Although he'll claim otherwise, the Cricket Star doesn't actually know how to play cricket.
The Flaming Cricket Blaster ignites Plants, dealing fire damage over time.
The Cricket Star uses the Flaming Cricket Blaster as his primary weapon. This is the fire version of the Football Cannon. It inflicts burns upon enemies in exchange for a lower damage output. It deals three to five normal and five to seven critical damage depending on how far the target is, and the burning effect deals five damage overtime.
With Imp Punt, the All-Star punts an Imp that rolls forward and explodes after a short time, dealing 150 damage to plants within its blast radius.
With the Sprint Tackle, the All-Star rushes forward, dealing 75 damage and knocks plants into the sky. This can serve as a short-ranged attack.
Dummy Shield is a shield that the All-Star places to protect himself.
An alternate ability of Imp Punt, Long Bomb allows the All-Star kicks an Imp up very high, which explodes when he lands and deals 150 damage.
An alternate ability of Sprint Tackle, Ultra Tackle does 90 damage but has a longer recharge time.
An alternate ability of Dummy Shield, the player can have four Shield Decoys, but it is weaker.
An alternate ability of Dummy Shield, the Future Dummy is stronger than the default Dummy Shield, but only one Future Dummy can be placed down at a time. When the Future Dummy is destroyed, it explodes (dealing up to 75 damage to nearby Plants).
Rounder Cricket Ball Enhancements
The cricket balls are given a good polish to make them more round resulting in less overheat friction.
The overheat fans provide a gentle breeze and reduce overheat time.
Superheated Flaming Cricket Balls
These superheated flaming cricket balls will cause extra damage.
The Cricket Star's fire abilities are better suited at taking on groups of plants. The Cricket Star should never focus on one target for too long, as it ruins the point of having fire damage, instead, the Cricket Star should spread around its damage letting the fire vanquish weakened plants or leaving it to teammates. However, if the situation arises, the Cricket Star is great for taking on most singular targets, as your high health and fire damage should do the trick. in addition, even if you get vanquished, the fire damage will likely finish off most plants.
Amongst the other All-Star variants, the Cricket Star can actually be really dangerous. Its fire abilities can also make it a very annoying opponent to deal with, since you would always be taking fire damage from it from all ranges (this applies to all fire-variant characters). Remember, it's the fire variant of the All-Star, which means that the amount of damage his weapon impacts you, also adds the additional fire-damage with it. In just a few shots, it can take away about 15-25 HP from your health. The best way to deal with it is to take advantage of its slow movement speed and its lowered damage by taking pot-shots at it with the Peashooter. Cacti can also take advantage by staying back and lowering its already lowered damage and snipe it from a distance. The best way is for a Chomper to simply eat him instantly but be careful as he can shoot it down easily.
- ▼ Effectiveness of overheat upgrade was decreased.
- The maximum number of shots it can fire from its weapon before the weapon overheats is 77.
- Its weapon now emits fire in Garden Warfare 2.
- Cricket Stars appears alongside with regular All-Stars on Garden Ops, on Crazy mode.