Just like Steel Magnolia, it is based on the magnolia, a type of flower. Its petals also appear to be based on fossilized ferns, members of a group of vascular plants (plants with xylem and phloem) that reproduce via spores and have neither seeds nor flowers.
Its name is a portmanteau of "Cro-Magnon," a word used to describe the first early modern humans (early Homo sapiens sapiens) that lived in the European Upper Paleolithic, referring to its appearance and it being a Colossal Fossils card, and "magnolia," the real-life plant it is based on.
Its description is an allusion to its gentler face expression compared to Steel Magnolia, as well as the fossil patterns on its petals.
Statistics[]
Class: Kabloom
Tribe: Flower Plant
Traits: None
Ability: Plant Evolution: Plants here and next door get +2.
Set - Rarity: Colossal - Rare
Card description[]
In the secret groves of Hollow Earth, Magnolias evolved to shun steely stoicism, boasting blunt barbarity.
Update history[]
Update 1.22.12[]
Added to the game.
Strategies[]
With[]
Cro-Magnolia, like most Evolution plants, is best used when played on another plant. It is best to play Cro-Magnolia when there is at least one vital plant on either side of the plant that is going to Evolve. If you successfully Evolve it, Cro-Magnolia becomes a 4/4 with a great ability. Otherwise, it is just a plant with average stats.
Each hero can use this card effectively:
Spudow, due to his huge arsenal of high-health Team-Up cards, can lead to easily having 6 plants boosted, which can provide a big threat to his opponent if they do not have the right cards to deal with them. He can even play Steel Magnolia and then use it to evolve Cro-Magnolia, effectively giving all plants a boost of 2 health and strength.
Solar Flare can team this up with Power Flower and Briar Rose, or extra healing in terms of Power Flower, and possibly even boosting its strength to make it become a 5/5 with Strikethrough, while also being able to remove any zombie that hurts it if Briar Rose is on the field. She can also team it with an EvolvedElderberry for even more powerful results.
Nightcap can team it up with Threepeater, Shooting Starfruit or Tricorn for massive damage output. Assuming all attacking lanes are empty, Threepeater does 9 damage at once, Tricorn does 12 when non-Evolved and 18 when Evolved, while Shooting Starfruit does 20, which is enough to defeat his opponent at once. However, this is a late-game move due to the high cost of all three aforementioned plants.
A 4/4 plant that also boosts other plants for only 3 is a very dangerous one to be on the field. However, it does have a weakness, which is Rocket Science. If Cro-Magnolia is played a bit later, Screen Door Zombie can nullify Cro-Magnolia's attack and destroy it. But either way, you still have the boosted plants to deal with. Since the plants will be boosted en masse, prioritize the most threatening plant.
Like most Evolution cards, you cannot do much against its ability, but you can try to remove as many plants as possible so Cro-Magnolia cannot activate it.
Gallery[]
Cro-Magnolia's statistics
Cro-Magnolia's card
Cro-Magnolia unlocked
Cro-Magnolia's card image
HD Cro-Magnolia
Cro-Magnolia's sprites
Evolved Cro-Magnolia activating its ability (1)
Evolved Cro-Magnolia activating its ability (2)
Evolved Cro-Magnolia attacking
Evolved Cro-Magnolia destroyed
Unevolved Cro-Magnolia with 2/4 due to Pecanolith's ability
Two unevolved Cro-Magnolias on a lane due to Pair Pearadise's ability