Cosmic Nut is a galactic rare plant card in Plants vs. Zombies Heroes and a member of the Guardian class. He costs 4 to play and has 3/3. He does not have any traits, and his ability Conjures a nut card when he is played, and sets its strength to 3. The latter ability persists even after the Conjured nut has been Bounced.
His appearance is based on Wall-Nut.
His name is a combination of "cosmic" and "nut," referring to his appearance.
- Class: Guardian
- Tribe: Nut Plant
- Traits: None
- Ability: When played: Conjure a Nut, and its becomes 3.
- Set - Rarity: Galactic - Rare
A staunch believer in numerology, he'll go on at length about the significance of the number 3 if you let him.
- Added to the game.
This usually belongs in any nut-themed deck, because he not only Conjures a nut, but gives a good strength boost for most of them, with the exception of Smackadamia that loses 1 strength if Conjured by this plant. This is great because most nut plants have low, or no base strength. Take for example, Wall-Nut, which will become 3/6 with Team-Up for 1. Another useful tip to note is that the strength boost the Conjured nut gets persists even after it gets Bounced.
Take note that Health-Nut or Pecanolith are unaffected by Cosmic Nut setting their strength to 3, as these plants always attack with their health instead. Still, it makes them immune to the two aforementioned tricks nonetheless. Additionally, you need to know that even if Cosmic Nut looks like a regular Wall-Nut design-wise, this plant does not have the Team-Up trait.
Like other cosmic plants, avoid playing him when there is a Quickdraw Con Man on the field, as he will deal 1 unblockable damage to you once he Conjures a card.
There is nothing you can do to stop him from activating his ability, and Bouncing the Conjured nut does not help either, as the nut's strength becomes 3 permanently.
Resort to damaging tricks like Cakesplosion to take him out. Squirrel Herder is even better, as he costs less and destroys him or the Conjured nut instantly. Hearty heroes can use Knockout to destroy any potentially dangerous cards this Conjures.
Like other cosmic plants, the best way is to have a Quickdraw Con Man on the field to make the opponent think twice before playing him, as he will deal 1 unblockable damage to the plant hero once he Conjures a card.