He doesn't have any traits, and his ability gives zombies on his lane and the lanes adjacent to him -1/-1 when he is played, while his Team-Up Evolution ability instantly destroys a selected zombie. His closest zombie counterpart is Primordial Cheese Shover.
He is based on the plant in Plants vs. Zombies with the same name and appearance. However, based on the fact that his front wheels are smaller than his rear wheels, and that his corn cob points upwards rather than laying flat when idle, he resembles Corn Mortar, a plant in Plants vs. Zombies: Garden Warfare, more than the original Cob Cannon.
His Evolution ability references his status of upgrade plant in Plants vs. Zombies, where he was only plantable on top of two adjacent Kernel-pults on the same lane. It specifically requiring a Team-Up plant may be so because Kernel-Pult in this game also has Team-Up, the trait Cob Cannon can Evolve on. And finally, its ability to destroy a zombie is a reference to how the Cob Cannon itself is often used as an instant kill.
His description is a reference to the quote, "One team, one dream," which comes from the book One Team One Dream: The Story of the Greatest Team in History, a fact-based account of the 1997 Virginia baseball champions, the William Byrd Terriers. The full quote in the book is "This group of individuals is going to come together as one team, with one dream. One team, one dream".
Statistics[]
Class: Solar
Tribe: Corn Plant
Traits: None
Abilities: When played: Zombies here and next door get -1/-1. Team-Up Evolution: Destroy a Zombie.
Set - Rarity: Colossal - Legendary
Card description[]
He focuses his fearsome firepower with a single, ringing credo: "One Team. One Dream."
Update history[]
Update 1.22.12[]
Added to the game.
Update 1.24.6[]
Animation change: Legendary shine added.
Update 1.60.79[]
▼ Strength change: 6 → 4
Strategies[]
With[]
Cob Cannon is literally arguably the best Legendary on the plant’s side. It should be used in every Solar non-Aggro deck.
Cob Cannon offers cheap, area removal, hard removal to any target and leaves a 4 / 6 body on the field. This is below-average for its cost, but that is on top of the very efficient removal it provides.
His normal ability allows you to weaken a group of zombies here and next door, correcting trades or even destroy zombies with 1, meaning he can be used to deal with the aquatic lane, especially for Solar Flare and Chompzilla, since they lack ways to deal with said lane effectively. That said, it may be better to use the Evolution ability if said zombie in the water lane is a threat. The stat reduction also means he has synergy with cards such as Whack-a-Zombie, Chomper and Toadstool.
His Evolution ability is just Squash, letting it take out big threats and has the bonus of bypassing Untrickable. allowing it to deal with zombie threats with it, most notably All-Star. Cob Canon outclasses Squash as the 1 extra sun cost and an easily usable evolution is well-worth leaving a 4/6 body on the field, as well as weakening a swarm of zombies.
Cob Cannon's best synergy is Lil' Buddy, as she allows him to Evolve for free, on Turn 6. Lil’ Buddy also happens to have synergy with another amazing card, Pepper M.D.. Another good Evolution fodder is Kernel-Pult, as it does well into many relevant early-game threats like Dr. Spacetime
If you are playing as Rose or Wall-Knight, you can take this one step further and actually get Cob Cannon on the aquatic lane by playing him on a Team-Up plant with Amphibious such as Laser Cattail, Admiral Navy Bean and Water Chestnut or give a Team-Up plant said trait via Lily Pad (although playing him on the aquatic lane is a bit of a waste of his normal ability under normal circumstances.
If you are playing as Rose, you can replay him with Rescue Radish and another team-up plant to reset his stats and reactivate his abilities. However, Rescue Radish would usually be better for Bouncing Lil’ Buddy, which activates Pepper M.D.’s ability again. Another synergy she has access to is with Brainana as it costs as much as Cob Cannon, but it gains value when the zombie hero skips the Zombie Plays phase, while Cob Cannon gets value if they don’t.
Against[]
His two abilities can't be completely prevented, but you can spread out your zombies across the field to reduce his normal ability's effectiveness and make all zombies equally threatening to put your opponent in a dilemma. You can also play Gravestone zombies to negate both of his abilities, but this strategy is mostly risky to pull off against Wall-Knight as he has specialized anti-gravestone cards.
As for Cob Cannon himself, any powerhouse, instant-kill trick or Deadly zombies will do. However, remember that his normal ability weakens your zombies' strength, so Crazy heroes may suffer a bit more. Do notBounce him if doing so he won't win the game for you, as he can be replayed, allowing him to weaken your zombies once more and destroy another, if he gets evolved again.
Please note that only official translations are used.
Language
Name
Description
English
Cob Cannon
Simplified Chinese
玉米大炮
"Corn Cannon"
Traditional Chinese
玉米大炮
French
Artillépi
German
Kolbenkanone
Italian
Pannocchiannone
Japanese
コブキャノン
Korean
곱 캐논
Brazilian Portuguese
Canhão de Espiga
Cob Cannon (lit. Cannon of Cob)
Russian
Кукурузопушка
Spanish
Mazorcañón
Trivia[]
Prior to the Triassic Triumph update, Cob Cannon's targeting message was bugged. Instead of displaying a proper short description, it instead displayed "!#Cob Cannon_Targeting#!".
Prior to the Triassic Triumph update, he and Gatling Pea didn't have the legendary shine effect.
He is the only Evolution card that requires a fighter with a specified trait in order to activate his Evolution ability. Other Evolution cards require either any fighter in general or a fighter within a specified tribe.
There is currently a rare glitch which happens when Reincarnation transforms from Cob Cannon into any other plant. When it happens, Cob Cannon proceeds to launch butter at the newly transformed card, as if Reincarnation was an entity of her own.