This deck focuses on the good amount of Gravestone Zombies that Impfinity can benefit from. There are only 3 types of zombies that aren't Gravestone out of 13 (4 if you count Mixed-up Gravedigger). Crazy Zombies with Gravestone are especially useful, such as Conga Zombie, Newspaper Zombie, and Jester. There are also common tricks to help out, and a few powerful Zombies in the late game. Mixed-up Gravedigger can easily turn the tide of battle if you can manage to keep everything alive, which should be simple. Impfinity also possesses In-crypted, which can safe your zombies in a pinch, and if Headstone Carver is on field, can boost it back again. This is especially helpful on Jesters.
This deck uses Imps to swarm the opponent and fill the field before the opponent has a chance to breathe. It also contains tricks to support and keep the damage coming. The individual is weak, but the collective is strong.
This is a deck for Impfinity which strongly relies on winning early, and dealing lots of damage to the plant hero. Most of the cards have high attack, anti-hero or strikethrough. You should be able to win by turn 10, as long as you place your zombies in empty lanes. Ignore any plants your opponent places, and focus on attacking the plant hero. You can always use The Chickening to get rid of any annoying plants.
This deck is similar to Impfinity's "Pain in the Deck" strategy deck and Z-Mech's "Stop hitting yourself" strategy deck, but still has zombies to help for the late game. It fully focuses on doing as much damage to plants as possible in order to remove them, as well as activate the abilities of zombies with the "When Hurt" ability. And all the while, Zombot Sharktronic Sub grows stronger with every dead plant. (You can't see it in the deck because there apparently wasn't enough room to show all of the cards in the deck.)
This Deck focuses on Environments. Ice Pirate and Space Ninja will gain advantage on Environments, while Laser Base Alpha and Moon Base Z help other zombies do direct damage.
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Teenage Mutant Ninja Zombies (created by honeyfungus)
This deck is a Anti-Hero deck which is mixed with Environments. The Anti-Heros will strike the Plant Hero easier and meaner with Meteor Z and Laser Base Alpha. Space Ninja is also essential in this deck - he can wipe out weak plants on the field so zombies can attack your opponent directly (I recommend putting Space Ninja in Laser Base Alpha so you can kill all plants on the field).
If you don't have Zombot Sharktronic Sub, I suggest you can add 1 other Anti-Hero Zombie (Any of them).
A (mostly) full Gravestone deck, this deck aims to overwhelm the opponent with sheer numbers. Keep flooding the field with Gravestones, and try to keep Headstone Carvers alive for as long as possible. Be careful not to spam too much that you run out of cards, however. This deck works wonders against heroes without Gravestone defenses such as Solar Flare or Chompzilla, though it falls flat against Guardian heroes, especially Citron.
Impfinity takes the dance floor and boogies up a STORM! Headhunter steadies his aim and Unlife of the Party gets more and more motivation as more dancing zombies join the party! Impfinity has also snuck Anti-Hero Zombies and Smoke Bombs to stop the plants from getting in their way!
This Gravestone deck relies on Gravestone synergy cards like Grave Robber and Headstone Carver. Cards like Monkey Smuggler, Excavator Zombie, and Pogo Bouncer are really important for this deck. Use Smelly Zombie and Pogo Bouncer as removal while Monkey Smuggler smuggles for block meters.
This deck is a set 4 pirate deck. (~92% win rate) Overshoot and strikethrough cards do unavoidable damage to the opponent before they can take control. Freeze and heal are weaknesses.
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RNGezus, just not that pricey (BUDGET) (created by TheMajesticStork)
RNGezus ain't budget! But not in this deck. Bungee Plumbers and Frosty Mustaches stall for time as Unexpected Gifts gives you something really unexpected!
Heya! It's Impfinity aggro. On a budget, too. But remember when it was intense Anti-Hero aggro? Nope! Right now, it's intense Strikethrough aggro! I won around 7 games straight with this deck - all thanks to the power of Meteor Z! People say it is the worst environment in the game. Well this deck gives it good use! Get a quick hit on face with Tennis Champ or Loose Cannon, strike them with a Meteor Z, then move one of your Line Dancing Zombies there. 3 drop 5/1 glass cannon is an extreme play. Later in the game, a 5 drop 7/6 is what you'll anticipate in the form of Surprise Gargantuar. Then boost them with your Sugary Treats. Ensure that they can hit face if they are not Strikethrough with Bungee Plumbers and Backyard Bounces. (Replaced x4 Blowgun Imps with x4 Stealthy Imps, Blowgun Imp is too slow and Backyard Bounce provides a better niche for bouncing Plants anyway.)
Clear the field with deadly fireworks, and put Valk to end his misery. Alternatively, use a (non-Deadly) Fireworks when Zombot Sharktronic Sub is on the field.
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!Face (created by ByeGuys https://plantsvszombies.fandom.com/wiki/Community-built_decks/Impfinity?action=edit#)
Chickens and Roosters run away not because they are Fraidy Cats, but because they like to hit face! Use that to your advantage and buff them!
AARGH! Time to show those landlubber plants what for with this bundle of Pirates and Imps! Swashbuckler beefs up these buccaneers with every successful hit, and the Imps provide extra fire on the fray! Smoke Bombs come in handy when you need to move someone out of the way of harm or to guarantee a direct hit, and Chickenings are in case of pesky blockers.
Pirates combined with extreme Strikethrough aggro is pretty great. Start off with your 1-drop duo of Bullseye pirates. Con Man with Swashbuckler boosts it every time the enemy draws a card. Captain Flameface gives them all Strikethrough. Use Bungee Plumber or Backyard Bounce to get annoying weeds out of the way. Meanwhile, Hotdog Imp, Line Dancer Zombie, and Space Cowboy all love hitting face from inside a Meteor Z!
Many Sneaky Zombies hide in Gravestones. The plant hero might know what's inside until they pop up and scare you! To protect the zombies here, Conga Zombie will do damage to other plants in the way. This is good use for destroying Shroom For Two. Plus, Mixed-Up Gravedigger will make use of defending Zombies... but maybe in a bad way? Ice Pirate makes good use of plants quickly, because of freezing plants when in an environment. Zombot's Wrath will hurdle over powerful Plants with its ability and Pogo Bouncer makes it better if the plant seems to survive. Disco-Naut will bullseye most of the Zombies in this deck, which is a good thing to note. Space Pirate will make a quick escape when contacted with a plant and Disco-Tron 3000 will fill the lanes pretty quickly, so you can win with the extra lethal.