Downsize stuff. There are some times you want to kill those plants, some times you don't. Don't forget you can teleport-evolve Chum Champion to make all the weaklings die. Also, Rustbolt's signature superpower plus evolving Chum Champion kills any 6-or-less-powered plant. Combined with Rolling Stone, it can kill even 8 powered plants!
This deck mostly has sports-themed zombie teammates, as well as having a good amount of tricks to use on the opponent. Zombie Coach and Team Mascot can assist their sports allies, and Flag Zombie will make their fellow teammates cheaper to use. Mountain Climber can also be used on heights to gain a boost in strength and health and Sumo Wrestler can move any plants that are in its way. The only problem with this deck is the like of anything amphibious, however, Rocket Science can get rid of plants in that lane with 4+ strength and Rolling Stone can get rid of plants in that lane with 2- strength.
This deck’s got a great game plan - taking advantage of the Sports cards in both the Brainy and Hearty Classes! It heavily relies on buffing Tricks and the Sports-specific buffs to succeed. Gentleman Zombie and Brain Vendor helps get Brains to use in the Tricks phase, Flag Zombie helps you get more out of those Brainz, and Paparazzi Zombie catches all the action with its personal buff. Zombie Coach and Team Mascot support the Sports Zombies that make up the majority of the deck. Throw in Coffee Zombie, Monster Mash, Camel Crossing, and Medic (with his “Gatorade”) to keep everyone refreshed, and it’s game time!
This deck is all about using spells to protect spell-generating zombies. It's an out-of-control late game winner. Make your opponents use their cc in the early game on your Chimney Sweep and Paparazzi, then safely play Kite Flyer, Mad Chemist, and Trick or Treater (can sub in another Mad Chemist) to become a card-slinging, spell-spamming, unbeatable machine.
Is weak against: Strikethrough plants, Black Eyed Pea. Remove threats or reduce their strength where you can.
Its all about control! Rolling Stone, Weed Spray and Rocket Science make sure that dangerous plants go down. Armored zombies and Landscaper limit the offensive power of the opposing side. Fun-Dead Raiser and Kite Flyer makes sure that you're way ahead of your opponent in late-game. Medics, Coffee Zombie, Undying Pharaoh and Camel Crossing help make sure your hero and zombies stay alive. And don't worry if you don't have a Undying Pharaoh, another Medic will do as substitute.
Rustbolt has three areas that he can do well in - Sports Zombies, Science Zombies and Tricks. This deck cleverly mixes these three strategies in with a couple of more unique strategies, such as using Wizard Gargantuar and Rodeo Gargantuar together. If you'd like, you can make the deck focus a bit more on one of the three particular fields of speciality.
This deck makes large use of tricks to deal with a wide variety of Plants on the board, with some Zombies to disrupt Trick usage for Plants, and Tricksters to finish the job. However, this deck has difficulty dealing with 3-attack plants, particularly Amphibious ones.
In this F2P deck, the goal is to keep a Gargologist alive until Turn 3 or 4 to unleash the Gargantuars! Should the win condition be Gargantuar Mime and Coffee Zombie or Wizard Gargantuar and Lurch for Lunch? Why not both? If that fails, it will be hard to lose when two Defensive Ends are in play.
Scared of dying? Why not call a Pharaoh and a Gladiator, and once they've done your work, give them a healthy treat. Use Parasol Zombies to protect them from tricks like Sizzle and Berry Blast, and get some comeback with Knockout and Rolling Stone.
This sports deck is about making sure the plant hero won’t have a good comeback,Use Terrify and Sumo Wrestler to move plants to lanes with zombies like Arm Wrestler and All-Star Zombie,Team Mascot pumps up your team’s morale,Zombie Coach protects your team,While Cosmic Sports Star gives you players for a substitution,And Rodeo Gargantuar or Knight of the Living Dead makes a good finisher.
Want to know how to make a Science deck even better? Add Going Viral. With this change, you get a board buff without requiring a hit from one of your Zombot Drone Engineers, and Frenzy! Grow your Science horde out of control with ZDE and Gadget Scientists. Going Viral ensures the scientific crew can grow intensely, able to take out any Plant, then if they try to front it, they use their Frenzy advantage and do bonus attacks, boosting them even more! The big finish comes in the shape of Tricks. Play a Hail-a-Copter as a small surprise. It's already a behemoth on Turn 6, all you need is to play Going Viral and it shreds easier than a paper shredder.
It's on to get the most powerful Zombie before the Plant hero wrecks your team! You start short with a couple of Planetary Gladiators and other things, then grow big with a Team Mascot! What's even better, you can play Transformation Stations and Evolutionary Leaps to make your zombies even stronger!