Power Mints are special plants that boost a specific plant family. They cannot be imitated or affected by other mints. They also last a limited time before disappearing, much like Puff-shroom, except much shorter.
Power Mints can only be upgraded by using mints to buy their seed packets in the store. Unlike other plants, upgrading a Power Mint does not require the use of coins and instead can be upgraded for free. Mints can be obtained from the Arena reward streak, Tournament-end rewards from Arena, and from certain quests in the Travel Log.
List of Power Mints
No. | Icon | Name | Picture | Plants in family | Special effect |
---|---|---|---|---|---|
1 | ![]() |
Fila-mint | ![]() |
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Does electric damage to all zombies on the board. |
2 | ![]() |
Pepper-mint | ![]() |
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Sets off lane-wide bursts of flame. |
3 | ![]() |
Winter-mint | ![]() |
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Chills all zombies on the board. |
4 | ![]() |
Enlighten-mint | ![]() |
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Gives a burst of sun. |
5 | ![]() |
Reinforce-mint | ![]() |
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Knocks all zombies backward and activates the Plant Food ability on his family plants. |
6 | ![]() |
Bombard-mint | ![]() |
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Sets off a number of explosions on the board. |
7 | ![]() |
Ail-mint | ![]() |
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Poisons all zombies on the board. |
8 | ![]() |
Enchant-mint | ![]() |
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Randomly hypnotizes a random number of zombies. |
9 | ![]() |
Contain-mint | ![]() |
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Stuns all zombies on the board. |
10 | ![]() |
Enforce-mint | ![]() |
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Shrinks a number of zombies. |
11 | ![]() |
Arma-mint | ![]() |
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Launches a volley of heavy stunning projectiles. |
12 | ![]() |
Conceal-mint | ![]() |
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Powers up all shadow plants on the lawn and drags a number of zombies to their doom. |
13 | ![]() |
Spear-mint | ![]() |
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Generates a number of higher-level Spikerocks on the board. |
14 | ![]() |
Appease-mint | ![]() |
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Fires a volley of huge peas that break into smaller peas. |
General abilities
Not counting individual special abilities, all Power Mints can also have these following abilities:
- They cannot be destroyed in any way during the effect time:
- They cannot be eaten by zombies. Instead, the zombies will just walk through them.
- They cannot be carried away by Zombie Parrot.
- They cannot be crushed by crashing zombies. If Troglobite or Arcade Zombie run into them, they will stop pushing ice blocks or the arcade machine and just go ahead.
- They cannot be transformed into sheep by Wizard Zombie and can't be covered by octopus from Octo Zombie.
- The player cannot shovel them.
- Power Mints can not be pulled by Fisherman Zombie and can also block him from pulling other plants behind them.
- They can not be planted directly on the water in Big Wave Beach without Lily Pad, but they still survive if the Lily Pad is destroyed.
- They are not affected by Boombox Zombie.
- They cannot be swapped with Escape Root.
- They can block Jester Zombie's reflected projectiles but not the zombie himself.
- They are immune to freezing winds in Frostbite Caves.
- Power Mints can block Zombie Bull and Rodeo Legend Zombie, stop them from charging and force them to throw the Imp.
- Dr. Zomboss will be stunned when he attempts to rams them.
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