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|ability = Plants here get {{PvZH Icon|double strike}}'''Double Strike'''. |
|ability = Plants here get {{PvZH Icon|double strike}}'''Double Strike'''. |
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|flavor text = Nothing wakes you up in the morning like extra attacks on zombies. Well OK, coffee does.}} |
|flavor text = Nothing wakes you up in the morning like extra attacks on zombies. Well OK, coffee does.}} |
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− | '''Coffee Grounds''' |
+ | '''Coffee Grounds''' are a {{PvZH Plant Category|galactic|uncommon|en = yes}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Mega-Grow}} class. They cost 2{{PvZH Icon|sun}} to play, and their ability gives all plants in them the {{PvZH Icon|double strike}}'''[[Card#Double Strike|Double Strike]]''' trait. This ability persists until it gets overridden. |
− | == |
+ | ==Origins== |
+ | [[File:800px-Ground_coffee_in_boxes.jpg|thumb|left]] |
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− | + | They are based on the real meaning of [[wikipedia:Used coffee grounds|coffee grounds]], the waste product after brewing coffee. |
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− | + | Them being an environment may be a visual pun on the word "grounds," as Coffee Grounds are literally a ground lane with coffee beans. |
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+ | The fact that Coffee Grounds give the Double Strike Trait is based on the Caffeine in Coffee keeping anyone awake. |
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− | Its ability may be a reference to one of the many uses of coffee grounds: compost or mulch. |
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==Statistics== |
==Statistics== |
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==Strategies== |
==Strategies== |
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===With=== |
===With=== |
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+ | Giving any plant in them a very powerful trait while costing little, Coffee Grounds is a good addition to almost every deck. |
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− | This environment is really cheap for a plant to attack twice in addition to benefiting plants that rely on Bonus Attacks. This works really well on plants with decent strength and health to do more damage to the zombie or zombie hero. It also works well with heavy-hitting plants like [[Super-Phat Beets]], where they can deal a ton of damage in that lane to any zombie and/or the zombie hero quickly. |
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+ | Due to the nature of the {{PvZH Icon|double strike}}'''Double Strike''' trait, preferred plants are hard-hitters, whether natural or boosted, so that they are able to do massive damage in a turn. And within those hard-hitters, those with abilities that activate when they do damage like [[Blooming Heart (PvZH)|Blooming Heart]] and [[Mars Flytrap]] or an offensive trait like [[Astrocado]], or those that attack on multiple lanes like [[Shooting Starfruit]] are especially preferred. In the end, the only plants you should avoid having in them (unless you had to override a zombie environment) are the ones who naturally have the {{PvZH Icon|double strike}}'''Double Strike''' trait, such as [[Bananasaurus Rex]] and [[Cosmic Pea]]. And just like any card that grants bonus attacks, you can use this environment in tandem with [[Party Thyme]], who will be able to draw cards. |
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− | Having [[Party Thyme]] can allow an extra card draw every turn as long as the plant in this environment attacks. Using plants with '''Team-Up''' such as [[Shroom for Two]] and [[Pair of Pears]] is a good idea as both plants will do bonus attacks. When combining two plants in Coffee Grounds with Party Thyme, two cards will be drawn instead of one. |
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+ | [[Green Shadow]] can also use them with [[Admiral Navy Bean]] and [[Bean Counter]] since they are a bean card. |
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− | As [[Green Shadow]], combining Coffee Grounds with {{PvZHLink|Threepeater}} or [[Shooting Starfruit]] will result in multiple attacks in multiple lanes, doing lots of damage to either the zombies in those lanes or the zombie hero. Also, since this is a bean environment, she can use [[Admiral Navy Bean]] to activate its ability. When playing as [[Chompzilla]], combining this with {{PvZH Icon|strikethrough}}[[Card#Strikethrough|'''Strikethrough''']] plants will allow for double damage to both the zombie hero and the zombie in front of it. |
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+ | However, Coffee Grounds have their counters, being [[Gargantuar Mime]] and [[Bonus Track Buckethead]]: the former will take advantage of your bonus attacks and do some himself (Unless you put an Imitater in here, which is a very weak plant anyways), while the latter will prevent all bonus attacks. They can be overridden just like any environment too, so do not solely rely on them to win. |
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− | As [[Captain Combustible]], [[Invasive Species]] is a good plant to use on this environment, as it will have {{PvZH Icon|double strike}}'''Double Strike''' and +3 strength, making it very lethal, and even possible for the game to end in your favor. |
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+ | It should also be noted that if two plants are in Coffee Grounds, each plant's bonus attack will be done separately, charging up your opponent's [[Super-Block Meter]] significantly faster. Since a Super-Block will block all two bonus attacks if one activates it, you should try to manipulate your opponent's Super-Block Meter before that happens. |
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− | Avoid using this environment on plants that already has Double Strike such as {{PvZHLink|Repeater}}, [[Bananasaurus Rex]], or [[Cosmic Pea]] as it makes the environment worthless other than destroying zombie environments. In fact, this environment is worthless if [[Bonus Track Buckethead]] is on board, so be aware against {{PvZH Class|Hearty}} heroes. |
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===Against=== |
===Against=== |
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− | If you see a plant with high strength in |
+ | If you see a plant with high strength in this environment, override that environment with one of yours, or remove that plant as soon as possible, because otherwise, you will take too much damage to make an effective comeback. Alternatively, you can play Bonus Track Buckethead to make this environment useless or Gargantuar Mime to copy your opponent's plants' bonus attacks and defeat your opponent before they defeat you. |
==Gallery== |
==Gallery== |
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<gallery bordercolor="transparent"> |
<gallery bordercolor="transparent"> |
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CoffeeGroundsStat.jpg|Coffee Grounds' statistics |
CoffeeGroundsStat.jpg|Coffee Grounds' statistics |
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− | Coffee Grounds Conjured by Photosynthesizer.png|Coffee Grounds' statistics after being '''Conjured''' by [[Photosynthesizer]] |
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− | CoffeeGroundsConjuredbyCosmicBean.png|Coffee Grounds' statistics after being '''Conjured''' by [[Cosmic Bean]] |
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coffeegroundscard.jpg|Coffee Grounds' card |
coffeegroundscard.jpg|Coffee Grounds' card |
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CoffeeGroundsGrayedOutUncommonCard.png|Coffee Grounds' grayed out card |
CoffeeGroundsGrayedOutUncommonCard.png|Coffee Grounds' grayed out card |
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CoffeeGroundsCardImage.png|Coffee Grounds' card image |
CoffeeGroundsCardImage.png|Coffee Grounds' card image |
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− | Coffee Grounds |
+ | Coffee Grounds.png|Coffee Grounds' textures |
− | Coffee Grounds |
+ | Coffee Grounds HD.png|HD Coffee Grounds (seen in their statistics) |
− | + | Coffee Grounds Environment.png|HD Coffee Grounds (seen in-game) |
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− | + | 2 Covfefe Grounds.jpg|Three Coffee Grounds on the ground |
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− | + | Giant Covfefe Grounds.jpg|Gigantic Coffee Grounds due to a glitch |
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</gallery> |
</gallery> |
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+ | |||
{{Plants/PvZH}} |
{{Plants/PvZH}} |
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[[Category:Plants]] |
[[Category:Plants]] |
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[[Category:Plants vs. Zombies Heroes plants]] |
[[Category:Plants vs. Zombies Heroes plants]] |
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+ | [[Category:Bean cards]] |
Revision as of 20:09, 23 March 2020
Template:Heropic
Coffee Grounds are a galactic uncommon plant environment card in Plants vs. Zombies Heroes and a member of the Mega-Grow class. They cost 2 to play, and their ability gives all plants in them the Double Strike trait. This ability persists until it gets overridden.
Origins
They are based on the real meaning of coffee grounds, the waste product after brewing coffee.
Them being an environment may be a visual pun on the word "grounds," as Coffee Grounds are literally a ground lane with coffee beans.
The fact that Coffee Grounds give the Double Strike Trait is based on the Caffeine in Coffee keeping anyone awake.
Statistics
- Class: Mega-Grow
- Tribe: Bean Environment
- Ability: Plants here get Double Strike.
- Set - Rarity: Galactic - Uncommon
Card description
Nothing wakes you up in the morning like extra attacks on zombies. Well OK, coffee does.
Update history
Update 1.16.10
- Added to the game.
Strategies
With
Giving any plant in them a very powerful trait while costing little, Coffee Grounds is a good addition to almost every deck.
Due to the nature of the Double Strike trait, preferred plants are hard-hitters, whether natural or boosted, so that they are able to do massive damage in a turn. And within those hard-hitters, those with abilities that activate when they do damage like Blooming Heart and Mars Flytrap or an offensive trait like Astrocado, or those that attack on multiple lanes like Shooting Starfruit are especially preferred. In the end, the only plants you should avoid having in them (unless you had to override a zombie environment) are the ones who naturally have the Double Strike trait, such as Bananasaurus Rex and Cosmic Pea. And just like any card that grants bonus attacks, you can use this environment in tandem with Party Thyme, who will be able to draw cards.
Green Shadow can also use them with Admiral Navy Bean and Bean Counter since they are a bean card.
However, Coffee Grounds have their counters, being Gargantuar Mime and Bonus Track Buckethead: the former will take advantage of your bonus attacks and do some himself (Unless you put an Imitater in here, which is a very weak plant anyways), while the latter will prevent all bonus attacks. They can be overridden just like any environment too, so do not solely rely on them to win.
It should also be noted that if two plants are in Coffee Grounds, each plant's bonus attack will be done separately, charging up your opponent's Super-Block Meter significantly faster. Since a Super-Block will block all two bonus attacks if one activates it, you should try to manipulate your opponent's Super-Block Meter before that happens.
Against
If you see a plant with high strength in this environment, override that environment with one of yours, or remove that plant as soon as possible, because otherwise, you will take too much damage to make an effective comeback. Alternatively, you can play Bonus Track Buckethead to make this environment useless or Gargantuar Mime to copy your opponent's plants' bonus attacks and defeat your opponent before they defeat you.
Gallery
V · E | Plants in Plants vs. Zombies Heroes |
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Kabloom | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Nightcap · Captain Combustible · Solar Flare · Spudow | ||||||||
Common | Button Mushroom · Berry Blast · Buff-Shroom · Seedling · Zapricot | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
| ||||||||
Event Cards | Blooming Heart · High-Voltage Currant · Sonic Bloom · Transfiguration · Atomic Bombegranate · Electric Blueberry | ||||||||
Token Cards | Hothead | ||||||||
Superpowers | Mush-Boom · Blazing Bark · Tater Toss · Sunburn · Meteor Strike · More Spore · Storm Front |
Mega-Grow | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Chompzilla · Grass Knuckles · Green Shadow · Captain Combustible | ||||||||
Common | Peashooter · Torchwood · Cabbage-Pult · Fertilize · Flourish · Grow-Shroom · Repeater | ||||||||
Uncommon |
| ||||||||
Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Clique Peas · Lily of the Valley · Banana Split · Plucky Clover | ||||||||
Superpowers | Devour · Power Pummel · Precision Blast · Blazing Bark · Embiggen · Holo-Flora · Time to Shine |
Smarty | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Citron · Nightcap · Green Shadow · Rose · Beta-Carrotina | ||||||||
Common | Snowdrop · Weenie Beanie · Snow Pea · Cattail · Smoosh-Shroom · Threepeater | ||||||||
Uncommon |
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Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Spyris · Go-Nuts · Mayflower · Sportacus · Snake Grass · Witch Hazel · Jolly Holly · Sap-Fling | ||||||||
Token Cards | Magic Beanstalk · Sappy Place | ||||||||
Superpowers | Peel Shield · Mush-Boom · Precision Blast · Goatify · Genetic Amplification · Big Chill · Transmogrify · Whirlwind · Lieutenant Carrotron · Lightspeed Seed |
Solar | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Chompzilla · Rose · Solar Flare · Wall-Knight | ||||||||
Common | Bellflower · Sunflower · Mixed Nuts · Squash · Smashing Pumpkin | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
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Event Cards | Haunted Pumpking · Sun-Shroom · Jack O' Lantern · Ketchup Mechanic · Toadstool | ||||||||
Token Cards | Astrocado Pit | ||||||||
Superpowers | Devour · Goatify · Sunburn · Uncrackable · Geyser · Scorched Earth · Weed Whack |
Unobtainable | |
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Superpowers | Flick-a-Zombie · Inspire · Rejuvenate |