Its name is a combination of "cosmic" and "pea," referring to its appearance.
Statistics[]
Class: Mega-Grow
Tribe: Pea Plant
Trait: Double Strike
Abilities: When played: Conjure a Pea, and it gets Double Strike.
Set - Rarity: Galactic - Rare
Card description[]
"The cosmos is so big and a pea is so small. The juxtaposition just really makes me think, you know?"
Update history[]
Update 1.16.10[]
Added to the game.
Update 1.18.13[]
Ability animation change: Now plays the ability animation when it Conjures a Pea.
Update 1.26.3[]
Ability animation changed.
Update 1.60.79[]
▲ Strength change: 1 → 2
▲ Health change: 1 → 2
▼ Sun cost change: 3 → 4
Strategies[]
With[]
Cosmic Pea's stats are hardly impressive for a 4-cost card. Though it does feature the Double Strike trait as one of its selling points, the card's strength stat of 2 diminishes the value of the aforementioned quality. Nevertheless, there is still a positive aspect about Cosmic Pea's Double Strike: it's ability to wear down the opponent's Super-Block Meter. Dealing so little damage and attacking twice in the same turn proves to be extremely effective at decimating the Zombie Hero's shield at an astonishing rate, which can be useful to block a weak attack and let a stronger plant deal a much tougher blow.
Aside from the Double Strike trait, Cosmic Pea features a Conjure ability; a staple of cosmic cards. In its case, it will provide a pea plant with Double Strike. As pea plants encompass a wide range of cards, this ability will oftentimes not bolster your gameplan. Betting on a good Conjure as a winning strategy is extremely brazen, one which will reap ineffective results at a frequent rate. Instead, think of Cosmic Pea as two things: a card-drawer and a pea. It's conjuring aspect provides good synergy with Dino-Roar cards, all of which will activate their boosts once Cosmic Pea is played. As a pea plant, it evidently synergizes with both The Podfather and Gatling Pea, gaining a massive boost from the former and working as an Evolution fodder for the latter.
Like other cosmic plants, avoid playing it when there is a Quickdraw Con Man on the field, as he will deal 1 unblockable damage to you once it Conjures a card.
Overall, Cosmic Pea doesn't feature good stats for its cost, nor does it have a reliable activity to work into your game-winning plan. Nevertheless, it can provide good fun for more laid-back games, as well as featuring a couple of good interactions to propel it's appeal a bit more. Still, if what you are looking for is a tempo tool or aggressive fighter, it is better to look for alternatives elsewhere.
Against[]
This plant's stats are humble, so most anything can deal with it with no problem. Though 4 damage isn't quite low, it is still nothing game-changing in most cases, so leaving Cosmic Pea unattended for a single turn can be beneficial to earn a Superpower. As mentioned prior, it's Conjuring doesn't provide stability; the gained card will hardly ever take over a match. If you consider Cosmic Pea a threat to your long-term strategy, consider including Quickdraw Con Man in your deck to make the Plant Hero reconsider playing it in the first place.