Count Chompula is very, very hungry. He's always looking for a Zombie feast. He regains health for every Zombie he swallows.
Eat Zombies to regain lost health!
The main difference from the normal Chomper Plant is that whenever Count Chompula eats and swallows a zombie, he will recover some health. It seems so far that no matter what type of zombie you eat, he will always gain 50 health. This is to counteract the fact that Count Chompula has 125 health without the health upgrade or 150 with the health upgrade and is no faster whatsoever than what a normal Chomper is.
Vampiric Chomp is the primary weapon of the Count Chompula. After a zombie is eaten, a third-portion of his health will be restored.
Goop is one of Chomper's only ranged attack. Activating it shoots out a purple spitball in whatever direction the Chomper is facing. If it lands on a Zombie, it covers them in purple goop. While the Zombie is "gooped", it moves slower and cannot turn around as fast. This ability takes 7 seconds to recharge after being used.
The Chomper burrows underground and digs in any desired direction. The Chomper cannot be harmed while underground. If the Chomper manages to dig it's way under a Zombie, it can burst out of the ground and eat it. While burrowing, the time remaining in burrow mode is displayed in a meter at the bottom of the screen, called Dig Power. Moving slower will reduce the rate at which the Dig Power is consumed. If the Chomper doesn't move at all while underground, after approximately 15 seconds, it will be forced back to the surface.
This ability has 3 charges. Chomper deploys a Spikeweed in front of itself. Enemies that stand on it will take 50 damage (25x2) and get hung into the air for a few seconds. While the Spikeweed is holding the Zombie, the Zombie cannot attack. Swallowing Zombies caught in Spikeweeds gives the Chomper another Spikeweed charge. Once the Spikeweed drops the Zombie, the Spikeweed instantly dies. The Spikeweed can be damaged and destroyed by zombies. The spikeweed can also force zombies out of certain abilities such as Big Bolt Blaster, Barrel Blast etc.
Super Sticky Goop
An alternate ability of Goop, Super Sticky Goop completely immobilizes any zombies struck by it, with the same reduced turn speed as normal goop. The downside is that the cool down is almost twice as long as the normal goop (15 seconds), and it deals half the damage as the normal goop.
An alternate ability of Burrow, Sprint Burrow is a faster, but shorter version of Burrow.
An alternate ability of Spikeweed, Spiky Spikeweed does increased damage to zombies caught for a total of 70 damage (35x2 damage). The downside is that only two can be stockpiled at a time, versus the regular three.
Cheesy Goop (GW1 only)
An alternate ability of Goop, Cheesy Goop deals much more damage than its two other counterparts (5 with 10 damage over time) however the ability has a much higher cooldown (double that of Goop, like Super Sticky Goop).
An alternate ability of Spikeweed, Vampweed doesn't deal any damage, but it will heal you a total of 40 hp (10x4 hp) and still snaring zombies. Like the Spiky Spikeweed, only 2 can be stockpiled at a time.
An alternate ability of Goop, the Chomp Cannon does not goop zombies, but rather launches a projectile from the Chomper's mouth after a second that deals a great amount of damage if it hits a zombie (100 direct hit, 50 max splash damage). This is useful for attacking Zombies on the rooftops.
Chesterweed (GW1 only)
The Chesterweed attacks at an extremely fast speed, dealing up to 70 damage in 5 seconds. Chompers eating zombies trapped by the Chesterweed will swallow significantly faster, but the Chomper can only have two of them at a time, instead of three. It takes 60 seconds to recharge one Chesterweed.
Super Vampiric Speed Boost
Count Chompula gets even faster movement speed with his Super Vampiric Speed Boost.
Reduces time to digest Zombies through the use of a hyper digestion system.
Crazy Health Boost
Maximum health increased because he's CRAAAAAZY!
Count Chompula is ideally suited towards roaming Chompers who like to operate behind enemy lines, on the outskirts of the map and in other obscure locations, far away from teammates. The ability to recover health independently by eating zombies makes surviving when away from Sunflowers much easier as you are able to gain more health on your own rather than just auto-regenerating to 50%, allowing you to operate alone for longer than normal. On the contrary though, Count Chompula loses some of his efficiency when near allies as the ability to recover health independently is rendered obsolete by the fact that Sunflowers can just as easily heal you and the 25 HP less health will eventually play against you.
Plants vs. Zombies: Garden Warfare
Plants vs. Zombies: Garden Warfare 2
- Count Chompula is a spoof of Count Dracula.
- Other than normal regeneration, he is the only variant that can heal on his own, without the use of an ability.
- He only heals when it fully eats a zombie, meaning if he attempts to eat a zombie that cannot normally be eaten (like an Engineer riding a Jackhammer) and fails to do so, he will not regain any health.
- He is one of the five Chomper variants whose stem and leaves have different colors, the others being Hot Rod Chomper, Armor Chomper, Chester Chomper, and Chomp Thing.
- However, in Garden Warfare 2, many of the Chomper variants have different stem and leaf colors.
- After he eats a zombie, he glows reddish-yellow and plays a violin chord for a few seconds.
- A shorter version of the chord also plays when he bites.
- When its original Hat Accessory is removed, his head will no longer glow when he swallows a zombie.