Deep Sea Gargantuar is a premiumsuper-rarezombiecard in Plants vs. Zombies Heroes and a member of the Beastly class. He costs 6 to play and has 6/6. He has the Amphibious and Hunt traits, and gives +1/1 to any Zombie that moves to other lanes, including itself. This ability persists until all Deep Sea Gargantuars are removed from the field.
The phrase "Deep Sea Quarterly" mentioned in his description may be a reference to Great Ocean Quarterly or Paper Sea Quarterly, both being titles for ocean-related magazines in real life.
Statistics[]
Class: Beastly
Tribes: Gargantuar Monster Zombie
Traits: Amphibious
Ability: When any Zombie enters any lane, that Zombie gets +1/1.
Set - Rarity: Premium - Super-Rare
Card description[]
Has every single issue of Deep Sea Quarterly, but rarely has time to read them.
Update history[]
Update 1.16.10[]
▲ Strength change: 6 → 7
▲ Health change: 6 → 7
Rarity change: Rare → Super-Rare
Update 1.30.4[]
▲ Health change: 7 → 8
Update 1.60.79[]
▼ Strength change: 7 → 6
▼ Health change: 8 → 6
▲ Ability added: When any Zombie enters any lane, that Zombie gets +1/1.
Trait added: Hunt
Strategies[]
With[]
Zombies with the Hunt trait will avail of Deep Sea Gargantuar's ability, becoming stronger Hunt zombies with a +1/+1 buff. This allows cards like Interstellar Bounty Hunter, himself (Deep Sea Gargantuar), Vengeful Cyborg, Fire Rooster, and Overstuffed Zombie to get significant value. Additionally, Hunting Grounds may work amazingly, as it transforms any Zombie that enters it into a Hunt Zombie, further enhancing their synergy and increasing their power.
Deep Sea Gargantuar is also a viable option in a dedicated Gargantuar deck. His ability to give any Zombie +1/+1 when they are played provides excellent synergy with other Gargantuars, making them even more formidable. Gargologist can allow him to be played two turns earlier, effectively making him a 4-cost card, which can help apply earlier pressure. Placing a Gargantuar into Hunting Grounds also enables them to utilize Deep Sea Gargantuar's ability, further amplifying their strength with the additional buffs.
If you have Gargantuar Throwing Gargantuar and you want to get a Deep Sea Gargantuar, first cover all the non-water lanes except for one where you are going to place Gargantuar throwing Gargantuar and make sure it gets hurt (NOT DESTROYED), and then when hurt, the Gargantuar-Throwing Gargantuar will make a Deep Sea Gargantuar as its the only amphibious gargantuar in the game.
Against[]
This zombie is one of the strongest Amphibious zombies and should be removed quickly. However, using plants to one-shot him is not recommended because the options are extremely limited (Guacodile and Gardening Gloves/Bubble Up + non-Amphibious plant combo), and those that can do the job cannot survive an attack from Deep Sea Gargantuar. Instead, the best strat against him is just to try and finish the game by this point - luckily, turn 6 is the turn most matches end at, so this shouldn’t be a problem, unless he’s brought out earlier by Gargologist.
For easy reference, here are some cards that you can do to easily kill it:
He is one of the only cards in the game along with Cardboard Robot Zombie, Electrician, Hippity Hop Gargantuar, Team Mascot, Medic, Fishy Imp & Zombot Plankwalker to have one of 3 possible sounds play when spawned. Out of these, he & Electrician are the only Super Rare cards.