Plants vs. Zombies Wiki
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|Spray
 
|Spray
 
|Currently represented mostly by a variety of Chompers, spray characters' primary weapons fire a large spray particles, inflicting contact damage to everything caught within range of the attack. Spray characters have little to no damage fall-off at range but outside of their (limited range) they are unable to deal any damage except through abilities.
 
|Currently represented mostly by a variety of Chompers, spray characters' primary weapons fire a large spray particles, inflicting contact damage to everything caught within range of the attack. Spray characters have little to no damage fall-off at range but outside of their (limited range) they are unable to deal any damage except through abilities.
|[[Fire Chomper]][[Toxic Chomper]]
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|[[Fire Chomper]]<br />[[Power Chomper]]<br />[[Toxic Chomper]]<br />[[Chomp Thing]]<br />[[Captain Squawk]]<br />[[Roadie Z]]<br />[[Chemist]]
 
[[Chomp Thing]]
 
[[Roadie Z]]
 
[[Power Chomper]]
 
[[Captain Squawk]]
 
[[Chemist]]
 
   
 
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Revision as of 20:27, 24 June 2017

HDBambooBrother
I need my TIME MACHINE!
Character variants is a conjectural name for this article.
If you know the official name or have a better name or
translation for it, please contact a wiki administrator to change it.

The Character variants are a gameplay mechanic in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2, which serve to differentiate the character variant from from the base character in ways other than through different damage parameters. There are currently 12 distinct variant types, each of which affect opponents in different ways.

Both elemental and non-elemental characters are included in this list.

Types

Variant type in question Description of effects Playable characters using this type
Fire elemental Fire elemental characters use fire-based attacks rather than basic attacks.

Any opponent that is hit by a fire-based attack will be ignited, suffering five damage per second for four seconds. However, Garden Warfare 2 opponents will be ignited suffering four damage per second for five seconds. This does not apply to Lil' Drake's mech, as the ignition is just like in Garden Warfare.

Fire Rose
BBQ Corn
Fire Pea
Fire Chomper
Fire Flower
Fire Cactus
Lil' Drake
Captain Flameface
Centurion
Welder
Paleontologist
Cricket Star
Ice elemental Ice elemental characters use ice-based attack rater than basic attacks.

Any opponent that is hit by an ice-based attack will initially be slowed down slightly, but if they are hit a certain amount of times (varies by attack source), they will become frozen for two and a tenth seconds, fully immobilizing them and rendering them unable to use any abilities or their primary weapon nor can they turn until they thaw.

Frozen Citron
Frost Rose
Ice Pea
Yeti Chomper
Ice Cactus
Arctic Trooper
AC Perry
Goalie Star
Toxic elemental Toxic elemental characters use poisonous (toxic-based) attacks rather than basic attacks.

Any opponent hit by a toxic attack will become poisoned, suffering two damage every second. Toxic characters (except Druid Rose, Sanitation Expert, and Toxic Citron Ball) have toxic aura which will instantly poison any enemies that get close enough to them. In Garden Warfare 2, if a poisoned character gets close to another non-poisoned ally, the poison effect will spread to the non-poisoned character.

Toxic Citron
Druid Rose
Toxic Pea
Toxic Chomper
Toxic Brainz
Captain Squawk
Sanitation Expert
Dr. Toxic
Electric elemental Electric elemental characters use electrical attacks rather than basic attacks.

Any opponents that are hit by a electric attack will become electronically charged for a few seconds and will send out electric shocks to nearby allies which in turn will send out further shocks to additional allies. An electronic shock deals seven damage if it originated from the character that was hit by the electric attack (the host), and five damage if it originated from a character that was shocked by the host.

Electro Citron
Electro Pea
Power Chomper
Power Flower
Power Cactus
Electro Brainz
Electrician
Physicist
Armored Armored characters sacrifice either a small amount of movement speed or damage (or both) in exchange for higher health. This gives them higher damage resistance and inherently makes the better at defense but somewhat less useful on offense. Iron Citron
Rock Pea
Armor Chomper
Metal Petal
Jade Cactus
Petrified Cactus
Roadie Z
Cloud-on-impact Some projectiles fired from certain variants leave a cloud of their respective material that will cover a certain area and will stay in the world for a few seconds before fading away. The cloud rapidly damages all enemies that walk through it. Toxic Citron
Alien Flower
Park Ranger
Burst-fire Burst-fire variants have the ability to fire their primary weapon in bursts, as the name says. Every trigger pull fires a set amount of shots with a mandatory burst delay in between each trigger pull, preventing make-shift automatic fire. Burst-fire character often deal increased-per-shot damage than base characters but are restricted to burst-fire only. The burst length varies from character to character, ranging from 2 to 4 shots at present. Pops Corn
Sun Pharaoh
Citrus Cactus
Super CommandoPylon Imp
Vampire Any opponents hit or vanquished by vampiric attacks will cause the user to recover a portion of health.  These variants typically have less health than their vanilla counterparts. Count Chompula
Vampire Flower
Charge-up Charge-up variants have the ability to charge up their primary attacks, increasing their damage and oftentimes adding in other benefits to the charged shot. Charging up a shot will prevent the player from jumping with some characters. In Garden Warfare, charged shots use up one unit of ammo when fired while in Garden Warfare 2, charging up a shot will increase the amount of ammunition it uses, resulting in a charged shot using up multiple units of ammo when fired. Once fully charged, a charged shot can only be retained for a limited amount of time before it is automatically fired in the direction of the player's crosshair. Electro Citron
Frost Rose
Fire Rose
Nec'Rose
Plasma Pea
Mystic Flower
Future Cactus
Cozmic Brainz
Single shot Single shot variants are armed with single-shot weapons which have to be reloaded after each shot, creating a very slow rate of fire. To compensate for this caveat, the shots fired inflict high impact damage and often have splash damage as well. Iron Citron
Captain Squawk
Tank Commander
Manual detonation Some characters have the ability to fire projectiles that can be manually detonated in mid-air, allowing them to deal damage to opponents behind cover without the need to hit nearby surfaces. To help with timing, the projectiles travel slower through the air but deal more damage to compensate. All manual detonation characters share the same weapon crosshair, when a projectile is in the air, the crosshair will rotate 90 degrees to the right and will remain so until the fired projectile strikes a surface or is detonated after which the crosshair returns to its idle position. Electro Pea
Petrified Cactus
Captain Cannon
Spray Currently represented mostly by a variety of Chompers, spray characters' primary weapons fire a large spray particles, inflicting contact damage to everything caught within range of the attack. Spray characters have little to no damage fall-off at range but outside of their (limited range) they are unable to deal any damage except through abilities. Fire Chomper
Power Chomper
Toxic Chomper
Chomp Thing
Captain Squawk
Roadie Z
Chemist
Legendary Legendary characters have access to a legendary meter which will fill up as the player vanquishes enemies. The fill rate is 5 vanquishes to fill the meter all the way with the Scallywag Imp being the only exception, requiring only 3 vanquishes to fill up his legendary meter (but his "boost mode" doesn't last as long).

Once the legendary meter is filled up, it will automatically activate a powerful "boost mode" during which the character's movement speed and damage are increased considerably. The player however, will not gain any resistance to damage taken from enemies.

Iron Citron
Party Citron
Party Rose
Party Corn
Commando Corn
Disco Chomper
Party Imp
Scallywag Imp
Toxic Brainz
Party Brainz
Captain Partyman
Computer Scientist
Unique variants Some characters possess traits shared by no others, one-of-a-kind traits in other words. As such, these traits are not found on enough characters to warrant an own header and they are instead listed below.
  • Variable fire rate: Currently only represented by Breakfast Brainz, variable fire rate characters can fire their primary weapons at different speeds depending on the circumstances. In the case of Breakfast Brainz, his rate of fire starts out lower at first but firing his primary weapon continuously will ramp up the fire rate to a much higher level, increasing his damage output per second.

Unlike Trigger-sensitive variants, Variable fire rate characters' fire rates cannot be controlled by the player.

  • Trigger-sensitive: Currently only represented by the Law Pea, characters with trigger-sensitive weapons have the ability to fire their primary weapons as fast as the user can pull the trigger. This grants them the ability to fully control how fast they fire and allows them to alter between slow, accurate shots for long-range combat and rapid fire for quick and dirty shooting up close.
  • Health-on-vanquish: Currently only represented by the Stuffy Flower. Unlike Vampiric attacks, health-on-vanquish attacks will, upon a vanquish cause a small amount of Sundrops to be generated for any plant to use. These Sundrops behave identically to ones generated by a Heal Flower.
Breakfast BrainzLaw Pea

Camo Ranger*

Stuffy Flower

*(not verified)

Examples of different types of variants

Trivia

  • A variant that is unique and has no similar character from another class is not a variant type.
  • Although all elemental variants use colored numbers to match their element, the Alien Flower isn't an elemental, yet she still uses pink numbers to indicate the damage.
  • Fire is the only type which contains a variant of each class in Plants vs. Zombies: Garden Warfare.
  • While most characters behavior-wise adhere to one variant type only, there are currently 10 characters that, due to their behavior, are counted as using two types simultaneously.
    • Electro Citron is both an electric and a charge variant since his primary weapon can be charged up and deals electric damage.
    • Iron Citron is an armored, a legendary, and a single-shot variant since he has higher health than the default Citron, has to reload his primary weapon after each shot unless using Iron Mode, and has a legendary meter.
    • Toxic Citron is both a toxic and a cloud variant since he is a toxic character whose primary weapon leaves toxic gas clouds behind when hitting surfaces.
    • Fire Rose is both a fire and a charge variant since she deals fire damage and her primary weapon can be charged up.
    • Frost Rose is both an ice and a charge variant since she chills/freezes enemies and her primary weapon can be charged up.
    • Electro Pea is both an electric and a manual detonation variant, since he deals electric damage and his projectiles can be detonated in mid air.
    • Petrified Cactus is both an armor and a manual detonation variant, since she has more health and her projectiles can be detonated in mid air.
    • Toxic Brainz is both a toxic and a legendary variant since he deals toxic damage and has a legendary meter.
    • Captain Squawk is both a toxic and a single-shot variant since he is a toxic character while operating a single-shot sniper.
    • Roadie Z is both an armored and a spray variant as he has higher health than the base Engineer while his primary weapon damages everything within its range.
  • Toxic Brainz and Disco Chomper are the only Legendary variants that fill their meter differently from other Legendary variants. Toxic Brainz requires landing punches, and Disco Chomper requires swallowing Zombies. All other Legendary variants require vanquishes (as mentioned above) to fill up their legendary meter.