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[[Sun Pharaoh]]<br />[[Citrus Cactus]]<br />[[Pops Corn]] |
[[Sun Pharaoh]]<br />[[Citrus Cactus]]<br />[[Pops Corn]] |
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[[Plasma Pea]]<br />[[Mystic Flower]]<br />[[Future Cactus]]<br />[[Electro Citron]]<br />[[Frost Rose]]<br />[[Fire Rose]]<br />[[Nec'Rose]] |
[[Plasma Pea]]<br />[[Mystic Flower]]<br />[[Future Cactus]]<br />[[Electro Citron]]<br />[[Frost Rose]]<br />[[Fire Rose]]<br />[[Nec'Rose]] |
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+ | [[Cozmic Brainz]] |
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Revision as of 22:45, 26 May 2017
translation for it, please contact a wiki administrator to change it.
The Character variants are a gameplay mechanic in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2, which are able to make the variant distinct from the base character. There are currently eleven distinct variant types, each of which affect opponents in different ways.
Both elemental and non-elemental characters are able to deal impact damage and splash damage in the same way but elemental characters will, if they damage an opponent using either type of damage, trigger their special effect.
Types
Types of variants | Description | Playable characters |
---|---|---|
Fire | Any opponent that is hit by a fire-based attack will be ignited, suffering five damage per second for four seconds. However, Garden Warfare 2 opponents will be ignited suffering four damage per second for five seconds. This does not apply to Lil' Drake's mech, as the ignition is just like in Garden Warfare. | Fire Pea Fire Flower Fire Chomper Fire Cactus BBQ Corn Fire Rose Centurion Welder Paleontologist Cricket Star Captain Flameface Lil' Drake |
Ice | Any opponent that is hit by an ice-based attack will initially be slowed down slightly, but if they are hit a certain amount of times (varies by attack source), they will become frozen for three seconds, fully immobilizing them and rendering them unable to use any abilities or their primary weapon nor can they turn until they thaw. | Ice Pea Yeti Chomper Ice Cactus Frozen Citron Frost Rose Arctic Trooper Goalie Star AC Perry |
Toxic | Any opponent hit by a toxic attack will become poisoned, suffering two damage every second. Toxic characters also have toxic aura which will instantly poison any enemies that get close enough to them. In Garden Warfare 2, if a poisoned character gets close to another non-poisoned ally, the poison effect will spread to the non-poisoned character. |
Toxic Pea |
Electric | Any opponents that are hit by a electric attack will become electronically charged for a few seconds and will send out electric shocks to nearby allies which in turn will send out further shocks to additional allies. An electronic shock deals seven damage if it originated from the character that was hit by the electric attack (the host), and five damage if it originated from a character that was shocked by the host. | Electro Pea Power Flower Power Chomper Power Cactus Electro Citron Electrician Physicist Electro Brainz |
Armor | Armored characters sacrifice either a small amount of movement speed or damage (or both) in exchange for higher health. This gives them higher damage resistance and inherently makes the better at defense but somewhat less useful on offense. |
Rock Pea |
Cloud on impact | Some projectiles fired from certain variants leave a cloud of their respective material that will cover a certain area and will stay in the world for a few seconds before fading away. The cloud rapidly damages all enemies that walk through it. | Alien Flower Toxic Citron Park Ranger |
Burst | Burst variants can press the trigger once to make the character shoot 3 shots. | |
Vampire | Any opponents hit or vanquished by vampiric attacks will cause the user to recover a portion of health. These variants typically have less health than their vanilla counterparts. | Count Chompula Vampire Flower |
Charge | Charge variants can hold down the trigger to make their blasts do more damage. The longer the hold, the bigger the charge, the bigger the damage. The charge variants introduced after Garden Warfare 2 (and Future Cactus after the Frontline Fighters DLC)take more and more ammo the more you charge it up. If you wait too long and don't fire the charged weapon in time, it will shoot automatically. |
Plasma Pea |
Single shot | Single shot variants only have 1 ammo, but their projectiles do heavy damage. | |
Manual Detonation | Some variants can press the trigger again while their projectiles are still in mid-air for more damage. Although their projectiles travel slower. They all have the same reticle and it will rotate 90 degrees to the right to tell you when a shot is in mid-air. | |
Legendary | Legendary characters will, once they vanquish enough opponents, enter a more powerful mode which will give them a damage and speed boost or more ammo. |
Party Rose |
Examples of different types of variants
Trivia
- A variant that is unique and has no similar character from another class is not a variant type.
- Fire is the only type which contains a variant of each class in Plants vs. Zombies: Garden Warfare.
- While most characters have one type only, there currently 9 characters that, due to their behavior, are counted as two types simultaneously.
- Toxic Brainz is both a toxic and a legendary variant since he is a toxic character with a legendary meter.
- Captain Squawk is both a toxic and a single-shot variant since he is a toxic character while having 1 ammor for his sniper.
- Iron Citron is an armored, a legendary, and a single-shot variant since he has higher health than the default Citron, has 1 shot when not in Iron Mode, and has a legendary meter.
- Toxic Citron is both a toxic and a cloud variant since he is a toxic character whose primary weapon leaves toxic gas clouds behind when hitting surfaces.
- Electro Citron is both an electric and a charge variant since he is an electric character whose primary weapon can be charged up.
- Frost Rose is both an ice and a charge variant since she is an ice character whose primary weapon can be charged up.
- Fire Rose is both a fire and a charge variant since she is a fire character whose primary weapon can be charged up.
- Electro Pea is both an electric and a detonate-in-mid-air variant, since he is an electric character whose projectiles can be detonated in mid air.
- Petrified Cactus is both an armor and a manual detonation variant, since she is an armor character whose projectiles can be detonated in mid air.
- Toxic Brainz and Disco Chomper are the only Legendary variants that fill their meter differently from other Legendaries. Toxic Brainz requires landing punches, and Disco Chomper requires swallowing Zombies.