Dead Man's Booty is the Pirate Seas' Endless Zone in Plants vs. Zombies 2. Before the 1.7 update, the level was unlocked after beating the last day of the Pirate Seas, while in the later versions, it is unlocked after beating Pirate Seas - Day 4.
Use the water to your advantage. It is advised to take plants like Spring Bean (to deal with Swashbuckler Zombies, Gargantuars and various others), Spikeweed, Spikerock, or both (to deal with Barrel Roller Zombies and delay Gargantuars, Imps that are launched by the Gargantuar Pirates), Winter Melons (to slow down groups of zombies), and Kernel-pult (to deal with Seagull Zombies and delay Gargantuars) as quickly as possible. Potato Mine is advised to make it possible to plant a whole column of Twin Sunflowers without using regular Sunflowers first. Repeater and Threepeater are good plants to dish out damage over a long range, each in a different manner of the other. Snapdragon and Spikerock can be used to deal area of effect damage over a short area. Primal Peashooters can knock zombies into the water. Use that knowledge to your advantage to easily take care of Swashbuckler Zombies and Imp Cannons. Finally, the Coconut Cannon and Cherry Bomb serve as the instant kills. As for the Imps launched by the Gargantuars, Spikerocks, Spikeweeds, and such are placed in the third column with bridges. Blovers can be used to blow away Swashbuckler Zombies, Seagull Zombies, and Zombie Parrots, so the sooner you can get them, the better.
Additionally, Sun-shrooms are also a good plant to bring on this level because not only it is cheap but it will somewhat hasten your sun production more quickly than using a Twin Sunflower for an exchange. Best if you could combine both. One column of Sun-shroom and a few rows of Twin Sunflowers will also yield you a good sun production processing. With that, you can easily build as many Winter Melons as you can and some Magnifying Grasses. Primal Sunflowers are also good.
When the player is picking plants, the is an exploit which can change both the position and number of planks and types of zombies that will be in the next level. The exploit involves opening the Zen Garden from the plant selection screen, then returning to the plant selection screen, and both of those things will be changed.
No $ premiums needed.
If you choose a level with Imp Cannons, then go to the garden and quit. Otherwise you will be ruin for yourself during the game.
Collect Blover as early as possible. Plant Sun-shrooms or Twin Sunflowers on the rows that do not have planks. Use Stunion to delay the first zombie and use Plant Food on Sun-shroom to gain more sun to plant Winter Melons.
When Gargantuar Pirates appears, try to plant another Winter Melon to slow him down and using Chard Guard plus Blover to defeat him quickly as possible.
You need at least two Winter Melons each rows that has planks. When you see a horde or Gargantuar Pirates, first, slow them down using Winter Melon or its splash damage, Stunion]] or Hurrikale, second, use Chard Guard plus Blover to kill them.(If it has Barrel Roller Zombie, use Cherry Bomb to kill it first then plant Blover to prevent the Imp Pirate Zombies thrown by Gargantuar Pirates to land.)
Hurrikale should be used when there is a horde of zombies to delay them.
Keep planting Winter Melons until your sun has run out or no more space left on the lawn.
This strategy can use all the way to Level 600+. More information, see gallery.
- Created by Jetpack33133
Before using this strategy, use a different strategy until you get the extremely needed plants and Magnet-shroom on the Endless Zone.
- Required plants:
Start your Sunflowers column at the back, plant two or three Sunflowers to start. Slow down the first few zombies with Stallia, and defeat them with Snapdragons. By the last wave, you should have three columns of Snapdragons, but start in the third column with planting the Snapdragons.
Use Magnet-shrooms to remove buckets and occasionally, feed the Magnet-shroom with Plant Food. Once you're done with the Magnet-shroom, dig it back up. Note: the Magnet-shroom should drop 50 or 75 sun when dug up. If not, you are doing this wrong and must get at least 50% cost back of sun.
Use Blovers on Seagull Zombies, Zombie Parrots, and occasionally Swashbuckler Zombies. Endurians can be placed infront of the Snapdragons (in the fifth column). Use Ghost Peppers to attack zombies, especially Gargantuars. When Gargantuars are in two Snapdragons' area, then use Plant Food on both on them. Do not forget to finish your Sunflower column and replace them with Twin Sunflowers if possible. If you have your Plant Food bar full and there is another Plant Food floating, quickly use Plant Food on a sun-producing plant and collect the floating Plant Food. If there is no Swashbuckler zombies or Seagull Zombies, plant four columns of Snapdragons instead of three. If there is too much Barrel Roller Zombies in a Snapdragons' area, feed Plant Food to the Snapdragon.
The Real Invincible Armada!
- Created by The Ancient Pult Ancestor
Unlike the Spanish Invincible Armada, which was a pathetic invader that ended in failure, this one is a defender that is meant to make the dead 'deader' (there is no such word, mind you)...provided you have quick reflexes, the ability to comprehend five overcrowded lanes all at once, and extreme carefulness despite your speed.
- Required plants and their uses
- Potato Mine/Chili Bean - The early killers for the early landlubbing zombies. Since a new zombie usually doesn't enter until the first one is killed or has walked half the lawn, it is best to put the Potato Mine/Chili Bean on the leftmost column. Chili Bean is recommended if a zombie, most especially a Barrel Roller Zombie, is expected to enter right behind the one you intend to kill, in order to stun them for a while. Potato Mine, on the other hand, can kill all zombies within a tile, and not just one.
- Twin Sunflower/Sun-shroom - Best if you feed the first one you plant one plant food at the start of the level if no powerful zombies are around (don't worry, at least two plant food leaves come per level), otherwise, feed a Sun Bean instead if a Buckethead is around. Sun-shroom is only good for those who want to hurry up with their sun production, but in the end, the two are just the same, interchangeable and reliable.
- Sun Bean - feed the early zombies, and have them walk into Potato Mines or eat Chili Beans. Wait until you see a Buckethead Zombie, at which point you should feed it a Sun Bean which has been fed plant food. If the zombies start to increase, forget about Bucketheads, just feed your Twin Sunflower/Sun-shroom.
- Blover (the most important out of all the others) - If you forget Blover, you're screwed! Given the fact that raiding party after raiding party comes, you need to plant this guy every now and then (approximately every five to ten seconds in higher levels) in order to ward off those Swashbuckler Zombies, Seagull Zombies, Zombie Parrots, and occasionally, Imps bursting from barrels. Imp Cannons, on the other hand, should be destroyed with a Magnifying Grass.
- Magnifying Grass - Two or three taps is enough to destroy Imp Cannons, or any grounded Swashbucklers that are either too fast for you (or you might have just forgot to plant a Blover). Take note that Imp Cannons can overlap, so you might have to fire bursts from it nine times or more, for good measure.
- Laser Bean - The full-lane obliterator, beheads all the weak undead pirates in a lane, and most especially deals with the Barrel Rollers (if they are out of Winter Melon's range, or if you have insufficient sun to get Winter Melons). Once you've got enough sun, slowly replace them with Winter Melons, though alternating columns of these two plants can ensure destruction as well.
- Winter Melon - The heaviest weapon in the arsenal, he gets everyone slowed down that they collect within a 3x3 area, spreading out his splash damage even more. When extra plant food emerges, this guy is the first to deserve it, otherwise, feed your Twin Sunflowers.
Remember not to forget a single plant on the seed selection screen, most especially Blover. And keep exiting the level if a Gargantuar is there until it disappears (but if you choose to fight it, go on, I would love to see someone dare). Ignore both these precautions, and you're screwed.
Start by destroying the early comers with Potato Mines/Chili Beans, planted as much as possible on the leftmost lane. Feed the stronger zombies (e.g. a Buckethead) with a Sun Bean. The sun-producers can then fill the plankless rows, because they're safe from any form of attack (except from Imp Cannons, but if you have one Magnifying Grass per row behind all those sun-producers, the cannons can simply be blasted to mush) as long as you quickly plant Blovers when needed and/or predicted.
As for the lanes with planks, quickly fill them with Winter Melons at the back, Laser Beans in front of them. Conquer all the other tiles with these until there's nothing left of the lawn to conquer (if that is so, dig up one sun producer, and the empty tile it leaves behind will be where you plant Blovers). Slowly replace the Laser Beans with Winter Melons, until the whole lawn is full of them cyan melon catapults.
And once that happens, watch the undead lose their heads before they can even step on the lawn (I mean it!)! Watch the occasional dropping coins, sprouts, and, most especially, gems, which may fall from decapitated zombies. When you see an extra plant food that will not fit anymore in your full plant food bank, use it on a Winter Melon to witness mass destruction - a massacre!
Do not worry about using power-ups or spending 1000 coins for extra plant food if you make the wrong moves or if the level is too fast for you to even produce enough sun (but don't go overboard with it!).
Going on this same strategy over and over again is a bit boring...but if you want to survive (forever?) and remain a living human with a brain, just do it!
- Created by CaveStoryKing64
This strategy has been proven to work time and time again (by me) and has a %100 percent survival rate, no matter what level. It has been proven the best strategy for Dead Man's Booty.
This strategy requires the use some bought premiums. A free strategy is coming sometime next year.
What you will need
NOTE: Splover is the name for Plant Food + Spring Bean + Blover.
Plant a Primal Sunflower. Feed it with all of your Plant Food. If a Primal Sunflower is ready to be planted in the middle of feeding, plant it and feed them both. By now a zombie should be on your ship. Kill it with a Winter Melon on the fourth column and then start planting them on all of the rows of that column. For water rows, plant one on the third column too. At the Same time, you should be planting Primal Wall-nuts on the fifth row. They will protect you from zombies eating and Gargatuar smashes. Heal them whenever possible. You should also be planting a Spring Bean on the third column and spam Power Lilies. When things get tough, Plant Food your Spring Bean and Plant a Blover immediately afterwards. You can use the Hurrikale to push zombies back if you do not want to use a Splover yet. Make sure you end the level with five Plant Food.
The zombie destroyer's strategy (only gem premium)
- Required plants:
- Blover (crucial in removing Zombie Parrots, Swashbuckler Zombies and Gargantuars; Imps if you are fast)
- Primal Potato Mine (detonates group)
- Moonflower (or Primal Sunflower if you have Plant Food)
- Chard Guard (crucial for removing Gargantuars)
- Primal Wall-nut (stalls Gargantuars and Imps when thrown)
- Hurrikale only gem premium (stalls Imp Cannons-halves firing rate; blows zombies back to create an 3x3 slow opening for the next plant)
- Winter Melon (works in tandem with Hurrikale, it creates opening and Winter Melon chills surrounding zombies)
Step 1) Plant Moonflower. Use Chard Guard to push back first zombie.
Step 2) If next zombie is a Cone/Bucket, use Primal Potato Mine to destroy group. Chard Guard should have hurled first zombie with the others. Shovel Chard Guard. If Barrel Roller Zombie is the next, use Primal Potato Mine, Chard Guard on barrel and Blover (be fast or barrel will only be hurled backwards, not blown away)
Step 3) Plant Moonflowers in first two columns (or Primal Sun Flower) and third and fourth columns to have Winter Melons. Stall zombies with Chard Guard + Blover. When Gargantuars hurl Imps (in slow motion due to Winter Melon and Hurrikale), get ready Blover and plant it before he swings out his arm.
Step 4) Eliminate row by row first the plank-less rows, then the lanes with most Gargantuars, then stall remaining Gargantuars with Hurrikale.
This strategy is very reliable (no failing since level 40). I am now on level 118.
- Created by Shrinto
- Required plants:
- Moonflower - The most crucial plant for this strategy. Use them in order to create as much sun as possible. Place next to each other (four in a 2x2 space will create four powered ones.) for a powerful effect.
- Primal Potato Mine - An early start killer. Use these against zombies that get deployed at the beginning. Also an alternative to the Cherry Bomb when lanes are crowded. Covers three lanes at once and acts as an instant kill.
- Iceberg Lettuce - A staller for zombies at the beginning. Use these for delaying zombies that appear at the start. Use these in conjunction with the Primal Potato Mine for a more powerful effect.
- Winter Melon - The main offensive plant for this strategy. The second most crucial plant. Slows down zombies, while harming them and dealing four normal damage shots at the same time.
- Spikerock - A powerful support and staller. You can use them in two ways: A support for Winter Melons on plankless lanes. Harms Imps (launched by Imp Cannons) and Swashbuckler Zombies that land in the fifth column. When Gargantuars are present, they can be planted on the 3rd column (the spot where Imps land, and they land there 100% unless pushed by Hurrikale). Or a staller for Gargantuars. Takes three hits to get killed. Another use is for Barrel Roller Zombies, but it is not advised to do so because the imps released will screw you up, big time.
- Blover - A spectacular plant. Kills all Seagull Zombies, Swashbucklers (that are swinging), imps (that are either launched by cannons and Gargantuars or in the process of switching lanes due to explosion of barrels of Barrel Rollers), and any other zombies floating and flying.
- Stunion/Hurrikale/Choice - Use Stunion when Gargantuars are not present. Use Hurrikale if there are Gargs. They both stall zombies and buys time for the plants to attack. If you don't have any of these, you can have any plant you want. Your choice, not mine.
Phase 1 - Grinding Sun:
1) Plant Moonflowers on the second, third, and fourth columns on the plankless lanes. Plant them on the third, and fourth if planks are present. If there are Gargantuars, avoid planting them on the third column because Spikerocks are planted there.
2) Use Primal Potato Mines for killing zombies in conjunction with Iceberg Lettuces and Stunions (if present).
3) Use Blover when Swashbucklers and Seagulls are coming.
Phase 2 - Winter Melons:
1) Plant Winter Melons on the first column. Plant extra on the second column if there are planks.
2) Plant on fourth, fifth and any other empty spots on the lanes with planks. However, do not get them killed. Keep the melons safe.
Phase 3 - Spikes
1) Plant them on the fifth column of lanes with no planks. These will serve as extra protection for your Moonflowers. Use in conjunction with Winter Melons on the first column.
2) Plant Spikerocks on the third column on lanes with planks if there are Gargantuars. This will provide extra protection for the Winter Melons at the back.
Phase 4 - Keeping It Up
1) Do not let zombies eat your plants.
2) When you know a plant is gonna die, use your shovel in order to get some sun back (only works when you have the shovel bonuses active).
3) Use Blover at the right time. These can clear out multiple Swashbucklers, Seagulls and zombies that are floating or flying at that moment. This will serve as an instant kill to those zombies affected.
4) Use Hurrikale to delay zombies in a lane. It will provide a lot of time for plants to attack and for you to build up more defenses and collect sun in the meantime.
1) Use Plant Food on Winter Melons when there is extra. The more zombies on the screen, the more damage the effect will deal.
2) Use cheap plants like the Moonflower to delay Gargantuars. Otherwise, use the Spikerock.
3) Hurrikale can kill zombies in plankless lanes.
4) Do not be afraid to use Power Ups when in trouble. It is natural. Power Ups on 1x speed is recommended so you have more time to clear the horde out. Use the Power Toss. It is probably the best one yet.
5) Only play at 2x speed if you are confident. If not, well, play on 1x speed. Playing on 1x speed will also provide more time for you to think.
6) If you want, you can use Tile Turnip.
7) You can use other premium plants if you want, just like the Cold Snapdragon, Grapeshot, Imitater, and the Power Lily. These can make the game way easier. But for this strategy, they are not really required.
And that is basically it. It works perfectly for me, 100%. Whenever things do not work out like your planned, do not get frustrated. Patience is key to a lot of things.
Pirate Takedown in Dusk
This is done by Fairy27.
- Gold Bloom (To produce bunch of suns)
- Moonflower (Main sun producer)
- Dusk Lobber (Offensive shadow plants and must be boosted by Moonflower)
- Cherry Bomb (Why an expplosive instant is a must)
- Spring Bean (Useful, it can bounce off zombies to the water)
- Blover (Some zombies are aerial, it can blow them away)
- Option between Lightning Reed (when no Gargantuars are present, it helps the splash damage), Phat Beet (with Gargantuars, helps taking out the Gargantuars' Imps), or Guacodile (Yet with Gargantuars but can be without them, used as an instant to take down some zombies in a lane)
Start off planting Gold Bloom to get 375 sun as a headstart (575 if one chooses the card with 200 sun). Plant Moonflowers on the second column. Plant Dusk Lobbers when the first zombie appears on the first column. When a Swashbuckler Zombie comes on swinging or a Seagull Zombie comes flying, plant a Blover. Plant two more Moonflowers, one on the fourth column, second row, and the other on the fourth column, fourth row. Plant more Dusk Lobbers on the shadow aura Moonflowers possess to power them. Spring Beans can be used early on while waiting. When a lot of swinging Swashbuckler Zombies and Seagull Zombies appear, plant a Blover. When Gold Bloom is ready to be planted again, plant it when your sun is low. Plant Lightning Reeds on other tiles without Moonflowers' aura to help the splash damage. Cherry Bombs can be used to take down zombies in a 3x3 area.
Start off planting Gold Bloom to get 375 as a headstart (575 if one chooses the card with 200 sun). Plant Moonflowers on the second column. Plant Dusk Lobbers when the first zombie appears on the first column. When a Swashbuckler Zombie comes on swinging or a Seagull Zombie comes flying, plant a Blover. Plant two more Moonflowers, one on the fourth column, second row, and the other on the fourth column, fourth row. Plant more Dusk Lobbers on the shadow aura Moonflowers possess to power them except on the third column, which should be filled with Phat Beets or Guacodiles. When Gargantuars appear, and when they'll throw their Imps, the Phat Beets or the Guacodiles will deal them, but must be replaced. Use Plant Food on Spring Bean when badly needed. Cherry Bombs can be used to take down zombies in a 3x3 area.
This strategy may not work but hope this helps.
Flying good times
You need the following: (so getting these as soon as possible will help)
- Primal Sunflower (or Sun-shroom if you have not cleared Jurassic Marsh Day 17 yet) (Main sun producer)
- Gold Bloom (to supplement your sun supply, espically if you chose Sun-Shroom)
- Blover (you will need it to kill all airborne zombies easily, including Gargantuars)
- Cherry Bomb (Trust me, there is a chance an imp might land at the third column and your blover timing is sightly off)
- Winter Melon (to slow down the zombie horde)
- Primal Peashooter (to push zombies back for Blover's death blow)
- Primal Potato Mine (kill off the early zombies)
Optional: If you can afford the real price, then replace Cherry bombs with Grapeshot and bring Power Lily in the eighth slot.
These levels have barrel roller zombies, seagull zombies, pirate captain zombies and swashbuckler zombies (and the basic trio) only.
Start by planting primal sunflower at the back two columns. Use Gold Bloom twice (use plant food on it once when you have planted the gold bloom). Kill the first few zombies with the Primal Potato Mines. (if they are airborne, use Blover instead) (If one of the early zombies is a barrel roller, plant a winter melon to take him out)
Place Winter Melons on the third column. For full rows, saturate the row with Primal Peashooters until the ninth column.
If Gold Bloom is fully recharged, use it again.
Remember to spam blover as much as possible. There is chance Primal Peashooter might make a zombie airborne.
Treat the level like there were no imp cannons. When they do come, quickly plant some primal peashooters and winter melons to slow down the cannons and delay their explosions. In this case, the entire lawn is made mainly of winter melons and primal peashooters. You might have to dig up the primal sunflowers to make space for the primal peashooters.
Swap the postions of the Primal Sunflowers and Winter Melons on the full rows such that Winter Melons are on the second column and Primal Sunflowers are on the third column. That's all you need to remember. Otherwise, it's the same as the above two set-ups.
By Camwood777 : Cold Snapdragon's Melon Shipments
Grapeshot can be replaced with an Imitater Gold Bloom
Generally speaking, you will place majority of your Primal Sunflowers on the areas without the boardwalk to the lawn. Due to the fact that only Swashbuckler Zombies, Seagull Zombies, Zombie Parrots and the Imps from Imp Cannons can even reach there in the first place, and Blover is capable of taking out all of them, unless there is an Imp Cannon to be dealt with, you will only need a lone Cold Snapdragon to put up with the zombies that appear there, implying Blover is not enough to deal with them.
At the lanes with the boardwalks to the lawns, you can have a maximum of two columns at the very back with Primal Sunflowers, implying there are no Imp Cannons are Gargantuars. Otherwise, only one column is good. Later on into levels with three to four flags, though, you can usually get away with having 0 Primal Sunflowers in the back, replacing them with Melon-pults.
At the front row of the boardwalks will be Cold Snapdragons behind Primal Wall-nuts. This will slow the zombies down, and maximize the efficiency of the Melon-pult barrage. Between the Cold Snapdragons and Primal Sunflowers are the Melon-pults, which are the main offense.
In the case of Gargantuars, you will usually want the third column from the left to have Primal Wall-nuts on the lanes with the boardwalks. A Cold-snapdragon is typically useful to help cover the imps, with at least one Melon-pult to help take them out. This safeguards against imps, in case Blover fails.
Generally speaking, Blover is the most important plant instant-use when it comes to simply using them. Seeing as Blover is capable of taking out so many zombies in Dead Man's Booty, it should be no surprise it would be so useful here. Good timing with Blover is key.
In a jam, and during huge waves of zombies, Grapeshot can help clear out groups of zombies. It also helps out greatly against Gargantuars.
Generally speaking, at the start of a level, the player should use Gold Bloom. If the player has the Instant Recharge upgrade, as well as leftover plant food, recharging Gold Bloom to get a free second use out of it is very useful. This is only make more useful if the player has Power Lily.
Plants vs. Zombies Wiki has a gallery for Dead Man's Booty.
- See Endless Zone for more trivia.
- Dead Man's Booty is a pun for Dead Man's Treasure.
- There is a glitch that prevents the player from proceeding to the next level. It is obtained on levels where Imp Cannons are present. If the player Saves and leaves the level for a short while, then return, and destroys the Imp Cannons, the level will not be completed and the Imp Cannons will leave a thick, white smoke that cannot be removed. Only updating the game can fix this.
- *: Removed ~: Epic Quest