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|[[Ail-mint]] |
|[[Ail-mint]] |
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|{{S|Ail-mint|2}} |
|{{S|Ail-mint|2}} |
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− | |{{S|Chili Bean|2}}{{S|Puff-shroom|2}}{{S|Fume-shroom|2}}{{S|Garlic|2}}{{S|Spore-shroom|2}}{{S|Blooming Heart|2}}{{S|Goo Peashooter|2}}{{S|Imp Pear|2}} |
+ | |{{S|Chili Bean|2}}{{S|Puff-shroom|2}}{{S|Fume-shroom|2}}{{S|Garlic|2}}{{S|Spore-shroom|2}}{{S|Blooming Heart|2}}{{S|Goo Peashooter|2}}{{S|Imp Pear|2}}{{S|Puffball|2}} |
|Poisons all zombies on the board. |
|Poisons all zombies on the board. |
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|[[Contain-mint]] |
|[[Contain-mint]] |
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|{{S|Contain-mint|2}} |
|{{S|Contain-mint|2}} |
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− | |{{S|Grave Buster|2}}{{S|Spring Bean|2}}{{S|Blover|2}}{{S|Magnet-shroom|2}}{{S|Hurrikale|2}}{{S|Stunion|2}}{{S|Stallia|2}}{{S|Sap-fling|2}}{{S|Dazey Chain|2}} |
+ | |{{S|Grave Buster|2}}{{S|Spring Bean|2}}{{S|Blover|2}}{{S|Magnet-shroom|2}}{{S|Hurrikale|2}}{{S|Stunion|2}}{{S|Stallia|2}}{{S|Sap-fling|2}}{{S|Dazey Chain|2}}{{S|Olive Pit|2}} |
|Stuns all zombies on the board. |
|Stuns all zombies on the board. |
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Revision as of 17:35, 25 June 2020
Power Mints are special plants that boost a specific plant family. They cannot be imitated or affected by other mints. They also last a limited time before disappearing, much like Puff-shroom, except much shorter.
Power Mints can only be upgraded by using mints to buy their seed packets in the store. Unlike other plants, upgrading a Power Mint does not require the use of coins and instead can be upgraded for free. Mints can be obtained from the Arena reward streak, Tournament-end rewards from Arena, and from certain quests in the Travel Log.
List of Power Mints
No. | Icon | Name | Picture | Plants in family | Special effect |
---|---|---|---|---|---|
1 | Fila-mint | Does electric damage to all zombies on the board. | |||
2 | Pepper-mint | Sets off lane-wide bursts of flame. | |||
3 | Winter-mint | Chills all zombies on the board. | |||
4 | Enlighten-mint | Gives a burst of sun. | |||
5 | Reinforce-mint | Knocks all zombies backward and activates the Plant Food ability on his family plants. | |||
6 | Bombard-mint | Sets off a number of explosions on the board. | |||
7 | Ail-mint | Poisons all zombies on the board. | |||
8 | Enchant-mint | Randomly hypnotizes a random number of zombies. | |||
9 | Contain-mint | Stuns all zombies on the board. | |||
10 | Enforce-mint | Shrinks a number of zombies. | |||
11 | Arma-mint | Launches a volley of heavy stunning projectiles. | |||
12 | Conceal-mint | Powers up all shadow plants on the lawn and drags a number of zombies to their doom. | |||
13 | Spear-mint | Generates a number of higher-level Spikerocks on the board. | |||
14 | Appease-mint | Fires a volley of huge peas that break into smaller peas. |
General abilities
Not counting individual special abilities, all Power Mints can also have these following abilities:
- They cannot be destroyed in any way during the effect time:
- They cannot be eaten by zombies. Instead, the zombies will just walk through them.
- They cannot be carried away by Zombie Parrot.
- They cannot be crushed by crashing zombies. If Troglobite or Arcade Zombie run into them, they will stop pushing ice blocks or the arcade machine and just go ahead.
- They cannot be transformed into sheep by Wizard Zombie and can't be covered by octopus from Octo Zombie.
- Power Mints can not be pulled by Fisherman Zombie and can also block him from pulling other plants behind them.
- They can not be planted directly on the water in Big Wave Beach without Lily Pad, but they still survive if the Lily Pad is destroyed.
- They are not affected by Boombox Zombie.
- They can block Jester Zombie's reflected projectiles but not the zombie himself.
- They are immune to freezing winds in Frostbite Caves.
- Power Mints can block Zombie Bull and Rodeo Legend Zombie, stop them from charging and force them to throw the Imp.
- Dr. Zomboss will be stunned when he attempts to rams them.
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