}}{{PvZH Deck Builder|Hero = Solar Flare|Name of Deck = Conjuring Beasts!|User = TitaXsuXforXgooX|Deck description = It's time for a conjure deck! Use your sunflowers wisely to do great damage to your opponents. Power it up with Metal Petal Sunflower and beat your opponents. Use High-Voltage Currant to conjure tons of strong berries, and finish your opponent off with those conjured cards!|Card1 = High-Voltage Currant|Quantity1 = 4|Card2 = Cosmic Flower|Quantity2 = 4|Card3 = Solar Winds|Quantity3 = 4|Card4 = Haunted Pumpking|Quantity4 = 4|Card5 = Berry Blast|Quantity5 = 4|Card6 = Mushroom Grotto|Quantity6 = 2|Card7 = Pair Pearadise|Quantity7 = 2|Card8 = Elderberry|Quantity8 = 4|Card9 = Pair of Pears|Quantity9 = 4|Card10 = Sage Sage|Quantity10 = 4|Card11 = Banana Launcher|Quantity11 = 2|Card12 = Cosmoss|Quantity12 = 2}}[[Category:Strategies]]
Use the immense power of... Lil' Buddy? Yeah, um... Lil' Buddy. Use Lil' Buddy to heal yourself up, then dispose of them after they use their ability by Evolution, or just plain destroying them! Play your Lil Buddies, then use an Elderberry Evolution to upgrade your Lil' Buddies, or just destroy them with Hot Lava. It's ok if your other plants get hurt, they'll just be healed back up anyways!
This deck uses a mix of both sun production, Strikethrough and healing. Sunflowers and Twin Sunflowers can either be used to create more sun or to block an attack from any enemy, depending on if the player wants Power Flower or Briar Rose to benefit. There's also plants that boosted by the tons of sun the player will presumably make and Berry Blast/Cherry Bomb to deal with aquatic enemies.
This deck is for doing massive damage, with using crowds of enemies, and a good strategy includes using berry angry to give Sunflowers or anything with Team-Up strength, and is great against Beastly heroes, but weak against Sneaky classes.
(P.S.:May be expensive so use at your own expense)
Use tricks or Shroom for Two to survive until late-game, where your numerous cards can deal insane amounts of damage. This deck requires a large amount of uncommon and rare cards, but no Super-Rares or Legendaries..
As the name suggests, this deck mostly relies on Mushroom teammates. Buff-Shroom and Punish-Shroom make these mushrooms even more useful. Combining this with the damaging/healing tricks and some sun-based plants, the teammates and tricks in this deck are great for dealing high damage.
This is a versatile deck that combines sun production (although this is not a priority) with healing, control, and damage dealing.The objective is to overwhelm your opponent early, although the healing and control functions allow for excellent late-game play as well.
You will want to mulligan for removal cards like Whack-a-Zombie, Berry Blast, and if you're going against Crazy class aggro decks that involve Mini-Ninjas or Disco Zombie; cards like Water Balloons
and Sour Grapes are what you should be looking for. The mid game you want to make sure to use your Lawnmowers and Squashes to pave the way so your end game cards can effectively kill the opponent in the following turns. Sergeant Strongberry is used to combo with your other berries for effective board clear and can bait out an opponents hard removal. If you played this deck correctly up to the late game there should be little to no zombies on the field and your opponent should be at or around 20 health with little to no charge on block meter. The late game is where this deck shines and that's where you come in with your Grapes of Wrath, Dandy Lion King, and Cornucopia. Effectively Dandy Lion King will do a guaranteed 14 damage
in one turn if not dealt with immediately. With three Grapes of Wraths in the deck that's 18 Damage on top of Dandelion king's 10 Damage. Cornucopia is also another win condition that can be devastating if the opponent has no zombies on the field.
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In Bloom (AKA Basic Solar Flare) (created by GamerNerd i)
The cards in this deck are either given at the start, craftable through Hero Quests, or found in Basic Packs. Cards are usually moderately cheap to craft, regardless of set. Tap into some SERIOUS flower power with this basic Solar Flare deck! Build up a bank of sun using Sunflower and Metal Petal, then take that extra sun and crank those attack stats to the MAX with Berry Angry! Strikethroughs like Bloomerang and Power Flower shine through when buffed, but Squash and Berry Blast make sure your other plants their share as well. In a pinch? Both Power Flower and 2nd-Best Tacos of All Time will help you recover from attacks while your blooms bring the doom to your opponent!
This deck is a Mushroom deck. Venus Flytraps support Pepper M.Ds, Buff-Shrooms buff mushrooms, and so does Punish-Shroom, Sergeant Strongberry goes with Bluesberry and Berry Blast, and everything locks in!
This deck focuses purely on Sun Production, Strikethrough and direct damage. If you have a Twin Sunflower, take one of the Sunflowers or Metal Petal Sunflowers out of the deck to make room for her. Laser Beans can be used to replace some of the Fume-Shrooms and Bloomerangs. If you don't have Sizzle or Lawnmower, use another Squash as an alternative. A fourth Berry Blast will do if you can't access the Cherry Bomb. You may also optionally use Morning Glories instead of Sage Sages.
This deck is a sun-producing mushroom deck which can let you play mushrooms in early game, produce sun to play strong plants like Toadstool, Astro Vera and Gloom-Shroom.
Using many cards, this deck works best against AI. Mushroom Grotto, Buff-Shroom, and other mushrooms work to make a good fighting force early on, and Pineclone makes mushrooms stronger; Seedling and Petal-Morphosis can make virtually anything; and Kernel Corn helps wipe out a strong late game fighting force.
Feel free to post tweaks on my profile page.
Berries aren't thought to be very budget-friendly. But I am going to break that rule - who needs Strawberrian and Sergeant Strongberry? Featuring this week's Event card (as of the creation of this deck), High-Voltage Currant, the deck I am providing assesses you by cranking your currant power to the max by using Sour Grapes and Bluesberry. And the icing on the cake, evolving Elderberries on Shelf Mushrooms gives Elderberry its boost and allows Shelf Mushroom to dish out extra damage.
Solar Flare removes everything. Big, Small, or somewhere in between, Solar Flare has it covered. Gravestones? They can live. FOR NOW. But with some strong late-game finishers to seal the deal, and plenty of cards to get you there, there's nothing to fear!
It's time for a conjure deck! Use your sunflowers wisely to do great damage to your opponents. Power it up with Metal Petal Sunflower and beat your opponents. Use High-Voltage Currant to conjure tons of strong berries, and finish your opponent off with those conjured cards!