is da one he SMASH through.}} |
|flavor text = Somebody once told him the best defense is a good offence. He disagrees. Da fence he like best is da one he SMASH through.}} |
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− | '''Defensive End''' is an |
+ | '''Defensive End''' is an {{PvZH Zombie Category||event}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Hearty}} class. He costs 6{{PvZH Icon|brain}} to play and has 6{{PvZH Icon|strength}}/5{{PvZH Icon|health}}. He has the {{PvZH Icon|armored}}'''[[Card#Armored|Armored 1]]''' trait, and his ability increases the cost of all [[:Category:Plant Tricks|plant tricks]] by 2{{PvZH Icon|sun}}. This ability stacks with each Defensive End on the field and persists until all Defensive Ends are removed from the field. His closest plant counterpart is [[Dark Matter Dragonfruit]]. |
− | He was introduced in update 1.10.22, along with |
+ | He was introduced in update 1.10.22, along with [[Blooming Heart (PvZH)|Blooming Heart]] and [[Fire Rooster]]. He became craftable in update 1.12.6. |
He was made available in the Backyard Brain Bowl event and was available from 31 January 2017 to 7 February 2017. |
He was made available in the Backyard Brain Bowl event and was available from 31 January 2017 to 7 February 2017. |
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==Origins== |
==Origins== |
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+ | [[File:All-Star_Zombie2.png|thumb|left]][[File:Gargantuar1.png|thumb|left]] |
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− | His appearance is a combination of [[All-Star Zombie|two]] [[Gargantuar|zombies]] in ''[[Plants vs. Zombies]]'' and ''[[Plants vs. Zombies 2]]'' with similar appearances. |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | His description could be a reference to the song "All-Star" by Smash Mouth, referencing how he's a reference to All-Star Zombie. |
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⚫ | |||
==Statistics== |
==Statistics== |
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===Update 1.10.22=== |
===Update 1.10.22=== |
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*Added to the game. |
*Added to the game. |
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− | *{{ |
+ | *{{Nerf|Brain cost|5{{PvZH Icon|brain}}|6{{PvZH Icon|brain}}}} |
− | *{{ |
+ | *{{Buff|Strength|5{{PvZH Icon|strength}}|6{{PvZH Icon|strength}}}} |
===Update 1.12.6=== |
===Update 1.12.6=== |
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*Became craftable. |
*Became craftable. |
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==Strategies== |
==Strategies== |
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===With=== |
===With=== |
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− | + | Defensive End has decent stats and an ability that is extremely useful against any plant hero, especially those who tend to focus on tricks such as [[Captain Combustible]] and [[Rose (PvZH)|Rose]]. His {{PvZH Icon|armored}}'''Armored 1''' trait is also a small bonus, reducing damage on every attack and nullifying anything that does 1 damage. |
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− | + | All Hearty heroes can play him on turn 4 with two [[Flag Zombie (PvZH)|Flag Zombie]]s or a [[Gargologist]], restricting your opponent's options on tricks even further. [[Rustbolt]] can play this on turn 3 much easier thanks to his methods of gaining extra brains with the help from his {{PvZH Class|Brainy}} cards. |
|
− | + | Due to him being in the sports tribe, he can be protected by [[Zombie Coach]] or boosted by [[Team Mascot]] at the start of each turn. He also has Gargantuar synergy with [[Smashing Gargantuar]], [[Supernova Gargantuar]], and [[Wizard Gargantuar]], all three allowing him to be more offensively threatening, and Gargologist can lower his cost so that he can be played earlier. But regardless of synergy, he can work in any Hearty deck in general due to the sheer usefulness of his ability. |
|
− | + | Defensive End, however, cannot do anything against early tricks (up to turn 5, to be precise); even if you lower his cost and play him earlier, some tricks are still worth it even if their cost has been raised, namely superpowers and instant-kills, so do not expect your opponent to completely give up on tricks. Also, his ability's usefulness diminishes later in the game, as there will be enough sun for your opponent to play tricks even if they have become more expensive. And finally, you should note that his ability does not affect environments. |
|
===Against=== |
===Against=== |
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− | This zombie makes it harder for you to play tricks, as all trick cards in your hand cost 2 more sun. In this case, you have to resort to strong plants to deal with him. [[Tough Beets]] is a good counter against this, as it can be played on the turn he is played, possibly surviving while destroying Defensive End in a single attack. Cheaper options include |
+ | This zombie makes it harder for you to play tricks, as all trick cards in your hand cost 2 more sun. In this case, you have to resort to strong plants to deal with him. [[Tough Beets]] is a good counter against this, as it can be played on the turn he is played, possibly surviving while destroying Defensive End in a single attack. Cheaper options include [[Guacodile (PvZH)|Guacodile]], or the tricks mentioned above. In general, try to avoid using tricks as you may not have enough sun to weaken or destroy Defensive End as well as other strong zombies, and rely on strong plants in general to stop strong zombies. |
− | Pairing [[Winter Squash]] with |
+ | Pairing [[Winter Squash]] with [[Snow Pea (PvZH)|Snow Pea]], [[Winter Melon (PvZH)|Winter Melon]], [[Jolly Holly]] or [[Chilly Pepper (PvZH)|Chilly Pepper]] is another great idea, since he will be destroyed without the use of any tricks, but be careful if you are using [[Iceberg Lettuce (PvZH)|Iceberg Lettuce]]. If there is either a [[Smashing Gargantuar]] or [[Wizard Gargantuar]] on the field, try using [[Doom-Shroom (PvZH)|Doom-Shroom]] to clear them out, or you may end up in a big trouble. The same goes for Team Mascot and Zombie Coach. However, this can only be done at least on turn 7, and it can also destroy plants. As a last resort, you can use [[The Great Zucchini]] to render him, as well any combos, useless, since he will be transformed into any zombie with 1{{PvZH Icon|strength}}/1{{PvZH Icon|health}}, which will remove his ability. |
If you are playing as a {{PvZH Class|Solar}} hero, you can simply overcome his ability by creating excess sun or playing [[Smashing Pumpkin]] in the same lane as Defensive End to destroy him at the same price. However, you must also watch your sun-producing plants so they won't be destroyed. Also, if you are using a flower deck, you can play [[Briar Rose]] along with cheap flower cards such as [[Morning Glory]] in the line of Defensive End to destroy it. |
If you are playing as a {{PvZH Class|Solar}} hero, you can simply overcome his ability by creating excess sun or playing [[Smashing Pumpkin]] in the same lane as Defensive End to destroy him at the same price. However, you must also watch your sun-producing plants so they won't be destroyed. Also, if you are using a flower deck, you can play [[Briar Rose]] along with cheap flower cards such as [[Morning Glory]] in the line of Defensive End to destroy it. |
||
− | If possible, rely on powerful environments like |
+ | If possible, rely on powerful environments like [[Force Field (PvZH)|Force Field]] of [[The Red Plant-It]] instead, as environments are not affected. |
==Gallery== |
==Gallery== |
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==Trivia== |
==Trivia== |
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⚫ | |||
− | *Originally, Defensive End's ability was to make all Gargantuars on the field immune to anything that does less than 4 damage. |
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+ | **However, he will cause the plant tricks to cost at least 2 sun to play even with cost-reducing cards, since a card's cost cannot go below zero and he will increase it by 2. |
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− | **Also, his {{PvZH Icon|overshoot}}'''[[Card#Overshoot|Overshoot]]''' animation shows him pumping his fist in the air, suggesting that his original ability would use this animation. |
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− | *He and [[Rodeo Gargantuar]] are the only [[:Category:Gargantuar cards|Gargantuars]] in the {{PvZH Tribe|sports}} tribe. |
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− | **Coincidentally, they are both in the Hearty class. |
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− | *He is the only Gargantuar with the {{PvZH Icon|armored}}'''Armored 1''' trait. |
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⚫ | |||
− | *Unlike {{PvZHLink|Flag Zombie}} and [[Gargologist]] that lower the cost of cards, he is the first card that increases the cost of cards. |
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− | **He is also the first card that changes the cost of the opposing hero's cards. |
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− | *He, [[Forget-Me-Nuts]], and [[Dark Matter Dragonfruit]] are the only cards that can increase the cost of the opposing hero's tricks. |
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− | **Out of the three, Defensive End is the only zombie card. |
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{{Zombies/PvZH}} |
{{Zombies/PvZH}} |
Revision as of 10:38, 26 March 2020
Template:Heropic Defensive End is an event zombie card in Plants vs. Zombies Heroes and a member of the Hearty class. He costs 6 to play and has 6/5. He has the Armored 1 trait, and his ability increases the cost of all plant tricks by 2. This ability stacks with each Defensive End on the field and persists until all Defensive Ends are removed from the field. His closest plant counterpart is Dark Matter Dragonfruit.
He was introduced in update 1.10.22, along with Blooming Heart and Fire Rooster. He became craftable in update 1.12.6.
He was made available in the Backyard Brain Bowl event and was available from 31 January 2017 to 7 February 2017.
Origins
His appearance is a mix of All-Star Zombie and Gargantuar, and he appears to be holding a field goal post, which is what football players must kick the ball through to score points from field goals.
The term "defensive end" relates to a player position in American football, located on the defensive line. They are traditionally used to counter running plays by the offense that could allow it to evade or slip through the defensive line.
His description could be a reference to the song "All-Star" by Smash Mouth, referencing how he's a reference to All-Star Zombie.
Statistics
- Class: Hearty
- Tribes: Sports Gargantuar Zombie
- Trait: Armored 1
- Ability: Plant Tricks cost 2 more.
- Set: Event
Card description
Somebody once told him the best defense is a good offence. He disagrees. Da fence he like best is da one he SMASH through.
Update history
Update 1.10.22
- Added to the game.
- ▼ Brain cost change: 5 → 6
- ▲ Strength change: 5 → 6
Update 1.12.6
- Became craftable.
- Design change: Defensive End's helmet design has been slightly changed.
Strategies
With
Defensive End has decent stats and an ability that is extremely useful against any plant hero, especially those who tend to focus on tricks such as Captain Combustible and Rose. His Armored 1 trait is also a small bonus, reducing damage on every attack and nullifying anything that does 1 damage.
All Hearty heroes can play him on turn 4 with two Flag Zombies or a Gargologist, restricting your opponent's options on tricks even further. Rustbolt can play this on turn 3 much easier thanks to his methods of gaining extra brains with the help from his Brainy cards.
Due to him being in the sports tribe, he can be protected by Zombie Coach or boosted by Team Mascot at the start of each turn. He also has Gargantuar synergy with Smashing Gargantuar, Supernova Gargantuar, and Wizard Gargantuar, all three allowing him to be more offensively threatening, and Gargologist can lower his cost so that he can be played earlier. But regardless of synergy, he can work in any Hearty deck in general due to the sheer usefulness of his ability.
Defensive End, however, cannot do anything against early tricks (up to turn 5, to be precise); even if you lower his cost and play him earlier, some tricks are still worth it even if their cost has been raised, namely superpowers and instant-kills, so do not expect your opponent to completely give up on tricks. Also, his ability's usefulness diminishes later in the game, as there will be enough sun for your opponent to play tricks even if they have become more expensive. And finally, you should note that his ability does not affect environments.
Against
This zombie makes it harder for you to play tricks, as all trick cards in your hand cost 2 more sun. In this case, you have to resort to strong plants to deal with him. Tough Beets is a good counter against this, as it can be played on the turn he is played, possibly surviving while destroying Defensive End in a single attack. Cheaper options include Guacodile, or the tricks mentioned above. In general, try to avoid using tricks as you may not have enough sun to weaken or destroy Defensive End as well as other strong zombies, and rely on strong plants in general to stop strong zombies.
Pairing Winter Squash with Snow Pea, Winter Melon, Jolly Holly or Chilly Pepper is another great idea, since he will be destroyed without the use of any tricks, but be careful if you are using Iceberg Lettuce. If there is either a Smashing Gargantuar or Wizard Gargantuar on the field, try using Doom-Shroom to clear them out, or you may end up in a big trouble. The same goes for Team Mascot and Zombie Coach. However, this can only be done at least on turn 7, and it can also destroy plants. As a last resort, you can use The Great Zucchini to render him, as well any combos, useless, since he will be transformed into any zombie with 1/1, which will remove his ability.
If you are playing as a Solar hero, you can simply overcome his ability by creating excess sun or playing Smashing Pumpkin in the same lane as Defensive End to destroy him at the same price. However, you must also watch your sun-producing plants so they won't be destroyed. Also, if you are using a flower deck, you can play Briar Rose along with cheap flower cards such as Morning Glory in the line of Defensive End to destroy it.
If possible, rely on powerful environments like Force Field of The Red Plant-It instead, as environments are not affected.
Gallery
Plants vs. Zombies Wiki has a gallery for Defensive End.
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Trivia
- In the Chinese version of the game, there is a mistake in his ability description. It says: "Plant tricks cost at least 2 sun."
- However, he will cause the plant tricks to cost at least 2 sun to play even with cost-reducing cards, since a card's cost cannot go below zero and he will increase it by 2.
V · E | Zombies in Plants vs. Zombies Heroes |
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Brainy | |||||||||
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Heroes | Super Brainz · Rustbolt · Professor Brainstorm · Immorticia · Huge-Gigantacus | ||||||||
Common | Cardboard Robot Zombie · Paparazzi Zombie · Lurch for Lunch · Fun-Dead Raiser · Drum Major | ||||||||
Uncommon |
| ||||||||
Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Leprechaun Imp · Regifting Zombie · Trick-or-Treater · Thinking Cap · Kitchen Sink Zombie · Bad Moon Rising | ||||||||
Token Cards | Pot of Gold · Space Cadet · Zom-Bats | ||||||||
Superpowers | Carried Away · Shrink Ray · Eureka · Witch's Familiar · Terror-Former 10,000 · Cut Down to Size · Summoning · Telepathy · Iron Boarder · Teleportation Station |
Crazy | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Electric Boogaloo · Impfinity · Professor Brainstorm · Z-Mech | ||||||||
Basic Cards | Backup Dancer · Bungee Plumber · Cuckoo Zombie · Disco Zombie · Flamenco Zombie | ||||||||
Uncommon |
| ||||||||
Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Exploding Fruitcake · Unexpected Gifts · Stupid Cupid · Frankentuar · Gargantuar-Throwing Imp · Hippity Hop Gargantuar | ||||||||
Token Cards | Impfinity Clone · Captain Deadbeard | ||||||||
Superpowers | Stayin' Alive · Triple Threat · Eureka · Missile Madness · Brute Strength · Dance Off · Electrobolt |
Hearty | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Rustbolt · The Smash · Neptuna · Z-Mech | ||||||||
Common | Baseball Zombie · Rolling Stone · Conehead · Team Mascot · Medic | ||||||||
Uncommon |
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Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Zombology Teacher · Gargologist · Turkey Rider · Going Viral · Bonus Track Buckethead · Defensive End | ||||||||
Token Cards | Octo-Pet | ||||||||
Superpowers | Shrink Ray · Slammin' Smackdown · Octo-Pult · Missile Madness · Heroic Health · Possessed · Rock Wall |
Sneaky | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Brain Freeze · Super Brainz · Impfinity · Neptuna · Huge-Gigantacus | ||||||||
Common | Imp · Mini-Ninja · Smoke Bomb · Fishy Imp · Smelly Zombie | ||||||||
Uncommon |
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Rare |
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Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Imposter · Fire Rooster · Imp-Throwing Imp · Captain Flameface · Zombie High Diver · Trapper Zombie | ||||||||
Token Cards | Impfinity Clone · Octo-Pet | ||||||||
Superpowers | Frozen Tundra · Carried Away · Triple Threat · Octo-Pult · Terror-Former 10,000 · In-Crypted · Super Stench · Dolphinado · Ice Moon |
Unobtainable | |
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Tokens | Zombie · Returned Octo Zombie |
Superpowers | Flick-a-Plant · Get Well · Motivate |