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:''For the Chinese version of the level, see [[Dark Ages - Night 18 (Chinese version)]].''
 
:''For the Chinese version of the level, see [[Dark Ages - Night 18 (Chinese version)]].''
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:''For the Chinese version of this level before the v1.8 update, see [[Dark Ages - Night 18 (Chinese version: pre-1.8)]].''
 
{{Infobox level
 
{{Infobox level
 
|Game = Plants vs. Zombies 2
 
|Game = Plants vs. Zombies 2

Revision as of 09:45, 14 September 2016

For the Chinese version of the level, see Dark Ages - Night 18 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 18 (Chinese version: pre-1.8).

Dark Ages - Night 18 is the eighteenth level of Dark Ages in Plants vs. Zombies 2. It is a Locked and Loaded level. Only five plants are given to the player. One of the plants is the Pea-nut, which the player can use in this level for free. When this level is finished for the first time, the player gets a Mystery Gift Box.

Difficulty

The player is allowed to use the premium plant Pea-nut in this level. However, with the given plants, the zombies will prove to be relentless and difficult to overcome. Magnet-shroom and Grave Buster are not given in this level, two plants that are nearly crucial in most Dark Ages levels. The addition that Zombie King appears in this level, as well as many Tombstones appearing early in the level. The beginning of the level can struggle players easily, as sun is very limited, and the player must use either Kernel-pult, Fume-shroom, or Pea-nut to defeat the first few zombies, all of which have more than a 100 sun cost. Iceberg Lettuce will prove to be very versatile in the early stages of this level, as it will really help stalling the early zombies. Sun Tombstones in the beginning should be destroyed quickly, so more sun can be available. Wizard Zombies will come hard in this level, as many zombies will shield it, giving it time to turn plants into sheep. Jester Zombie eliminates the usage of Kernel-pult, and also makes it difficult to fully use Pea-nut, as Pea-nut must be used to defend from Knight Zombies. Zombie Kings will most likely keep supplying Knight Helms to Peasant Zombies (and its variants). Taking out the Zombie King will probably work better than taking out the zombies one by one, as letting the Zombie King live will only prolong the situation.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Peasant Zombie2 None
2 Peasant Zombie2 Peasant Zombie2 None 100% Plant Food
3 Peasant Zombie2 Peasant Zombie2 Conehead Peasant2 None
4 Peasant Zombie2 Conehead Peasant2 None 500%/7 Plant Food
5 Peasant Zombie2 Conehead Peasant2 Jester Zombie2 None
6 Wizard Zombie2 None Three normal and three sun-on-destruction tombstones are spawned
7 Peasant Zombie2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 100% Plant Food; Necromancy!
8 Peasant Zombie21 Peasant Zombie22 Peasant Zombie23 Peasant Zombie24 Peasant Zombie25 Peasant Flag Zombie2 Zombie King21 Zombie King23 Zombie King25 None First flag
9 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 None
10 Peasant Zombie2 Buckethead Peasant2 Buckethead Peasant2 None 400%/7 Plant Food
11 Peasant Zombie2 Peasant Zombie2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Wizard Zombie2 None
12 Peasant Zombie23 Conehead Peasant21 Conehead Peasant25 Zombie King22 Zombie King24 None
13 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 None Three normal and three sun-on-destruction tombstones are spawned; 600%/7 Plant Food
14 Wizard Zombie2 Wizard Zombie2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Conehead Peasant2 Necromancy!
15 Jester Zombie21 Jester Zombie22 Jester Zombie23 Jester Zombie24 Jester Zombie25 None 100% Plant Food
16 Knight Zombie2 Knight Zombie2 Knight Zombie2 Knight Zombie2 Knight Zombie2 Peasant Flag Zombie2 Zombie King23 None Final flag


Strategies

  • Start by planting two columns of Sun-shrooms. Try to delay the first few zombies with Iceberg Lettuces.
  • As quickly as you can, plant two columns of Kernel-pults, two columns of Fume-shrooms, and one column of Pea-nuts, with the Pea-nuts being at the front and the Kernel-pults at the back, leaving the Fume-shrooms in the middle.
  • When a Jester Zombie comes, you should have at least two Fume-shrooms to kill it. Be careful that it does not damage your plants too much if it throws back projectiles.
  • When a Wizard Zombie comes, use an Iceberg Lettuce to freeze it. If there are many Wizard Zombies, using Plant Food may be a good idea.
  • When a Zombie King appears, kill it as quickly as you can, or it will upgrade the Peasant Zombies. You may use an Iceberg Lettuce as a good choice to stop it.
  • If there are more Zombie Kings on the lawn, try to plant more Pea-nuts to stop the Knight Zombies at the seventh column from the left, then kill the Zombie Kings quickly by planting Fume-shrooms or Pea-nuts near them.
  • Do not forget to use Plant Food, but only when needed the most.

Gallery

Walkthroughs