Chomper is a premiumsuper-rareplantcard in Plants vs. Zombies Heroes and a member of the Solar class. It costs 4 to play and has 2/2. It doesn't have any traits, and its ability instantly destroys a zombie with 3 or less on its lane when it is played.
It is based on the plant from Plants vs. Zombies with the same name and appearance, while its ability is based on how in these games, Chomper also destroys weak zombies by devouring them.
Ability: When played: Destroy a Zombie here with 3 or less.
Set - Rarity: Premium - Super-Rare
Card description[]
"A free buffet? How kind! Don't mind if I do!"
Update history[]
Update 1.16.10[]
▲ Health change: 1 → 2
Strategies[]
With[]
Seemingly a value pack containing Whack-a-Zombie and a 2/2 plant at 4 sun, it is a pretty underwhelming card with no real uses in competitive scenarios. Chomper's stats are very weak, and when compared to other plants of the same cost, such as Elderberry, Bananasaurus Rex (for Chompzilla), and Red Stinger (for Wall-Knight), Chomper is disappointing in most ways, as it fails to end the game, do damage, gain tempo, and it isn't even great as a control card, since it is very limited in that aspect. The only advantage over tricks is that it can target untrickable zombies and leaves a body on board, but even then, it must be played on that lane, and having a weak plant simply complicates your troubles.
In case you decide to use Chomper in your deck, then you can make it a bit better with the usage of strength decreasing cards like Weed Whack, Shrinking Violet, or Water Balloons. However, this isn't a good strategy since it takes up too many cards, and some of the combos are restricted to certain heroes because the cards are either superpowers or in other classes. If it ends up clogging the lane, you can play an Evolution fighter on it, or bounce it as Rose, although the effectiveness of these strategies are similarly questionable.
Against[]
Due to Chomper's rare appearances in decks, you shouldn't play around it, but even if you do so, there isn't a lot of things it can counter. In most cases, your 4 zombies tend to have more than 3, so your opponent may not even play Chomper against them, and when they do play Chomper, they're likely to target another zombie instead.
To defeat Chomper itself, most removal cards can take it out without further issue, but it can be more useful to keep it on the field as a Super-Block Meter charger and to clog the opponent's lanes, provided if your opponent doesn't boost it or play an Evolution card on it.
It isn't recommended to bounce Chomper. As weak and ineffective as it is when replayed, your opponent may use it to destroy another Zombie.