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{{DISPLAYTITLE:Chomper (''Plants vs. Zombies: Garden Warfare'')}}
 
{{DISPLAYTITLE:Chomper (''Plants vs. Zombies: Garden Warfare'')}}
:''For other versions, see [[Chomper (disambiguation)]].''
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{{DN|Chomper (disambiguation)}}
   
{{Plantpic|ChomperGW}}
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{{Pic|ChomperGW1}}
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{{Plant
{{Plant|box title = Chomper|image/GW = Chomper GW1.png|image/GW2 = Chomper GW2.png|health/GW = 150 (175 if upgraded)|variant/GW = [[Fire Chomper]]<br>[[Hot Rod Chomper]]<br>[[Power Chomper]]<br>[[Toxic Chomper]]<br>[[Count Chompula]]<br>[[Armor Chomper]]<br>[[Chester Chomper]]<br>[[Chomp Thing]]|weapon/GW = Chomp|abilities/GW = [[Goop]]<br>[[Burrow]]<br>[[Spikeweed (PvZ: GW)|Spikeweed]]<br>[[Super Sticky Goop]]<br>[[Sprint Burrow]]<br>[[Spiky Spikeweed]]<br>[[Cheesy Goop]]<br>[[Chesterweed]]|rarity/GW = N/A (unlocked from the start)|variant/GW2 = [[Fire Chomper]]<br>[[Hot Rod Chomper]]<br>[[Power Chomper]]<br>[[Toxic Chomper]]<br>[[Count Chompula]]<br>[[Armor Chomper]]<br>[[Chomp Thing]]<br>[[Yeti Chomper]]<br>[[Unicorn Chomper]]<br>[[Disco Chomper]]|weapon/GW2 = Chomp|abilities/GW2 = [[Goop]]<br>[[Burrow]]<br>[[Spikeweed (PvZ: GW)|Spikeweed]]<br>[[Super Sticky Goop]]<br>[[Sprint Burrow]]<br>[[Spiky Spikeweed]]<br>[[Chomp Cannon]]<br>[[Vampweed]]|rarity/GW2 = N/A (unlocked from the start)}}
 
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|box title = Chomper
'''Chomper''' is a [[Plants (PvZ: GW)|plant]] in ''[[Plants vs. Zombies: Garden Warfare]]'' and ''[[Plants vs. Zombies: Garden Warfare 2]]''. Much like in the [[Plants vs. Zombies|original game]], he can eat [[Zombies (PvZ: GW)|zombies]] to instantly vanquish them, as he is a close combat fighter. This is a powerful ability, but as a drawback, most of the Chompers have no ranged attack, except [[Goop]], which is meant to slow enemies rather than damage them. When the Chomper swallows a zombie, there is a short cooldown during which he can neither attack nor move as quickly as normally. Unlike in ''Plants vs. Zombies'' and [[Plants vs. Zombies 2|its sequel]], he can also burrow underground to catch zombies by surprise, spit Goop to slow down most enemies, and place [[Spikeweed (PvZ: GW)|Spikeweeds]] to snare most enemies.
 
  +
|image/GW = ChomperGW1.png
  +
|health/GW = 150 (175 if upgraded)
  +
|weapon/GW = Chomp
  +
|ammo/GW = N/A
  +
|damage/GW = Bite/Swallow/Yum!
  +
|range/GW = Melee
  +
|abilities/GW = {{M|Goop|GW1}}{{M|Burrow|GW1}}{{M3|Spikeweed|GW1|Ability}}<br>{{M|Super Sticky Goop|GW1}}{{M|Sprint Burrow|GW1}}{{M|Spiky Spikeweed|GW1}}<br>{{M|Cheesy Goop|GW1}}{{M|Chesterweed|GW1}}
  +
|variant/GW = {{M|Hot Rod Chomper|GW1}}{{M|Toxic Chomper|GW1}}{{M|Fire Chomper|GW1}}<br>{{M|Power Chomper|GW1}}{{M|Count Chompula|GW1}}{{M|Armor Chomper|GW1}}<br>{{M|Chester Chomper|GW1}}{{M|Chomp Thing|GW1}}
  +
|rarity/GW = N/A (unlocked from the start)
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|flavor text/GW = The Chomper primarily uses hit and run tactics to get in close and feast on Zombies. He prefers tunneling underground and emerging beneath Zombies for surprise attacks. He loves the taste of Zombie feet - with just a dash of salt.
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|-
 
|image/GW2 = ChomperGW2.png
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|caption/GW2 = Chomper prefers to be sneaky, and can eat Zombies from behind or below.
  +
|health/GW2 = 175
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|caption/GW2 = Chomper prefers to be sneaky, and can eat Zombies from behind or below.
  +
|weapon/GW2 = Chomp
  +
|ammo/GW2 = N/A
  +
|damage/GW2 = Bite/Swallow/Yum!
  +
|range/GW2 = Melee
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|abilities/GW2 = {{M|Goop|GW2}}{{M|Burrow|GW2}}{{M3|Spikeweed|GW2|Ability}}<br>{{M|Super Sticky Goop|GW2}}{{M|Sprint Burrow|GW2}}{{M|Spiky Spikeweed|GW2}}<br>{{M|Chomp Cannon|GW2}}{{M|Vampweed|GW2}}
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|variant/GW2 = {{M|Hot Rod Chomper|GW2}}{{M|Toxic Chomper|GW2}}{{M|Fire Chomper|GW2}}<br>{{M|Power Chomper|GW2}}{{M|Count Chompula|GW2}}{{M|Armor Chomper|GW2}}<br>{{M|Chomp Thing|GW2}}{{M|Yeti Chomper|GW2}}{{M|Disco Chomper|GW2}}<br>{{M|Unicorn Chomper|GW2}}{{M|Twilight Chomper|GW2}}
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|rarity/GW2 = N/A (unlocked from the start)
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|flavor text/GW2 = The Chomper primarily uses hit and run tactics to get in close and feast on Zombies. He prefers tunneling underground and emerging beneath Zombies for surprise attacks. He loves the taste of Zombie feet - with just a dash of salt.
  +
}}
 
'''Chomper''' is a [[Plants (PvZ: GW)|plant]] in ''[[Plants vs. Zombies: Garden Warfare]]'' and ''[[Plants vs. Zombies: Garden Warfare 2]]''. Much like in the [[Plants vs. Zombies|original game]], he can eat [[Zombies (PvZ: GW)|zombies]] to instantly vanquish them, as he is a close combat fighter. This is a powerful ability, but as a drawback, most of the Chompers have no ranged attack, except [[Goop]], which is meant to slow enemies rather than damage them. When the Chomper swallows a zombie, there is a short cooldown during which he can neither attack nor move as quickly as normally. Unlike in ''Plants vs. Zombies'' and [[Plants vs. Zombies 2|its sequel]], he can also burrow underground to catch zombies by surprise, spit Goop to slow down most enemies, and place [[Spikeweed (Ability)|Spikeweeds]] to snare most enemies.
   
 
==Descriptions==
 
==Descriptions==
  +
===''Garden Warfare'' & ''Garden Warfare 2''===
===Stickerbook description===
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====Stickerbook description====
 
''The Chomper primarily uses hit and run tactics to get in close and feast on Zombies. He prefers tunneling underground and emerging beneath Zombies for surprise attacks. He loves the taste of Zombie feet - with just a dash of salt.''
 
''The Chomper primarily uses hit and run tactics to get in close and feast on Zombies. He prefers tunneling underground and emerging beneath Zombies for surprise attacks. He loves the taste of Zombie feet - with just a dash of salt.''
   
===In-game description===
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====In-game description====
 
''Chomper prefers to be sneaky, and can eat Zombies from behind or below.''
 
''Chomper prefers to be sneaky, and can eat Zombies from behind or below.''
   
==AI Health (GW2 only)==
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==AI Health (''Garden Warfare 2'' only)==
Easy: 105
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*Easy: 105
 
*Normal: 140
 
 
*Hard: 175
Normal: 140
 
 
*CRAAAAZY: 210
 
Hard: 175
 
 
CRAAAAZY: 210
 
   
 
==Variants==
 
==Variants==
<center>
 
 
<tabber>
 
<tabber>
 
|-|GW1=
 
|-|GW1=
 
{|
 
{|
|[[File:Hot Rod ChomperGW2.png]]
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|[[File:Hot Rod ChomperGW1.png]]
|[[File:Toxic ChomperGW2.png]]
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|[[File:Toxic ChomperGW1.png]]
 
|[[File:Fire ChomperGW1.png]]
 
|[[File:Fire ChomperGW1.png]]
 
|[[File:Power ChomperGW1.png]]
 
|[[File:Power ChomperGW1.png]]
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|[[File:Armor ChomperGW1.png]]
 
|[[File:Armor ChomperGW1.png]]
 
|[[File:Chester ChomperGW1.png]]
 
|[[File:Chester ChomperGW1.png]]
|[[File:Chomp ThingGW2.png]]
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|[[File:Chomp ThingGW1.png]]
 
|- align="center"
 
|- align="center"
 
|[[Count Chompula|Count<br>Chompula]]
 
|[[Count Chompula|Count<br>Chompula]]
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|[[File:Count ChompulaGW2.png]]
 
|[[File:Count ChompulaGW2.png]]
 
|[[File:Armor ChomperGW2.png]]
 
|[[File:Armor ChomperGW2.png]]
|[[File:Chomp ThingGW2.png]]
 
 
|- align="center"
 
|- align="center"
 
|[[Hot Rod Chomper|Hot Rod<br>Chomper]]
 
|[[Hot Rod Chomper|Hot Rod<br>Chomper]]
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|[[Count Chompula|Count<br>Chompula]]
 
|[[Count Chompula|Count<br>Chompula]]
 
|[[Armor Chomper|Armor<br>Chomper]]
 
|[[Armor Chomper|Armor<br>Chomper]]
|[[Chomp Thing|Chomp<br>Thing]]
 
 
|}
 
|}
 
{|
 
{|
 
|[[File:Chomp ThingGW2.png]]
 
|[[File:Yeti ChomperGW2.png]]
 
|[[File:Yeti ChomperGW2.png]]
|[[File:Unicorn ChomperGW2.png]]
 
 
|[[File:Disco ChomperGW2.png]]
 
|[[File:Disco ChomperGW2.png]]
  +
|[[File:Unicorn ChomperGW2.png]]
 
|[[File:Twilight ChomperGW2.png]]
 
|[[File:Twilight ChomperGW2.png]]
 
|- align="center"
 
|- align="center"
![[Yeti Chomper|Yeti<br>Chomper]]
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|[[Chomp Thing|Chomp<br>Thing]]
![[Unicorn Chomper|Unicorn<br>Chomper]]<br>(Unavailable)
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|[[Yeti Chomper|Yeti<br>Chomper]]
![[Disco Chomper|Disco<br>Chomper]]
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|[[Disco Chomper|Disco<br>Chomper]]
![[Twilight Chomper|Twilight<br>Chomper]]
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|[[Unicorn Chomper|Unicorn<br>Chomper]]<br>(Unavailable)
  +
|[[Twilight Chomper|Twilight<br>Chomper]]
 
|}
 
|}
 
</tabber>
 
</tabber>
</center>
 
   
 
==Primary Weapon==
 
==Primary Weapon==
Chomp is the Chomper's main attack. It is a simple bite forward that deals 25 damage per hit to any zombie that is close enough and, in GW1, it ignores any improvised zombie armor (such as [[Coffin Zombie]]s, ). If the Chomper attacks a zombie from behind, while Burrowing, or while the zombie is trapped in a Spikeweed, this will cause the Chomper to eat the zombie, resulting in an instant vanquish in most cases. After eating a zombie, the Chomper is unable to move quickly or attack and will remain so until he swallows what it is chewing. There are upgrades, however, that reduce the time it takes to swallow. This chewing and swallowing animation will also trigger if the Chomper tries to eat armored zombies such as Coffin Zombies or [[Screen Door Zombie (PvZ: GW)|Screen Door Zombie]], this will not vanquish the zombie but instead destroy its armor and leave the Chomper temporarily vulnerable but doing so makes the Chomper useful as a way to open these enemies to regular damage from teammates. This will also happen if the Chomper tries to swallow the [[Engineer]] while he uses his Jackhammer and Bolt Blaster, and [[Captain Deadbeard]] while he uses his Barrel Blast and Cannon Rodeo.
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Chomp is the Chomper's main attack. It is a simple bite forward that deals 25 damage per hit to any zombie that is close enough and, in GW1, it ignores any improvised zombie armor (such as [[Coffin Zombie]]s, ). If the Chomper attacks a zombie from behind, while Burrowing, or while the zombie is trapped in a Spikeweed, this will cause the Chomper to eat the zombie, resulting in an instant vanquish in most cases. After eating a zombie, the Chomper is unable to move quickly or attack and will remain so until he swallows what it is chewing. There are upgrades, however, that reduce the time it takes to swallow. This chewing and swallowing animation will also trigger if the Chomper tries to eat armored zombies such as Coffin Zombies or [[Screen Door Zombie (Spawnable)|Screen Door Zombie]], this will not vanquish the zombie but instead destroy its armor and leave the Chomper temporarily vulnerable but doing so makes the Chomper useful as a way to open these enemies to regular damage from teammates. This will also happen if the Chomper tries to swallow the [[Engineer (PvZ: GW)|Engineer]] while he uses his Jackhammer and Bolt Blaster, and [[Captain Deadbeard (PvZ: GW2)|Captain Deadbeard]] while he uses his Barrel Blast and Cannon Rodeo.
   
 
==Abilities==
 
==Abilities==
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==Strategies==
 
==Strategies==
 
===With===
 
===With===
The Chomper has the ability to instantly vanquish zombies by eating them, and eating those zombies will render them unrevivable, which helps in [[Team Vanquish]]. Due to Chomper's vulnerability while eating and lack of ranged weaponry, it is not advised to eat a zombie in the middle of a pack of other zombies without a tactic. Perhaps the best course of action you can do is to pick off a single zombie that is a lone straggler, or working on something away from their team. Perhaps the most difficult match-up is against the [[Engineer]]; as the Concrete Launcher is stronger than the Chomp from the front, the [[Sonic Grenade]] can force you overground, and Engineers riding [[Jackhammer]]s are in particularly hard to vanquish; because any attempt to eat them will only destroy the Jackhammers, leaving the Chomper in his vulnerable eating state. However, Chompers can Goop or snare them to make an easy chomp. If Burrowing, be as close to the enemy as you can. If they are too far your Stamina bar will run out, possibly leaving you in the middle of a firefight. Another strategy is if you are close, but you are about to run out, unearth right behind your target and eat him from the back.
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The Chomper has the ability to instantly vanquish zombies by eating them, and eating those zombies will render them unrevivable, which helps in [[Team Vanquish]]. Due to Chomper's vulnerability while eating and lack of ranged weaponry, it is not advised to eat a zombie in the middle of a pack of other zombies without a tactic. Perhaps the best course of action you can do is to pick off a single zombie that is a lone straggler, or working on something away from their team. Perhaps the most difficult match-up is against the [[Engineer (PvZ: GW)|Engineer]]; as the Concrete Launcher is stronger than the Chomp from the front, the [[Sonic Grenade]] can force you overground, and Engineers riding [[Jackhammer]]s are in particularly hard to vanquish; because any attempt to eat them will only destroy the Jackhammers, leaving the Chomper in his vulnerable eating state. However, Chompers can Goop or snare them to make an easy chomp. If Burrowing, be as close to the enemy as you can. If they are too far your Stamina bar will run out, possibly leaving you in the middle of a firefight. Another strategy is if you are close, but you are about to run out, unearth right behind your target and eat him from the back.
   
 
===Against===
 
===Against===
Chompers can be really dangerous, as they are able to vanquish you in as little as a single hit and deny your teammates from reviving you. However, every zombie class can quickly get away from Chompers, although it may be dependent on the geography of the map. Foot Soldiers can use their [[Rocket Jump]], All-Stars can [[Sprint Tackle]], Engineers can ride their [[Jackhammer]]s (or use [[Sonic Grenade]]s or [[Big Bolt Blaster]] in Garden Warfare 2), Scientists can use [[Warp]], [[Super Brainz]] can use [[Heroic Kick]], and [[Captain Deadbeard]] can use [[Cannon Rodeo]]. A lone Chomper eating a zombie is usually an easy vanquish, as even with their elevated health, they cannot strike back, they can only flee from the attacker, but their running speed is reduced while chewing. However, be wary when faced with a Chomper in its chewing state, as bold Chompers may approach overconfident zombie attackers when they are nearly finished chewing, and then quickly snare or Goop that player when they finish chewing after a few seconds. When confronting a Chomper, be quick in deciding whether to flee or to fight, as being covered in Goop makes it hard to do either. They can also use their Spikeweeds to force a zombie out of some of their abilities (e.g. a Captain Deadbeard in their barrel) making for an easy meal. Engineer has the biggest advantage against Chomper so long as he is not covered in Goop, given that the abilities of the Engineer and his Concrete Launcher are specifically designed to counter the Chomper and his special skills.
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Chompers can be really dangerous, as they are able to vanquish you in as little as a single hit and deny your teammates from reviving you. However, every zombie class can quickly get away from Chompers, although it may be dependent on the geography of the map. Foot Soldiers can use their [[Rocket Jump]], All-Stars can [[Sprint Tackle]], Engineers can ride their [[Jackhammer]]s (or use [[Sonic Grenade]]s or [[Big Bolt Blaster]] in Garden Warfare 2), Scientists can use [[Warp]], [[Super Brainz (PvZ: GW2)|Super Brainz]] can use [[Heroic Kick]], and [[Captain Deadbeard (PvZ: GW2)|Captain Deadbeard]] can use [[Cannon Rodeo]]. A lone Chomper eating a zombie is usually an easy vanquish, as even with their elevated health, they cannot strike back, they can only flee from the attacker, but their running speed is reduced while chewing. However, be wary when faced with a Chomper in its chewing state, as bold Chompers may approach overconfident zombie attackers when they are nearly finished chewing, and then quickly snare or Goop that player when they finish chewing after a few seconds. When confronting a Chomper, be quick in deciding whether to flee or to fight, as being covered in Goop makes it hard to do either. They can also use their Spikeweeds to force a zombie out of some of their abilities (e.g. a Captain Deadbeard in their barrel) making for an easy meal. Engineer has the biggest advantage against Chomper so long as he is not covered in Goop, given that the abilities of the Engineer and his Concrete Launcher are specifically designed to counter the Chomper and his special skills.
   
 
The Chomper can be damaged at the instant he resurfaces. Therefore, when you see one Burrowing towards you with your escape ability down, you can still attempt to vanquish it. Foot Soldiers can use their [[ZPG]], All-Stars can use [[Imp Punt]], Scientists can try [[Sticky Explody Ball]]s (the last two tricks are frame-perfect and ridiculously difficult, being swallowed and getting a revenge from the grave is a more likely result).
 
The Chomper can be damaged at the instant he resurfaces. Therefore, when you see one Burrowing towards you with your escape ability down, you can still attempt to vanquish it. Foot Soldiers can use their [[ZPG]], All-Stars can use [[Imp Punt]], Scientists can try [[Sticky Explody Ball]]s (the last two tricks are frame-perfect and ridiculously difficult, being swallowed and getting a revenge from the grave is a more likely result).
   
A [[Foot Soldier]] standing on top of a building cannot be vanquished by a Chomper except with Goop, which is very hard to vanquish players with as it deals little damage. Using the Foot Soldier against Chompers is an effective way to deal with them especially if there are many Chompers in the session.
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A [[Foot Soldier (PvZ: GW)|Foot Soldier]] standing on top of a building cannot be vanquished by a Chomper except with Goop, which is very hard to vanquish players with as it deals little damage. Using the Foot Soldier against Chompers is an effective way to deal with them especially if there are many Chompers in the session.
   
 
If a Chomper Burrows towards you and your "escape ability" is not available, you can try jumping on top of nearby props such like cars, fences, rocks, etc. as Chompers cannot swallow anything that is on a different elevation than they are. Finally as a last resort, jumping around frantically can reduce the chances of getting chomped somewhat as the Chomper cannot swallow you during the brief moment that you are airborne while jumping.
 
If a Chomper Burrows towards you and your "escape ability" is not available, you can try jumping on top of nearby props such like cars, fences, rocks, etc. as Chompers cannot swallow anything that is on a different elevation than they are. Finally as a last resort, jumping around frantically can reduce the chances of getting chomped somewhat as the Chomper cannot swallow you during the brief moment that you are airborne while jumping.
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===[[Garden Ops]]===
 
===[[Garden Ops]]===
In Garden Ops, Chompers are quite powerful in the mid or late zombies waves. Since Chomper can instantly vanquish a zombie, they are best against zombie heroes. They are also effective against shielded zombies such as [[Screen Door Zombie (PvZ: GW)|Screen Door Zombie]], [[Coffin Zombie]], [[Outhouse Zombie]] and [[Barrel Pirate]]; as Chomp ignores armor, and can be used to open these enemies to normal damage, which makes it easier for your team to deal with them; but remember that Chomper cannot instantly vanquish them, leaving it vulnerable when it eats the shield from the zombies. The downside of Chomper in Garden Ops, is that he is ineffective against bosses, since they cannot be instantly vanquished with [[Burrow]] or Chomp from behind, and Chomp itself deals only 25 damage per hit and requires you to get into melee range which makes Chomper unable to fight large amounts of zombies. However, [[Goop]] ability can slow any zombie down, including bosses.
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In Garden Ops, Chompers are quite powerful in the mid or late zombies waves. Since Chomper can instantly vanquish a zombie, they are best against zombie heroes. They are also effective against shielded zombies such as [[Screen Door Zombie (Spawnable)|Screen Door Zombie]], [[Coffin Zombie]], [[Outhouse Zombie]] and [[Barrel Pirate]]; as Chomp ignores armor, and can be used to open these enemies to normal damage, which makes it easier for your team to deal with them; but remember that Chomper cannot instantly vanquish them, leaving it vulnerable when it eats the shield from the zombies. The downside of Chomper in Garden Ops, is that he is ineffective against bosses, since they cannot be instantly vanquished with [[Burrow]] or Chomp from behind, and Chomp itself deals only 25 damage per hit and requires you to get into melee range which makes Chomper unable to fight large amounts of zombies. However, [[Goop]] ability can slow any zombie down, including bosses.
   
The Chomper can make a good combo with a Sunflower, the Chomper has high health, meaning he can tank damage and protect the Sunflower while the Sunflower's [[Heal Beam]] and [[Heal Flower]] can heal any damage the Chomper sustains while vanquishing [[Browncoat Zombie]]s, and the Sunflower's primary weapon (which is ranged) can compensate for the Chomper's lack of long-range weaponry.
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The Chomper can make a good combo with a Sunflower, the Chomper has high health, meaning he can tank damage and protect the Sunflower while the Sunflower's [[Heal Beam]] and [[Heal Flower]] can heal any damage the Chomper sustains while vanquishing [[Browncoat Zombie (Spawnable)|Browncoat Zombie]]s, and the Sunflower's primary weapon (which is ranged) can compensate for the Chomper's lack of long-range weaponry.
   
 
===[[Team Vanquish]]===
 
===[[Team Vanquish]]===
In Team Vanquish, Chompers are prey to [[Foot Soldier]]s on roofs and [[Engineer]]s. A good tactic for Chompers is to Burrow whenever they go out into open ground with enemies nearby, or when sneaking up on an unsuspecting zombie. Using Goop or a Spikeweed can stop a zombie from using its abilities, allowing Chompers to go in for the vanquish. Chompers can set up their Spikeweeds as traps for unsuspecting zombies, or can use them offensively as close-range snares that leave zombies very vulnerable. Preferred areas could be at the top of stairs, around corners, or unable to be seen at all. If the zombie sees the Spikeweed before they are caught in it, Chompers should Goop them, and Chomp them from behind. Chompers need to watch for the [[Sonic Grenade]], as it stuns them for a longer period of time compared to other plants.
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In Team Vanquish, Chompers are prey to [[Foot Soldier (PvZ: GW)|Foot Soldier]]s on roofs and [[Engineer (PvZ: GW)|Engineer]]s. A good tactic for Chompers is to Burrow whenever they go out into open ground with enemies nearby, or when sneaking up on an unsuspecting zombie. Using Goop or a Spikeweed can stop a zombie from using its abilities, allowing Chompers to go in for the vanquish. Chompers can set up their Spikeweeds as traps for unsuspecting zombies, or can use them offensively as close-range snares that leave zombies very vulnerable. Preferred areas could be at the top of stairs, around corners, or unable to be seen at all. If the zombie sees the Spikeweed before they are caught in it, Chompers should Goop them, and Chomp them from behind. Chompers need to watch for the [[Sonic Grenade]], as it stuns them for a longer period of time compared to other plants.
   
 
==Balancing changes==
 
==Balancing changes==
 
===Post beta===
 
===Post beta===
 
*{{Buff|Velocity was increased from 6.8578124 m/s to 7 m/s.}}
 
*{{Buff|Velocity was increased from 6.8578124 m/s to 7 m/s.}}
  +
 
===[[Graveyard Variety Pack DLC]]===
 
===[[Graveyard Variety Pack DLC]]===
 
*{{Buff|Digestion time was decreased after a chomp escape (i.e. victim got away using anti-chomp ability like Jackhammer).}}
 
*{{Buff|Digestion time was decreased after a chomp escape (i.e. victim got away using anti-chomp ability like Jackhammer).}}
 
*{{Nerf|Brought Chompers regeneration delay to parity with all other playable characters.}}
 
*{{Nerf|Brought Chompers regeneration delay to parity with all other playable characters.}}
  +
 
===[[Trouble in Zombopolis: Part One DLC]]===
 
===[[Trouble in Zombopolis: Part One DLC]]===
 
*Tuned Chomper camera to be closer to that in ''Garden Warfare''.
 
*Tuned Chomper camera to be closer to that in ''Garden Warfare''.
 
*{{Buff|Improved all digestion time upgrade multipliers.}}
 
*{{Buff|Improved all digestion time upgrade multipliers.}}
  +
  +
==Related achievements==
  +
===''Plants vs. Zombies: Garden Warfare''===
  +
{{RelatedAchievement
  +
|image=Snaretastic PSN.png
  +
|name=Snaretastic
  +
|description=As a Chomper, Swallow 10 Snared Zombies in a session}}
  +
{{RelatedAchievement
  +
|image=Weed Whacker PSN.png
  +
|name=Weed Whacker
  +
|description=Vanquish 100 [[Peashooter (PvZ: GW)|Peashooters]], 100 [[Sunflower (PvZ: GW)|Sunflowers]], 100 Chompers and 100 [[Cactus (PvZ: GW)|Cacti]]}}
  +
===''Plants vs. Zombies: Garden Warfare 2''===
  +
{{RelatedAchievement
  +
|image=Goatmeal PSN.png
  +
|name=Goatmeal
  +
|description=As a Chomper, swallow a [[Stinky Goat|Goat]]}}
   
 
==Gallery==
 
==Gallery==
  +
{{Gallery|ChomperGW1.png|page = Chomper}}
<gallery bordercolor="transparent">
 
  +
ChomperGardenWarfare.png|HD Chomper
 
Eatenbychompergw.jpg|Screen after being eaten by a Chomper
 
GardenWarfarePromo.jpg|Chomper preparing to feast
 
1370923560-ms-scientist-chomper.jpg|Chomper about to grab and eat the [[Scientist]]
 
TacoBandit.png |Chomper in the winning screen of [[Taco Bandits]]
 
1011216 pdpexcl 215x215 en US PvZGW PChomperRGB 02.png|Another image of Chomper
 
Chomp Pack.png|Chomper's Level Pack
 
Chomper Stickerbook1.png|Chomper in the [[Stickerbook]]
 
CHOMPERCONCEPTARTembed.png|Chomper's concept art. Unused ''Bling Chomper'' variant in the middle.
 
EarlyGameDefeatScreenOfChomper.png|Early game defeat screen of Chomper
 
ChomperToySet.png|Toy set including the Chomper
 
Explosions.png|A Chomper gets obliterated with the other original plant heroes from an explosion in ''[[Plants vs. Zombies: Garden Warfare 2]]''
 
Weird GW minimate figures 3.jpg|A Chomper minimate figure with [[Foot Soldier]], [[Peashooter (PvZ: GW)|Peashooter]], [[Scientist]], and [[Sunflower (PvZ: GW)|Sunflower]] minimate figures
 
Jazwares GW2 figures.png|A Chomper figure with [[Captain Deadbeard]], [[Foot Soldier]], [[Imp (PvZ: GW2)|Imp]], [[Kernel Corn]], and [[Peashooter (PvZ: GW)|Peashooter]] figures
 
PChomper-plants1.png
 
Chompers123456.jpg|Unknown Chomper variant concept art (possibly [[Chomp Thing]])
 
darren-rawlings-pvz-chomper-dark-nov24b.jpg|Unknown Chomper variant concept art 2 (possibly [[Toxic Chomper]])
 
darren-rawlings-pvz-chomper-invincible.jpg|Unknown Chomper variant concept art 3 (possibly [[Unicorn Chomper]])
 
darren-rawlings-pvz-chomper-mystic.jpg|Unknown Chomper variant concept art 4
 
darren-rawlings-pvz-chompervariants-nov14.jpg|Unknown Chomper variants concept art 5
 
darren-rawlings-pvz-chompervariants-nov14b.jpg|Unknown Chomper variant concept art 6 (possibly [[Armor Chomper]])
 
Gomper.png|A morph of the [[Hover Goat-3000]] and Chomper, using a variant of the Team Swap glitch
 
ChomperCrown.png|Chomper wearing an [[Everlasting Crown]]
 
Z PvZGW P Chomper@3x.png|Icon
 
</gallery>
 
===Videos===
 
<gallery bordercolor="transparent">
 
Chomper Variants Guide|Chomper variants
 
PvZ Garden Warfare Chomper Breakdown-0|Gameplay
 
ALL CHOMPER VARIENTS (In-Game) 6 Plants vs Zombies Garden Warfare|All variants of the Chomper in-game
 
</gallery>
 
 
==Trivia==
 
==Trivia==
 
*He is the only base character to have a one-word primary weapon attack.
 
*He is the only base character to have a one-word primary weapon attack.
 
*It is a coincidence that him and his zombie arch-nemesis counterpart, [[All-Star (PvZ: GW)|All-Star]], has the highest health and is the only one without an ammo count on each other's respective character group (however, this is only the case in ''Garden Warfare'', as some [[Citron (PvZ: GW2)|Citron]] variants and all [[Super Brainz (PvZ: GW2)|Super Brainz]] variants have unlimited ammo.) However, the All-Star and its variants, as well as some of the Chomper's variants, have an overheating mechanism which prevents them from using their primary weapon extensively.
*He is the only class on the plant team where most of the variants do not have a ranged attack besides the [[Goop]] and [[Chomp Cannon]] ability.
 
*It is a coincidence that him and his zombie arch-nemesis counterpart, [[All-Star]], has the highest health and is the only one without an ammo count on each other's respective character group (however, this is only the case in Garden Warfare, as some [[Citron (PvZ: GW2)|Citron]] variants and all [[Super Brainz]] variants have unlimited ammo.) However, the All-Star and its variants, as well as some of the Chomper's variants, have an overheating mechanism which prevents them from using their primary weapon extensively.
 
 
*According to Justin Wiebe, there was originally going to be a Bling Chomper variant in Garden Warfare, but it was dropped for being too underpowered.
 
*According to Justin Wiebe, there was originally going to be a Bling Chomper variant in Garden Warfare, but it was dropped for being too underpowered.
 
*He cannot eat certain zombies and instantly vanquish them, like [[Coffin Zombie]]s and [[Outhouse Zombie]]s. Instead, their armor will be broken, but the zombies will stay alive and Chomper will have to take time to eat the armor just like a normal zombie that has just been eaten. Chomper also cannot eat bosses in [[Garden Ops]], for obvious reasons.
 
*He cannot eat certain zombies and instantly vanquish them, like [[Coffin Zombie]]s and [[Outhouse Zombie]]s. Instead, their armor will be broken, but the zombies will stay alive and Chomper will have to take time to eat the armor just like a normal zombie that has just been eaten. Chomper also cannot eat bosses in [[Garden Ops]], for obvious reasons.
 
**However, he can still illogically eat the mini-bosses such as Dino King, Elder King, Garbage King, and Pyre Prince even though they were not meant to be eaten.
 
**However, he can still illogically eat the mini-bosses such as Dino King, Elder King, Garbage King, and Pyre Prince even though they were not meant to be eaten.
*In GW1, Him and his variants are the only classes that have the ability to penetrate improvised zombie armor with their primary weapon.
+
*In GW1, him and his variants are the only classes that have the ability to penetrate improvised zombie armor with their primary weapon.
 
*Despite the weapon upgrades being called "Chomp's Upgrades," they actually upgrade he himself rather than his chomp, this is also true for most of his variants.
 
*Despite the weapon upgrades being called "Chomp's Upgrades," they actually upgrade he himself rather than his chomp, this is also true for most of his variants.
 
**His name may have been shortened for this.
 
**His name may have been shortened for this.
Line 187: Line 195:
 
*He now has the most variants in ''Garden Warfare 2'', having a total of 11 variants.
 
*He now has the most variants in ''Garden Warfare 2'', having a total of 11 variants.
 
*In ''Garden Warfare 2'', when he is vanquished, he frowns more than he does in the first game.
 
*In ''Garden Warfare 2'', when he is vanquished, he frowns more than he does in the first game.
*He is one of the two classes in ''Garden Warfare'' to have a Legendary variant in the sequel, the other being the [[Scientist]].
+
*He is one of the two classes in ''Garden Warfare'' to have a Legendary variant in the sequel, the other being the [[Scientist (PvZ: GW)|Scientist]].
 
*In ''Garden Warfare 2'', every one of his variants now have the health they possess with health upgrades.
 
*In ''Garden Warfare 2'', every one of his variants now have the health they possess with health upgrades.
 
*He has been slightly re-designed in ''Garden Warfare 2'', as his mouth isn't quite as wide as it was in ''Garden Warfare'', which makes the Chomper look more similar to his appearance in ''Plants vs. Zombies 2''.
 
*He has been slightly re-designed in ''Garden Warfare 2'', as his mouth isn't quite as wide as it was in ''Garden Warfare'', which makes the Chomper look more similar to his appearance in ''Plants vs. Zombies 2''.
 
*If a Chomper Goops a zombie player and that zombie is vanquished by an ally, the Chomper can receive 10 [[coin]]s or 10 exp for a Goop assist.
 
*If a Chomper Goops a zombie player and that zombie is vanquished by an ally, the Chomper can receive 10 [[coin]]s or 10 exp for a Goop assist.
*If he is vanquished whilst in the middle of the animation when eating a zombie, the zombie that was being eaten won't die.
+
*If he is vanquished whilst in the middle of the animation when eating a zombie, the zombie that was being eaten won't die
  +
**However, due to a glitchy hitbox when swallowing, it can be hard to get the kill.
  +
  +
==See also==
  +
*[[Chomper (PvZ: BfN)|Chomper (''Battle for Neighborville'')]]
   
{{GardenWarfare Plants}}
+
{{Plants/Shooters}}
{{GardenWarfare2 Plants}}
 
 
[[ru:Зубастик (Plants vs. Zombies: Garden Warfare)]]
 
[[ru:Зубастик (Plants vs. Zombies: Garden Warfare)]]
 
[[pl:Pożeracz (Plants vs. Zombies: Garden Warfare)]]
 
[[pl:Pożeracz (Plants vs. Zombies: Garden Warfare)]]
  +
[[pl:Mordeur (Classe Jouable)]]
 
[[Category:Playable characters]]
 
[[Category:Playable characters]]
 
[[Category:Character class]]
 
[[Category:Character class]]
  +
[[Category:Instant-kill plants]]

Revision as of 14:07, 24 September 2020


For other uses, see Chomper (disambiguation).

Chomper is a plant in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. Much like in the original game, he can eat zombies to instantly vanquish them, as he is a close combat fighter. This is a powerful ability, but as a drawback, most of the Chompers have no ranged attack, except Goop, which is meant to slow enemies rather than damage them. When the Chomper swallows a zombie, there is a short cooldown during which he can neither attack nor move as quickly as normally. Unlike in Plants vs. Zombies and its sequel, he can also burrow underground to catch zombies by surprise, spit Goop to slow down most enemies, and place Spikeweeds to snare most enemies.

Descriptions

Garden Warfare & Garden Warfare 2

Stickerbook description

The Chomper primarily uses hit and run tactics to get in close and feast on Zombies. He prefers tunneling underground and emerging beneath Zombies for surprise attacks. He loves the taste of Zombie feet - with just a dash of salt.

In-game description

Chomper prefers to be sneaky, and can eat Zombies from behind or below.

AI Health (Garden Warfare 2 only)

  • Easy: 105
  • Normal: 140
  • Hard: 175
  • CRAAAAZY: 210

Variants

Primary Weapon

Chomp is the Chomper's main attack. It is a simple bite forward that deals 25 damage per hit to any zombie that is close enough and, in GW1, it ignores any improvised zombie armor (such as Coffin Zombies, ). If the Chomper attacks a zombie from behind, while Burrowing, or while the zombie is trapped in a Spikeweed, this will cause the Chomper to eat the zombie, resulting in an instant vanquish in most cases. After eating a zombie, the Chomper is unable to move quickly or attack and will remain so until he swallows what it is chewing. There are upgrades, however, that reduce the time it takes to swallow. This chewing and swallowing animation will also trigger if the Chomper tries to eat armored zombies such as Coffin Zombies or Screen Door Zombie, this will not vanquish the zombie but instead destroy its armor and leave the Chomper temporarily vulnerable but doing so makes the Chomper useful as a way to open these enemies to regular damage from teammates. This will also happen if the Chomper tries to swallow the Engineer while he uses his Jackhammer and Bolt Blaster, and Captain Deadbeard while he uses his Barrel Blast and Cannon Rodeo.

Abilities

Left abilities
GoopGW1
Goop
Hitting targets with the Chomper's ranged Goop attack is a great way to slow them down, making them easier to chomp. They taste better too!
Super Sticky GoopGW1
Super Sticky Goop
This goop is sooo sticky that Zombies are not even able to move when they get hit by it. Let's say it together... "Now that's Sticky!"
Cheesy GoopGW1
Cheesy Goop
The Cheesy Goop in the first in Crazy Dave's new line of gourmet marinades. It's scientifically formulated to slow Zombies down and make them taste great!
Center abilities
BurrowGW1
Burrow
The Chomper's ultimate weapon. He has the ability to tunnel underground and ambush unsuspecting Zombies by emerging under their feet and swallowing them whole!
Sprint BurrowGW1
Sprint Burrow
The Sprint Burrow allows the Chomper to move much faster when under the ground, but the range is quite limited.
Right abilities
SpikeweedGW1
Spikeweed
Laying Spikeweed traps is a great way to ambush Zombies. If they walk over the Spikeweed, they get ensnared and are easy to chomp.
Spiky SpikeweedGW1
Spiky Spikeweed
The Spiky Spikeweed deals more damage to Zombies it ensnares, but only a few can be deployed at a time.
ChesterweedGW1
Chesterweed
The Chesterweed attacks at an extremely fast speed, dealing up to 70 damage in 5 seconds. Chompers eating zombies trapped by the Chesterweed will swallow significantly faster, but the Chomper can only have two of them at a time, instead of three. It takes 60 seconds to recharge one Chesterweed.

Left abilities
GoopGW2
Goop
Hitting targets with the Chomper's ranged Goop attack is a great way to slow them down, making them easier to chomp. They taste better too!
Super Sticky GoopGW2
Super Sticky Goop
This goop is sooo sticky that Zombies are not even able to move when they get hit by it. Let's say it together... "Now that's Sticky!"
Chomp CannonGW2
Chomp Cannon
If you're sick of being harassed by Zombies on rooftops, the Chomp Cannon is for you. Hock a loogie in their direction with this disgustingly explosive attack!
Center abilities
BurrowGW2
Burrow
The Chomper's ultimate weapon. He has the ability to tunnel underground and ambush unsuspecting Zombies by emerging under their feet and swallowing them whole!
Sprint BurrowGW2
Sprint Burrow
The Sprint Burrow allows the Chomper to move much faster when under the ground, but the range is quite limited.
Right abilities
SpikeweedGW2
Spikeweed
Laying Spikeweed traps is a great way to ambush Zombies. If they walk over the Spikeweed, they get ensnared and are easy to chomp.
Spiky SpikeweedGW2
Spiky Spikeweed
The Spiky Spikeweed deals more damage to Zombies it ensnares, but only a few can be deployed at a time.
VampweedGW2
Vampweed
When a zombie stumbles into a Vampweed, you get a helpful health boost! The zombie isn't hurt, but he probably feels a bit silly falling into your trap.

Weapon upgrades

ChomperUpgrade

Super Chomper Speed Boost

Chomper gains a speed boost due to getting in shape.

Improved Intestinal Chamber

Sudden Mutation enhances Chomper digestion rate, making it faster to digest Zombies.

Hardened Skin

Increased health as a result of the hardening of skin.

Strategies

With

The Chomper has the ability to instantly vanquish zombies by eating them, and eating those zombies will render them unrevivable, which helps in Team Vanquish. Due to Chomper's vulnerability while eating and lack of ranged weaponry, it is not advised to eat a zombie in the middle of a pack of other zombies without a tactic. Perhaps the best course of action you can do is to pick off a single zombie that is a lone straggler, or working on something away from their team. Perhaps the most difficult match-up is against the Engineer; as the Concrete Launcher is stronger than the Chomp from the front, the Sonic Grenade can force you overground, and Engineers riding Jackhammers are in particularly hard to vanquish; because any attempt to eat them will only destroy the Jackhammers, leaving the Chomper in his vulnerable eating state. However, Chompers can Goop or snare them to make an easy chomp. If Burrowing, be as close to the enemy as you can. If they are too far your Stamina bar will run out, possibly leaving you in the middle of a firefight. Another strategy is if you are close, but you are about to run out, unearth right behind your target and eat him from the back.

Against

Chompers can be really dangerous, as they are able to vanquish you in as little as a single hit and deny your teammates from reviving you. However, every zombie class can quickly get away from Chompers, although it may be dependent on the geography of the map. Foot Soldiers can use their Rocket Jump, All-Stars can Sprint Tackle, Engineers can ride their Jackhammers (or use Sonic Grenades or Big Bolt Blaster in Garden Warfare 2), Scientists can use Warp, Super Brainz can use Heroic Kick, and Captain Deadbeard can use Cannon Rodeo. A lone Chomper eating a zombie is usually an easy vanquish, as even with their elevated health, they cannot strike back, they can only flee from the attacker, but their running speed is reduced while chewing. However, be wary when faced with a Chomper in its chewing state, as bold Chompers may approach overconfident zombie attackers when they are nearly finished chewing, and then quickly snare or Goop that player when they finish chewing after a few seconds. When confronting a Chomper, be quick in deciding whether to flee or to fight, as being covered in Goop makes it hard to do either. They can also use their Spikeweeds to force a zombie out of some of their abilities (e.g. a Captain Deadbeard in their barrel) making for an easy meal. Engineer has the biggest advantage against Chomper so long as he is not covered in Goop, given that the abilities of the Engineer and his Concrete Launcher are specifically designed to counter the Chomper and his special skills.

The Chomper can be damaged at the instant he resurfaces. Therefore, when you see one Burrowing towards you with your escape ability down, you can still attempt to vanquish it. Foot Soldiers can use their ZPG, All-Stars can use Imp Punt, Scientists can try Sticky Explody Balls (the last two tricks are frame-perfect and ridiculously difficult, being swallowed and getting a revenge from the grave is a more likely result).

A Foot Soldier standing on top of a building cannot be vanquished by a Chomper except with Goop, which is very hard to vanquish players with as it deals little damage. Using the Foot Soldier against Chompers is an effective way to deal with them especially if there are many Chompers in the session.

If a Chomper Burrows towards you and your "escape ability" is not available, you can try jumping on top of nearby props such like cars, fences, rocks, etc. as Chompers cannot swallow anything that is on a different elevation than they are. Finally as a last resort, jumping around frantically can reduce the chances of getting chomped somewhat as the Chomper cannot swallow you during the brief moment that you are airborne while jumping.

If the enemy team contains a lot of Chompers, try to use Zombies with high mobility such as the Engineer and Imp. Chomper's weak range and somewhat slow mobility can make it easy to kite a Chomper. However, keep in mind to move side to side whilst fighting a Chomper from a range as his Goop can allow Chompers to close in and instantly vanquish you with his ability to swallow if you get hit by it.

Garden Ops

In Garden Ops, Chompers are quite powerful in the mid or late zombies waves. Since Chomper can instantly vanquish a zombie, they are best against zombie heroes. They are also effective against shielded zombies such as Screen Door ZombieCoffin ZombieOuthouse Zombie and Barrel Pirate; as Chomp ignores armor, and can be used to open these enemies to normal damage, which makes it easier for your team to deal with them; but remember that Chomper cannot instantly vanquish them, leaving it vulnerable when it eats the shield from the zombies. The downside of Chomper in Garden Ops, is that he is ineffective against bosses, since they cannot be instantly vanquished with Burrow or Chomp from behind, and Chomp itself deals only 25 damage per hit and requires you to get into melee range which makes Chomper unable to fight large amounts of zombies. However, Goop ability can slow any zombie down, including bosses.

The Chomper can make a good combo with a Sunflower, the Chomper has high health, meaning he can tank damage and protect the Sunflower while the Sunflower's Heal Beam and Heal Flower can heal any damage the Chomper sustains while vanquishing Browncoat Zombies, and the Sunflower's primary weapon (which is ranged) can compensate for the Chomper's lack of long-range weaponry.

Team Vanquish

In Team Vanquish, Chompers are prey to Foot Soldiers on roofs and Engineers. A good tactic for Chompers is to Burrow whenever they go out into open ground with enemies nearby, or when sneaking up on an unsuspecting zombie. Using Goop or a Spikeweed can stop a zombie from using its abilities, allowing Chompers to go in for the vanquish. Chompers can set up their Spikeweeds as traps for unsuspecting zombies, or can use them offensively as close-range snares that leave zombies very vulnerable. Preferred areas could be at the top of stairs, around corners, or unable to be seen at all. If the zombie sees the Spikeweed before they are caught in it, Chompers should Goop them, and Chomp them from behind. Chompers need to watch for the Sonic Grenade, as it stuns them for a longer period of time compared to other plants.

Balancing changes

Post beta

  • Velocity was increased from 6.8578124 m/s to 7 m/s.

Graveyard Variety Pack DLC

  • Digestion time was decreased after a chomp escape (i.e. victim got away using anti-chomp ability like Jackhammer).
  • Brought Chompers regeneration delay to parity with all other playable characters.

Trouble in Zombopolis: Part One DLC

  • Tuned Chomper camera to be closer to that in Garden Warfare.
  • Improved all digestion time upgrade multipliers.

Related achievements

Plants vs. Zombies: Garden Warfare

Snaretastic PSN
Snaretastic
As a Chomper, Swallow 10 Snared Zombies in a session
Weed Whacker PSN
Weed Whacker
Vanquish 100 Peashooters, 100 Sunflowers, 100 Chompers and 100 Cacti

Plants vs. Zombies: Garden Warfare 2

Goatmeal PSN
Goatmeal
As a Chomper, swallow a Goat

Gallery

Plants vs. Zombies Wiki has a gallery for Chomper.
ChomperGW1
Visit this page to see it.
ChomperGW1

Trivia

  • He is the only base character to have a one-word primary weapon attack.
  • It is a coincidence that him and his zombie arch-nemesis counterpart, All-Star, has the highest health and is the only one without an ammo count on each other's respective character group (however, this is only the case in Garden Warfare, as some Citron variants and all Super Brainz variants have unlimited ammo.) However, the All-Star and its variants, as well as some of the Chomper's variants, have an overheating mechanism which prevents them from using their primary weapon extensively.
  • According to Justin Wiebe, there was originally going to be a Bling Chomper variant in Garden Warfare, but it was dropped for being too underpowered.
  • He cannot eat certain zombies and instantly vanquish them, like Coffin Zombies and Outhouse Zombies. Instead, their armor will be broken, but the zombies will stay alive and Chomper will have to take time to eat the armor just like a normal zombie that has just been eaten. Chomper also cannot eat bosses in Garden Ops, for obvious reasons.
    • However, he can still illogically eat the mini-bosses such as Dino King, Elder King, Garbage King, and Pyre Prince even though they were not meant to be eaten.
  • In GW1, him and his variants are the only classes that have the ability to penetrate improvised zombie armor with their primary weapon.
  • Despite the weapon upgrades being called "Chomp's Upgrades," they actually upgrade he himself rather than his chomp, this is also true for most of his variants.
    • His name may have been shortened for this.
  • All of his upgrades are similar to the special abilities of three of his variants (speed upgrade is like Hot Rod Chomper, health upgrade is like Armor Chomper, and digestion speed upgrade is like Chester Chomper)
  • When a Chomper tries to Chomp a player whilst they are turning around, he will Chomp the player from the front. This is obviously intentional as there is a special animation for this happening to each zombie class.
    • This feature remains in Garden Warfare 2, and can be seen more frequently as it is also utilized now whenever a Chomper swallows a zombie trapped in Spikeweed while that zombie is facing them.
  • He is the only plant to start with its Y or Triangle button ability.
  • All of his variants with melee attacks are all Super Rare, while Chomper's variants with a spray attack are Rare.
  • When he swallows a zombie, the zombie will remain alive for a split second after being swallowed. This is because once a zombie is swallowed, it will be dealt over ~2000 damage to instantly kill it. If the player looks closely after swallowing a zombie, the damage indicator will show up bearing a number over 2000.
  • He now has the most variants in Garden Warfare 2, having a total of 11 variants.
  • In Garden Warfare 2, when he is vanquished, he frowns more than he does in the first game.
  • He is one of the two classes in Garden Warfare to have a Legendary variant in the sequel, the other being the Scientist.
  • In Garden Warfare 2, every one of his variants now have the health they possess with health upgrades.
  • He has been slightly re-designed in Garden Warfare 2, as his mouth isn't quite as wide as it was in Garden Warfare, which makes the Chomper look more similar to his appearance in Plants vs. Zombies 2.
  • If a Chomper Goops a zombie player and that zombie is vanquished by an ally, the Chomper can receive 10 coins or 10 exp for a Goop assist.
  • If he is vanquished whilst in the middle of the animation when eating a zombie, the zombie that was being eaten won't die
    • However, due to a glitchy hitbox when swallowing, it can be hard to get the kill.

See also

V · E
Plants (Shooter games)
Plants vs. Zombies: Garden Warfare plants
Playable Classes
Peashooters Peashooter · Fire Pea · Ice Pea · Toxic Pea · Commando Pea · Agent Pea · Law Pea · Berry Shooter · Plasma Pea


Sunflowers Sunflower · Mystic Flower · Power Flower · Fire Flower · Shadow Flower · Metal Petal · Sun Pharaoh · Alien Flower


Chompers Chomper · Hot Rod Chomper · Toxic Chomper · Fire Chomper · Power Chomper · Count Chompula · Armor Chomper · Chester Chomper · Chomp Thing


Cacti Cactus · Camo Cactus · Fire Cactus · Ice Cactus · Power Cactus · Future Cactus · Bandit Cactus · Citrus Cactus · Jade Cactus
Boss Mode Crazy Dave
Abilities
Peashooter Chili Bean Bomb · Pea Gatling · Hyper · Sombrero Bean Bomb · Retro Gatling · Super Pea Jump


Sunflower Heal Beam · Sunbeam · Heal Flower · Rainbow Heal Beam · Solar Flare Beam · Dark Flower


Chomper Goop · Burrow · Spikeweed · Super Sticky Goop · Sprint Burrow · Spiky Spikeweed · Cheesy Goop · Chesterweed


Cactus Potato Mine · Garlic Drone · Tallnut Battlement · Potato Nugget Mine · Artichoke Drone · Iron Maiden


Boss Mode Coconut Spotting Station · Twin Heal Flower · Cherry Strike · Revive Rainbow
Spawnable Plants Pea Cannon · Pea Repeater · Gatling Pea · Bonk Choy · Scaredy-shroom · Heal Flower · Fume-shroom · Goop-shroom · Snap Dragon · Ice-shroom · Doom-shroom · Ice Peashooter · Fire Peashooter · Bamboo Shoot · Laser Bean
Others Corn Mortar · Flax Cannon · Tallnut · Mega Flower · Tactical Cuke · Tallnut Cannon
Plants vs. Zombies: Garden Warfare 2 plants
Playable Classes
Peashooters Peashooter · Fire Pea · Ice Pea · Toxic Pea · Commando Pea · Agent Pea · Law Pea · Plasma Pea · Rock Pea · Electro Pea


Sunflowers Sunflower · Mystic Flower · Power Flower · Fire Flower · Shadow Flower · Metal Petal · Sun Pharaoh · Alien Flower · Vampire Flower · Stuffy Flower


Chompers Chomper · Hot Rod Chomper · Toxic Chomper · Fire Chomper · Power Chomper · Count Chompula · Armor Chomper · Chomp Thing · Yeti Chomper · Disco Chomper · Unicorn Chomper · Twilight Chomper


Cacti Cactus · Camo Cactus · Fire Cactus · Ice Cactus · Power Cactus · Future Cactus · Bandit Cactus · Jade Cactus · Zen Cactus · Petrified Cactus


Citrons Citron · Frozen Citron · Electro Citron · Iron Citron · Party Citron · Toxic Citron


Roses Rose · Druid Rose · Fire Rose · Frost Rose · Party Rose · Nec'Rose


Corns Kernel Corn · BBQ Corn · Mob Cob · Pops Corn · Party Corn · Commando Corn


Others Torchwood · Junkasaurus
Abilities
Peashooter Chili Bean Bomb · Pea Gatling · Hyper · Sombrero Bean Bomb · Retro Gatling · Super Pea Jump · Dark Bean Bomb · Bling Gatling


Sunflower Heal Beam · Sunbeam · Heal Flower · Rainbow Heal Beam · Solar Flare Beam · Dark Flower · Rainbow Flower


Chomper Goop · Burrow · Spikeweed · Super Sticky Goop · Sprint Burrow · Spiky Spikeweed · Chomp Cannon · Vampweed · Rainbow Warp · Twilight Warp


Cactus Potato Mine · Garlic Drone · Tallnut Battlement · Potato Nugget Mine · Artichoke Drone · Iron Maiden · Pizzazzling Potato Mine · Red Artichoke · Bling Maiden · Dark Garlic Drone


Citron
Assault Mode EMPeach · Citron Ball · Peel Shield · Party Citron Ball · Mood Shield


Citron Ball Hyper Ball · Assault Mode · Spin Dash


Rose Time Snare · Arcane Enigma · Goatify · Arcane Lotus · Psychedelic Goat


Kernel Corn Butter Barrage · Husk Hop · Shuck Shot · Bigger Better Butter · Multi-Shuck


Torchwood Blazin' Blast · Smoldering Madness · Leaf Shield


Junkasaurus Charge of Insanity · Epic Mega Blast · Spin Override · Super Heavy Hornblast
Spawnable Plants
Soil of Summoning Weed · Pumpkin Weed · Terracotta Weed · Leaf Shield Weed · Wood Shield Weed · Vase Weed · Porcelain Vase Weed · Heal Weed · Flag Weed · Dandelion Weed · Hypno-shroom


Grow-a-Pot Bonk Choy · Pea Cannon · Gatling Pea · Lightning Reed · Scaredy-shroom · Fume-shroom · Goop-shroom · Doom-shroom · Ice-shroom · Toxic Gloom-shroom · Bamboo Shoot · Snap Dragon · Heal Flower
Bosses Giga Torchwood · Super Bean · Sunflower Queen · Big Stump · Marigold · Squash · Royal Hypno-Flower · Spooky Squash
L.E.A.F. Agent Citron · Agent Rose · Agent Corn · Grumpy Stumpy · Ironball
Others Assistant Manager Bitey · Crystal Guardian · Tallnut · Tallnut Cannon
Plants vs. Zombies: Battle for Neighborville plants
Playable Classes
PvZ BfN Attack Class Icon Attack Peashooter · Chomper · Kernel Corn · Night Cap · Snapdragon


PvZ BfN Defend Class Icon Defend Cactus · Citron · Acorn (Oak)


PvZ BfN Support Class Icon Support Sunflower · Rose


Swarm Wildflower
Abilities
Peashooter Chili Bean Bomb · Pea Gatling · Pea Suped


Chomper Spikeweed · Burrow · Grody Goop


Kernel Corn Butter Beacon · Husk Hop · Shuck Shot


Night Cap Casting Shadows · Fung Fu · Shadow Sneak


Snapdragon Swoop Slam · Blue Blazes · Blazing Trail


Cactus Potato Mine · Garlic Drone · Petal Propeller


Citron E.M.Peach · Spin Dash · Navel Laser


Acorn & Oak
Acorn
Solo Sap Trap · Invoke Oak · Acorn Dash


Passenger Sap Trap · Treeject · Lumber Support


Oak Super Sap Trap · Treeject · Roll for Damage



Sunflower Sunny Side Up · Sunbeam · Heal Beam


Rose Jinx · Arcane Enigma · Goatify


Wildflower Wild Life · Weed Out · Bloom Boom
Spawnable Plants
Grow-a-Pot
Range Pea Cannon · Gatling Pea · Scaredy-Shroom · Lightning Reed


Support Heal Flower · Goop-Shroom


Melee Bonk Choy · Doom-Shroom · Fume-Shroom


Soil of Summoning
Melee Terracotta Weed · Vase Weed · Dandelion


Range Wildflower · Terracotta Wildflower


Support Heal Weed · Hypno-Shroom
Battle Leaders Bam-Bam-Boo · Bluehorn Corn · Flotsamuel · Lucy · No-Neck Raffi · Pinky Rain · Pollen Kate · Pound Cake · Queen Capra · Sherman · Sproutrage · Teddy
Bounty Hunt
Weirding Woods Queenigma · Solar Sisters · Wild Bunch


Town Center Bitey Brothers · Mirror-Shroom · Tiger Klaus
Elusive Foes
Weirding Woods Amber Gemma · Pops Cyclops · Sleepy


Town Center Big Hurtle · Kitty Sparkles · Mrs. Veilbiter
Bosses Dreadroot · Giga Torchwood · Sunflower Queen · Super Bean · Marigold · Hypno Sunflower Queen · Spooky Squash · Bitter Dill · Dreadwood · Blight Cap
Quest NPCs Air Ron · Best Fishing Friend™️ · Bingo-Bongo · Brian · Corny Corn · Dandelion · Exposition Al · Gilly the Kid · Harmela · Land Phil · Major Sweetie · Mark · Mike · Sergeant Peel · Sir Crustworthy · Sir Victor-Ian · Tenderleaf · Tumbleweed Ted · Vivian
Others Weed · Pumpkin Weed · Leaf Shield Weed · Pumpkin Wildflower · Mindblower