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+ | {{Pic|Count ChompulaGW1}} |
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− | {{Infobox Plants |
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+ | {{Plant |
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− | |Box title = Count Chompula |
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− | | |
+ | |image/GW = Count ChompulaGW1.png |
+ | |health/GW = 125 (150 if upgraded) |
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− | |image = File:CountChompula.png{{!}}250px |
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⚫ | |||
− | |Row 1 title = [[Health]]: |
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− | | |
+ | |ammo/GW = None |
+ | |damage/GW = Vampiric |
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− | |Row 2 title = Variant of: |
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+ | |range/GW = Close |
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⚫ | |||
⚫ | |||
− | |Row 3 title = Primary Weapon: |
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+ | |variant of/GW = {{M3|Chomper|GW1|PvZ: GW}} |
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⚫ | |||
+ | |rarity/GW = Rare |
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− | |Row 4 title = Abilities: |
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+ | |flavor text/GW = Count Chompula is very, very hungry. He's always looking for a Zombie feast. He regains health for every Zombie he swallows. |
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⚫ | |||
+ | |- |
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⚫ | |||
+ | |image/GW2 = Count ChompulaGW2.png |
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− | ==Description== |
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+ | |caption/GW2 = Eat Zombies to regain lost health! |
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+ | |health/GW2 = 150 |
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+ | |weapon/GW2 = Vampiric Chomp |
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+ | |ammo/GW2 = None |
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+ | |damage/GW2 = Vampiric |
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+ | |range/GW2 = Close |
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+ | |abilities/GW2 = {{M|Goop|GW2}}{{M|Burrow|GW2}}{{M3|Spikeweed|GW2|Ability}}<br>{{M|Super Sticky Goop|GW2}}{{M|Sprint Burrow|GW2}}{{M|Spiky Spikeweed|GW2}}<br>{{M|Chomp Cannon|GW2}}{{M|Vampweed|GW2}} |
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+ | |variant of/GW2 = {{M3|Chomper|GW2|PvZ: GW}} |
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+ | |rarity/GW2 = Rare |
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+ | |flavor text/GW2 = Count Chompula is very, very hungry. He's always looking for a Zombie feast. He regains health for every Zombie he swallows. |
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+ | }} |
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⚫ | |||
+ | |||
+ | ==Origins== |
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⚫ | |||
+ | |||
+ | It is also a spoof of the cereal brand and mascot, “Count Chocula,” which is also a Dracula spoof. |
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+ | |||
+ | ==Descriptions== |
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+ | ===Stickerbook description=== |
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''Count Chompula is very, very hungry. He's always looking for a Zombie feast. He regains [[health]] for every Zombie he swallows.'' |
''Count Chompula is very, very hungry. He's always looking for a Zombie feast. He regains [[health]] for every Zombie he swallows.'' |
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⚫ | |||
⚫ | The main difference from the normal Chomper Plant is that whenever Count Chompula eats and swallows a zombie, |
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+ | ===In-game description=== |
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⚫ | |||
+ | ''Eat Zombies to regain lost health!'' |
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− | The Vampiric Chomp is the primary weapon of Count Chompula. |
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+ | |||
+ | ==AI [[Health]] (GW2 only)== |
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+ | *Easy: 90 |
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+ | *Normal: 120 |
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+ | *Hard: 150 |
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+ | *CRAAAAAZY: 180 |
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+ | |||
⚫ | |||
⚫ | The main difference from the normal Chomper Plant is that whenever Count Chompula eats and swallows a zombie, he will recover some health. It seems so far that no matter what type of zombie you eat, he will always gain 50 health. This is to counteract the fact that Count Chompula has 125 health without the health upgrade or 150 with the health upgrade and is no faster whatsoever than what a normal Chomper is. |
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+ | |||
⚫ | |||
+ | Vampiric Chomp is the primary weapon of the Count Chompula. It deals the same amount of damage as the normal [[Chomper (class)|Chomp]] (25 damage). However, after a zombie is eaten, it will heal by 50. |
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==Abilities== |
==Abilities== |
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+ | <tabber> |
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− | {{Chompabilities}} |
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+ | |-|GW1= |
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+ | {{ChomperAbilities1}} |
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+ | |-|GW2= |
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+ | {{ChomperAbilities2}} |
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+ | </tabber> |
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− | ==Weapon |
+ | ==Weapon upgrades== |
− | [[File:CountChompulaUpgrade.png|thumb| |
+ | [[File:CountChompulaUpgrade.png|thumb|400px]] |
===Super Vampiric Speed Boost=== |
===Super Vampiric Speed Boost=== |
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− | Count Chompula gets even faster movement speed with his Super Vampiric Speed Boost. |
+ | ''Count Chompula gets even faster movement speed with his Super Vampiric Speed Boost.'' |
+ | |||
===Hyper Digestion=== |
===Hyper Digestion=== |
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− | Reduces time to digest Zombies through the use of a hyper digestion system. |
+ | ''Reduces time to digest Zombies through the use of a hyper digestion system.'' |
+ | |||
===Crazy Health Boost=== |
===Crazy Health Boost=== |
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− | Maximum health increased because he's CRAAAAAZY! |
+ | ''Maximum health increased because he's CRAAAAAZY!'' |
+ | |||
+ | ==Strategies== |
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+ | Count Chompula is ideally suited towards roaming Chompers who like to operate behind enemy lines, on the outskirts of the map and in other obscure locations, far away from teammates. The ability to recover health independently by eating zombies makes surviving when away from Sunflowers much easier as you are able to gain more health on your own rather than just auto-regenerating to 50%, allowing you to operate alone for longer than normal. On the contrary, though, Count Chompula loses some of his efficiency when near allies as the ability to recover health independently is rendered obsolete by the fact that Sunflowers can just as easily heal you and the 25 less health will eventually play against you. This is not true for Garden Warfare 2, as you will still auto-regenerate after %50 of your health, which makes this Chomper seem an even worse choice compared to other ones, unless if you get caught while swallowing. Pairing this character with [[Vampweed]] would be a great idea, because with Vampweed you can recover an extra 30 health with swallowing. |
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+ | |||
+ | ==Balancing changes== |
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+ | ===[[Graveyard Variety Pack DLC]]=== |
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+ | *{{Buff|Digestion time was decreased after a chomp escape (i.e. victim got away using anti-chomp ability like Jackhammer).}} |
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+ | *{{Nerf|Brought Chompers regeneration delay to parity with all other playable characters.}} |
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+ | ===[[Trouble in Zombopolis: Part One DLC]]=== |
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+ | *Tuned Chomper camera to be closer to that in ''Garden Warfare''. |
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+ | *{{Buff|Improved all digestion time upgrade multipliers.}} |
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+ | |||
+ | ==Gallery== |
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⚫ | |||
+ | <gallery bordercolor="transparent" captionalign="center"> |
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+ | CountChompula.png|[[Stickerbook]] |
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+ | 275px-Countchomp.jpg|HD Count Chompula |
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+ | yolo.jpg|Count Chompula on the select screen |
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+ | </gallery> |
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+ | |||
⚫ | |||
+ | <gallery bordercolor="transparent" captionalign="center"> |
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+ | Count Chompula GW2.png|Count Chompula in-game |
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+ | Count Chompula GW2 Side-view.png|Appearance |
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+ | </gallery> |
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==Trivia== |
==Trivia== |
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⚫ | |||
⚫ | |||
+ | **However, this is only the case in Garden Warfare, as in ''[[Plants vs. Zombies: Garden Warfare 2]]'', the [[Vampire Flower]] can also heal on its own. |
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⚫ | |||
+ | *He only heals when it fully eats a zombie, meaning if he attempts to eat a zombie that cannot normally be eaten (like an [[Engineer]] riding a [[Jackhammer]]) and fails to do so, he will not regain any health. |
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− | *It only heals when it fully eats a zombie. |
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+ | *After he eats a zombie, he glows reddish-yellow and plays a violin chord for a few seconds. |
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− | *It is one of the four Chomper variants that has a different color of stem and leaf underneath. The others being [[Chester Chomper]], [[Hot Rod Chomper]] and [[Armor Chomper]]. |
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+ | **A shorter version of the chord also plays when he bites. |
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− | {{GardenWarfare Plants}} |
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+ | *When its original [[Hats (PvZ: GW)|Hat]] Accessory is removed, his head will no longer glow when he swallows a zombie. |
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+ | *This, [[Vampire Zombie]], [[Vampire Flower]], [[Baron von Bats]], [[Vimpire]], [[Vampire Imp]], [[Vampweed]] and [[Ancient Vimpire]] the only plants and zombies based on vampires. |
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+ | |||
+ | {{Plants/Shooters}} |
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+ | [[ru:Граф Зубастикула]] |
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[[Category:Plant variants]] |
[[Category:Plant variants]] |
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− | [[Category: |
+ | [[Category:Playable characters]] |
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⚫ | |||
⚫ | |||
[[Category:Variants]] |
[[Category:Variants]] |
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− | [[Category:Chomper |
+ | [[Category:Chomper variants]] |
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⚫ | |||
+ | [[Category:Rare variants]] |
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+ | [[Category:Plants]] |
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+ | [[Category:Instant-kill plants]] |
Revision as of 05:19, 2 December 2019
Count Chompula is a Rare variant of the Chomper in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. He heals himself by 50 health when he swallows a zombie.
Origins
His name is a spoof of Count Dracula.
It is also a spoof of the cereal brand and mascot, “Count Chocula,” which is also a Dracula spoof.
Descriptions
Stickerbook description
Count Chompula is very, very hungry. He's always looking for a Zombie feast. He regains health for every Zombie he swallows.
In-game description
Eat Zombies to regain lost health!
AI Health (GW2 only)
- Easy: 90
- Normal: 120
- Hard: 150
- CRAAAAAZY: 180
Variant perk
The main difference from the normal Chomper Plant is that whenever Count Chompula eats and swallows a zombie, he will recover some health. It seems so far that no matter what type of zombie you eat, he will always gain 50 health. This is to counteract the fact that Count Chompula has 125 health without the health upgrade or 150 with the health upgrade and is no faster whatsoever than what a normal Chomper is.
Primary weapon
Vampiric Chomp is the primary weapon of the Count Chompula. It deals the same amount of damage as the normal Chomp (25 damage). However, after a zombie is eaten, it will heal by 50.
Abilities
Left abilities | |
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Goop |
Hitting targets with the Chomper's ranged Goop attack is a great way to slow them down, making them easier to chomp. They taste better too! |
Super Sticky Goop |
This goop is sooo sticky that Zombies are not even able to move when they get hit by it. Let's say it together... "Now that's Sticky!" |
Cheesy Goop |
The Cheesy Goop in the first in Crazy Dave's new line of gourmet marinades. It's scientifically formulated to slow Zombies down and make them taste great! |
Center abilities | |
Burrow |
The Chomper's ultimate weapon. He has the ability to tunnel underground and ambush unsuspecting Zombies by emerging under their feet and swallowing them whole! |
Sprint Burrow |
The Sprint Burrow allows the Chomper to move much faster when under the ground, but the range is quite limited. |
Right abilities | |
Spikeweed |
Laying Spikeweed traps is a great way to ambush Zombies. If they walk over the Spikeweed, they get ensnared and are easy to chomp. |
Spiky Spikeweed |
The Spiky Spikeweed deals more damage to Zombies it ensnares, but only a few can be deployed at a time. |
Chesterweed |
The Chesterweed attacks at an extremely fast speed, dealing up to 70 damage in 5 seconds. Chompers eating zombies trapped by the Chesterweed will swallow significantly faster, but the Chomper can only have two of them at a time, instead of three. It takes 60 seconds to recharge one Chesterweed. |
Left abilities | |
---|---|
Goop |
Hitting targets with the Chomper's ranged Goop attack is a great way to slow them down, making them easier to chomp. They taste better too! |
Super Sticky Goop |
This goop is sooo sticky that Zombies are not even able to move when they get hit by it. Let's say it together... "Now that's Sticky!" |
Chomp Cannon |
If you're sick of being harassed by Zombies on rooftops, the Chomp Cannon is for you. Hock a loogie in their direction with this disgustingly explosive attack! |
Center abilities | |
Burrow |
The Chomper's ultimate weapon. He has the ability to tunnel underground and ambush unsuspecting Zombies by emerging under their feet and swallowing them whole! |
Sprint Burrow |
The Sprint Burrow allows the Chomper to move much faster when under the ground, but the range is quite limited. |
Right abilities | |
Spikeweed |
Laying Spikeweed traps is a great way to ambush Zombies. If they walk over the Spikeweed, they get ensnared and are easy to chomp. |
Spiky Spikeweed |
The Spiky Spikeweed deals more damage to Zombies it ensnares, but only a few can be deployed at a time. |
Vampweed |
When a zombie stumbles into a Vampweed, you get a helpful health boost! The zombie isn't hurt, but he probably feels a bit silly falling into your trap. |
Weapon upgrades
Super Vampiric Speed Boost
Count Chompula gets even faster movement speed with his Super Vampiric Speed Boost.
Hyper Digestion
Reduces time to digest Zombies through the use of a hyper digestion system.
Crazy Health Boost
Maximum health increased because he's CRAAAAAZY!
Strategies
Count Chompula is ideally suited towards roaming Chompers who like to operate behind enemy lines, on the outskirts of the map and in other obscure locations, far away from teammates. The ability to recover health independently by eating zombies makes surviving when away from Sunflowers much easier as you are able to gain more health on your own rather than just auto-regenerating to 50%, allowing you to operate alone for longer than normal. On the contrary, though, Count Chompula loses some of his efficiency when near allies as the ability to recover health independently is rendered obsolete by the fact that Sunflowers can just as easily heal you and the 25 less health will eventually play against you. This is not true for Garden Warfare 2, as you will still auto-regenerate after %50 of your health, which makes this Chomper seem an even worse choice compared to other ones, unless if you get caught while swallowing. Pairing this character with Vampweed would be a great idea, because with Vampweed you can recover an extra 30 health with swallowing.
Balancing changes
Graveyard Variety Pack DLC
- ▲ Digestion time was decreased after a chomp escape (i.e. victim got away using anti-chomp ability like Jackhammer).
- ▼ Brought Chompers regeneration delay to parity with all other playable characters.
Trouble in Zombopolis: Part One DLC
- Tuned Chomper camera to be closer to that in Garden Warfare.
- ▲ Improved all digestion time upgrade multipliers.
Gallery
Plants vs. Zombies: Garden Warfare
Plants vs. Zombies: Garden Warfare 2
Trivia
- Other than normal regeneration, he is the only variant that can heal on its own, without the use of an ability.
- However, this is only the case in Garden Warfare, as in Plants vs. Zombies: Garden Warfare 2, the Vampire Flower can also heal on its own.
- He only heals when it fully eats a zombie, meaning if he attempts to eat a zombie that cannot normally be eaten (like an Engineer riding a Jackhammer) and fails to do so, he will not regain any health.
- After he eats a zombie, he glows reddish-yellow and plays a violin chord for a few seconds.
- A shorter version of the chord also plays when he bites.
- When its original Hat Accessory is removed, his head will no longer glow when he swallows a zombie.
- This, Vampire Zombie, Vampire Flower, Baron von Bats, Vimpire, Vampire Imp, Vampweed and Ancient Vimpire the only plants and zombies based on vampires.
V · E |
Plants vs. Zombies: Garden Warfare 2 plants | |||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Plants |
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Bosses | Giga Torchwood · Super Bean · Sunflower Queen · Big Stump · Marigold · Squash · Royal Hypno-Flower · Spooky Squash | ||||||||||||||||||||||
L.E.A.F. | Agent Citron · Agent Rose · Agent Corn · Grumpy Stumpy · Ironball | ||||||||||||||||||||||
Others | Assistant Manager Bitey · Crystal Guardian · Tallnut · Tallnut Cannon |
Plants vs. Zombies: Battle for Neighborville plants | |||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Plants |
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Battle Leaders | Bam-Bam-Boo · Bluehorn Corn · Flotsamuel · Lucy · No-Neck Raffi · Pinky Rain · Pollen Kate · Pound Cake · Queen Capra · Sherman · Sproutrage · Teddy | ||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Dreadroot · Giga Torchwood · Sunflower Queen · Super Bean · Marigold · Hypno Sunflower Queen · Spooky Squash · Bitter Dill · Dreadwood · Blight Cap | ||||||||||||||||||||||||||||||
Quest NPCs | Air Ron · Best Fishing Friend™️ · Bingo-Bongo · Brian · Corny Corn · Dandelion · Exposition Al · Gilly the Kid · Harmela · Land Phil · Major Sweetie · Mark · Mike · Sergeant Peel · Sir Crustworthy · Sir Victor-Ian · Tenderleaf · Tumbleweed Ted · Vivian | ||||||||||||||||||||||||||||||
Others | Weed · Pumpkin Weed · Leaf Shield Weed · Pumpkin Wildflower · Mindblower |