Celery Stalker is the second plant obtained in Neon Mixtape Tour in Plants vs. Zombies 2. When planted, Celery Stalker hides underground and waits until a zombie passes over it. At that point, he resurfaces and rapidly attacks the zombie from behind, exposing itself to other zombies' attack in the process.
However, after about three seconds of having no zombies in his range, he hides again. He is also a defensive plant that can be repaired with by re-planting the plant on the occupied tile if the player has Wall-nut First Aid.
Celery Stalker is considered an underground plant, meaning that he cannot be planted on planks in the Pirate Seas and Lily Pads in Big Wave Beach, nor can he attack objects such as tombstones and frozen blocks.
Celery Stalker absorbs 1200 DPS and his appearance changes upon at 400 and 1000 DPS before being eaten at 1200 DPS.
Celery Stalker is based on the plant Apium graveolens, commonly known as "celery." The plant's name is a portmanteau of the words "celery stalk," the stalk of the real-life plant this plant is based on and "stalker," referring to his ability to remain hidden from enemies and attack when the right moment comes.
SUN COST: 50
PLANT FOOD POWER: Duplication
Celery Stalker resents the implication that there's anything unsavory about his attack style. He simply believes that discretion is the better part of vegetation.
Plant Food effect
When fed Plant Food, Celery Stalker spawns three additional Celery Stalkers on random unoccupied tiles on the screen, this process occurs instantaneously without delay.
Spawns four clones instead of three.
|Plant Food Power
|1||0||0||50||15 seconds||1200 dps||100 dps||Three||Close|
|2||10||1,000||15 seconds||1300 dps||120 dps|
|3||75||5,000||14 seconds||1400 dps||140 dps|
|4||200||10,000||14 seconds||1500 dps||160 dps||Four|
|5||400||20,000||13 seconds||1600 dps||180 dps|
|6||750||30,000||13 seconds||1700 dps||200 dps|
|7||1,000||40,000||12 seconds||1800 dps||220 dps|
|8||1,250||50,000||12 seconds||1900 dps||240 dps|
|9||1,500||60,000||11 seconds||2000 dps||260 dps|
|10||2,000||75,000||10 seconds||2200 dps||280 dps||Five|
- Chance to Boost
- Damage Pierce
Celery Stalker’s main strength comes from his high damage dealing capability. This allows him to easily pick off zombies when in small numbers and greatly damage foes with large amounts of health. However, his small range and slow reaction times mean that Celery Stalker will fare poorly against groups of enemies.
Because of all the weaknesses mentioned above, the best way to use Celery Stalker is to treat him as an early-offense or end game clean-up plant. He can take out the initial zombies at low cost, but should be replaced as multiple zombies begin entering the same lanes at once.
At the end of large zombie waves, if the player's defenses and sun supply have been severely compromised, its low cost makes it suitable for picking off the last few zombies if the surviving plants are not sufficient. However, despite its low cost, it has a fairly slow recharge compared to other plants.
Celery Stalker can also be used as a counter for Punk Zombie or Glitter Zombie when their respective jams is playing, because they cannot affect him while he is underground. However, he should not be used against MC Zom-B while rap jam is playing, as MC Zom-B will attack and kill him before he can even start to attack him unless the MC Zom-B is disabled. He also should not be used against Hair Metal Gargantuars, as their shockwaves are bugged and can hit them. A good plant to use with Celery Stalker is Stunion, since its stunning effect lasts 12 seconds, meaning Celery Stalker is capable of dealing 2400 damage per shot to a stunned zombie, comparable to a Primal Potato Mine. If the Stunion is upgraded enough, it will also poison all zombies it stuns, causing additional damage. And because Stunion stuns a group of zombies, the player can avoid stunning the wrong zombie, unlike if Iceberg Lettuce was to be used (Plant Food should help).
Keep in mind that mechanical zombies cannot be stunned by Stunion, and E.M.Peach or Ice-Based Plants should be used against them instead. While Celery Stalker is busy attacking, the player can use another defensive plant such as a Wall-nut or a Primal Wall-nut to protect Celery Stalker from being eaten.
Celery Stalkers also come in handy when the player has to battle a Gargantuar, as you can simply disable him with Iceberg Lettuce or Stunion, and use Celery Stalker. This will allow the Gargantuar to take major damage, which can quickly eliminate the Gargantuar. Also, keep in mind that Celery Stalker doesn't only come in handy with Gargantuars, he also comes in handy with high-health zombies that shield other zombies, like Jurassic Fossilhead and Blockhead Zombies, but only if they came in single ones.
Kernel-pult and Celery Stalker also make a good pair. While Kernel-pult stuns zombies from a distance, Celery Stalker can inflict major damage on the stunned zombie. Combine the two with an column of area-of-effect plants such as Melon-pult to weed out the weaker zombies, thus protecting the Celery Stalker from being eaten, while the stronger zombies get stunned by Kernel-pult, and are killed by Celery Stalker.
A good place to use Celery Stalker is in Frostbite Caves in levels where the ice floes directs zombies to another lane then back to the previous one. Just place Celery Stalker behind the space where the second ice floe directs zombies and it will be an invincible killing machine. Just beware of Ice Weasels and Dodo Rider Zombies as they can go over ice floes. This strategy can be used in other worlds with the help of Garlic or Sweet Potato.
Another good place to use Celery Stalker is behind portals in Modern Day (preferably along with a defensive plant apart from Chard Guard), as they will attack as soon as zombies enter from the portal. However, watch out for MC Zom-B as he will instantly destroy Celery Stalker.
Celery Stalkers can also be useful in Jurassic Marsh. Since some dinosaurs bring zombies to the 3rd column, using Celery Stalkers on the 4th and 5th lanes can do some massive damage to zombies brought close. Similarly, Celery Stalker can rapidly take down zombies walking backward due to Pterodactyls. In addition, there are no instant-kill zombies in this world, so the only thing the player should worry about are massive hordes of zombies and dinosaurs such as the pterodactyls and ankylosauruses. The only major threat is the Jurassic Rockpuncher, as it will punch the Celery Stalker even while it is underground. To avoid this, plant it behind for the Jurassic Rockpuncher to damage it. Immobilizing the Jurassic Rockpuncher helps a lot, due to its high health.
Celery Stalker also should not be used against Imp Porters, since when an Imp Porter dies, he drops his backpack, which falls back and instantly kills it. It is also best to avoid using him in tandem with Primal Peashooter or Chard Guard as they usually end up pushing the zombies out of its range or onto the Celery Stalker. In Penny Pursuit, you should avoid using the blast bass perk or else celery stalker will miss his targets.
Plants vs. Zombies Wiki has a gallery for Celery Stalker.
In other languages
|Simplified Chinese||潜伏芹菜||lit. "Latent Celery"|
|Brazilian Portuguese||Aipo Algoz|
- He can technically be planted on Lily Pads. It must be planted on wet sand first and Lily Pads on them afterwards.
- His Almanac entry makes a reference to a Shakespeare quote, which roughly translates out to "discretion is the better part of valor."
- Before the 4.0.1 update, it was glitched in Far Future, Dark Ages, Frostbite Caves, and Big Wave Beach. It came up to the surface before a zombie completely passed over him, allowing the zombie to eat him while he deals damage. Therefore, his range is moved slightly to the right, and because of that, he cannot damage zombies eating defensive plants in front of himself.
- He has the highest DPS (DPS per second) in the game, tied with Headbutter Lettuce, dealing 200 DPS per second.
- If he is damaging a Prospector Zombie, and it is approaching the plant at a close range, the Celery Stalker will be bugged and stop attacking.