December 27th, 2017

Synopsis: You play as Rose fighting against Brain Freeze on turn 15 (however you get +2SunPvZH, giving you 17 sun). Brain Freeze has 33 health and you (Rose) have 1 health. On the field, there is a Haunting Ghost in the first lane, a Space Cowboy in the second lane and a Blowgun Imp in the third lane. Also on the field is a Solar Winds environment in the third lane with two Sunflowers on it (which is why you get an extra two sun). You are given two Kernel-Pults, a Cob Cannon, a Rescue Radish, a Laser Cattail and a Go-Nuts.

  1. Play the Go-Nuts in the second lane with the Space Cowboy and play the Laser Cattail in the same lane, giving all Team-Up Plants on the field (them and the Sunflowers)+1StrengthPvZH.
  2. Play the two Kernel-Pults on Heights and give the Blowgun Imp -2StrengthPvZH/-2HeartPvZH, while also giving all Team-Up Plants (a.k.a. all Plants) +2StrengthPvZH.
  3. Play the Rescue Radish in the fourth lane and Bounce the Kernel-Pult you most recently played, then replay it on Heights and give the Blowgun Imp -1StrengthPvZH/-1HeartPvZH, destroying it and giving all Team-Up Plants (a.k.a. all Plants) +1StrengthPvZH.
  4. Evolve the Cob Cannon on the Kernel-Pult with the least strength to give -1StrengthPvZH/-1HeartPvZH to the Haunting Ghost and the Space Cowboy, destroying the Haunting Ghost, then the Cob Cannon will automatically destroy the Space Cowboy due to his Evolution ability.
  5. Start the fight. If you did it right, all your Plants should have enough strength to damage Brain Freeze for 33, taking him out.