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FR DA N18.png|First time reward in Dark Ages - Night 18 |
FR DA N18.png|First time reward in Dark Ages - Night 18 |
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IMG_0136.PNG|By {{U|EpicGamer23468}} |
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Revision as of 14:12, 25 May 2016
- For the Chinese version of the level, see Dark Ages - Night 18 (Chinese version).
Dark Ages - Night 18 is the eighteenth level of Dark Ages in Plants vs. Zombies 2. It is a Locked and Loaded level. Only five plants are given to the player. One of the plants is the Pea-nut, which the player can use in this level for free. When this level is finished the first time, the player gets a Mystery Gift Box.
Difficulty
- The player will be able to use Pea-nuts in this level. However, Magnet-shroom is not given, making Zombie King a threat as it will keep transforming Peasant Zombies, Conehead Peasants and Buckethead Peasants into Knight Zombies, which are hard to defeat.
- There are no plants except Iceberg Lettuce that are ready to be used in the first part of the level. The player is not given Grave Buster to consume sun-containing tombstones. Therefore, sun production will slow down.
- If the player is not fast enough, they will not have enough sun to kill the first few zombies and cause all the rest to appear unharmed. Zombies come in very quickly, so a proper setup will not be intended at first.
- Jester Zombie can also be a threat, because out of the plants given to the player, only Fume-shroom is the one which can damage Jester Zombies. However, it still needs some supporting plants to get rid of those zombies, and Pea-nut is the only defensive plant given in this level. Its high sun cost, along with the fact that its peas can become Jester Zombie's advantage, makes it harder to protect your Fume-shrooms.
Waves
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | 100% Plant Food | |
3 | None | ||
4 | None | 500%/7 Plant Food | |
5 | None | ||
6 | None | Three normal and three sun-on-destruction tombstones are spawned | |
7 | 100% Plant Food; Necromancy! | ||
8 | 1 2 3 4 5 1 3 5 | None | First flag |
9 | None | ||
10 | None | 400%/7 Plant Food | |
11 | None | ||
12 | 3 1 5 2 4 | None | |
13 | None | Three normal and three sun-on-destruction tombstones are spawned; 600%/7 Plant Food | |
14 | Necromancy! | ||
15 | 1 2 3 4 5 | None | 100% Plant Food |
16 | 3 | None | Final flag |
Strategies
- Start by planting two columns of Sun-shrooms. Try to delay the first few zombies with Iceberg Lettuces.
- As quickly as you can, plant two columns of Kernel-pults, two columns of Fume-shrooms, and one column of Pea-nuts, with the Pea-nuts being at the front and the Kernel-pults at the back, leaving the Fume-shrooms in the middle.
- When a Jester Zombie comes, you should have at least two Fume-shrooms to kill it. Be careful that it does not damage your plants too much if it throws back projectiles.
- When a Wizard Zombie comes, use an Iceberg Lettuce to freeze it. If there are many Wizard Zombies, using Plant Food may be a good idea.
- When a Zombie King appears, kill it as quickly as you can, or it will upgrade the Peasant Zombies. You may use an Iceberg Lettuce as a good choice to stop it.
- If there are more Zombie Kings on the lawn, try to plant more Pea-nuts to stop the Knight Zombies at the seventh column from the left, then kill the Zombie Kings quickly by planting Fume-shrooms or Pea-nuts near them.
- Do not forget to use Plant Food, but only when needed the most.
Gallery
Walkthroughs
- *: Removed ~: Epic Quest