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{{DISPLAYTITLE:Captain Deadbeard (''Plants vs. Zombies: Battle for Neighborville'')}} |
{{DISPLAYTITLE:Captain Deadbeard (''Plants vs. Zombies: Battle for Neighborville'')}} |
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{{Pic|Captain DeadbeardBfN}} |
{{Pic|Captain DeadbeardBfN}} |
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{{Infobox Zombie/BfN |
{{Infobox Zombie/BfN |
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==Weapons== |
==Weapons== |
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===Primary Weapon=== |
===Primary Weapon=== |
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⚫ | {{Quote|Close-range scrap blast weapon|In-game description}}Captain Deadbeard's primary weapon is the '''Scurvy Scattershot''', which Fires 16 projectiles in a wide spread. It deals 2 damage per projectile (a max of 32 damage if all projectiles hit an enemy). It uses two shots and can be fired 10 times in a row before needing to be reloaded. |
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− | {{Quote|Close-range scrap blast weapon|In-game description}} |
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===Secondary Weapon=== |
===Secondary Weapon=== |
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⚫ | {{Quote|Hold [Zoom] for long range mode. Charged shots deal additional damage|In-game description}}Captain Deadbeard's secondary weapon is the '''Spyglass Shot'''. Spyglass Shot has 3 charge levels, with the damage increasing the more it is charged. Uncharged shots will only deal 5 damage (7 critical). The 1st charge will deal 15 damage (23 for crits). The 2nd charge will deal 34 damage (55 critical). A fully charged shot will deal 62 damage (98 critical). For each charge, an extra ammo is used. |
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− | {{Quote|Hold [Zoom] for long range mode. Charged shots deal additional damage|In-game description}} |
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⚫ | Captain Deadbeard's secondary weapon is the '''Spyglass Shot'''. Spyglass Shot has 3 charge levels, with the damage increasing the more it is charged. Uncharged shots will only deal 5 damage (7 critical). The 1st charge will deal 15 damage (23 for crits). The 2nd charge will deal 34 damage (55 critical). A fully charged shot will deal 62 damage (98 critical). For each charge, an extra ammo is used. |
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==Abilities== |
==Abilities== |
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[[Category:Playable characters]] |
[[Category:Playable characters]] |
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[[Category:Character class]] |
[[Category:Character class]] |
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+ | [[Category:Plants vs. Zombies: Battle for Neighborville zombies]] |
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+ | [[Category:Zombies]] |
Revision as of 11:03, 6 January 2020
Captain Deadbeard is a Defend class. His Cannon Rodeo ability from Plants vs. Zombies: Garden Warfare 2 has been replaced with Anchor's Away, a grappling hook to give Captain Deadbeard more mobility in order to reach more strategic positions. Furthermore, he can also now charge up his Spyglass Shot weapon the longer he is scoped in for in order to do more damage and his Scurvy Scattershot now deals many small and weak hitboxes instead of one large and powerful hitbox.
Description
In-game description
Captain Deadbeards are long-range specialists. Use abilities to get to high ground or take to the air with your Parrot Drone to attack from above
Weapons
Primary Weapon
“ | ” | |
—In-game description |
Captain Deadbeard's primary weapon is the Scurvy Scattershot, which Fires 16 projectiles in a wide spread. It deals 2 damage per projectile (a max of 32 damage if all projectiles hit an enemy). It uses two shots and can be fired 10 times in a row before needing to be reloaded.
Secondary Weapon
“ | ” | |
—In-game description |
Captain Deadbeard's secondary weapon is the Spyglass Shot. Spyglass Shot has 3 charge levels, with the damage increasing the more it is charged. Uncharged shots will only deal 5 damage (7 critical). The 1st charge will deal 15 damage (23 for crits). The 2nd charge will deal 34 damage (55 critical). A fully charged shot will deal 62 damage (98 critical). For each charge, an extra ammo is used.
Abilities
Left abilities | |
---|---|
Barrel Blast |
Hide in a short-fused powder keg. Light fuse with [?]. |
Center abilities | |
Parrot Pal |
Control a flying Parrot Drone. |
Right abilities | |
Anchor's Away |
Choose a destination and press [?] to launch yourself. |
Upgrades
Refreshing Revive
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● 1
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Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 5x for 2 seconds (10 seconds total) when a teammate is revived. |
Rough Patch
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● 1
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Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived. |
Powder Keg
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● 1
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Captain Deadbeard gets launched higher from Barrel Blast.
Barrel Blast launches Captain Deadbeard 11.5m (37.73 ft) upward. |
Health Regeneration
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● 2
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Faster health regeneration.
Doubles health regeneration rate. |
Health Regeneration Delay
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● 2
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Reduced time between taking damage and when health regeneration activates.
Reduces the time required to start health regeneration by half (4 seconds). |
Leveling Up
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● 2
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Earn XP faster.
Increases the amount of XP earned by 10%. Does not affect the XP Machine in Giddy Park. |
Critical Blow
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● 3
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Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy. |
Incoming Keg
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● 3
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Move faster while in Barrel Blast.
Move 40.3509% faster while in Barrel Blast. |
Wind Chilled
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● 3
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Reduced overheat for Parrot Pulse weapon.
Each shot reduces the overheat percentage by 1.333333 percentage points. |
Scuttle Shot
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● 2
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Scurvy Scattershot knocks enemies away when dealing damage.
Scurvy Scattershot knocks enemies 2.5m (8.2 ft) upward and 9m (29.53 ft) backward. Enemies can only be knocked back when their 2.5m (8.20 ft) near Captain Deadbeard. |
Fallback
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● 3
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Move faster when at low health.
Increases movement speed by 20% upon reaching 20% HP or below. |
Speedy
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● 3
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Move faster, except when sprinting.
Increases walking speed by 12.9032%. |
Aye Spy
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● 2
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Improved view on Spyglass Shot lens when zoomed.
Decreases tunnel vision effect by 50%. |
Plunder
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● 3
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Faster refresh time of Eggsplosion by dealing critical damage with Parrot Pal.
Every 4 critical hits with Parrot Pal reduces Eggsplosion's cooldown timer by up to 4 seconds. |
Long Barrel
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● 3
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Reduced spread of Scurvy Scattershot.
Reduces Scurvy Scattershot's spread by 50%. |
Freebie
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● 3
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Gain ammo for Spyglass Shot when vanquishing enemies at max charge.
Adds 7 rounds to the Spyglass Shot upon earning a fully charged vanquish. |
Heavy Metal
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● 2
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Start with max zoom damage for short time after activating Anchor's Away.
Gain an instant full charge on Spyglass Shot after using Anchor's Away. |
Shore Leave
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● 2
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Move faster for a short time after landing from Anchor's Away.
Increases movement speed by 30% for 5 seconds after using Anchor's Away. |
Adrenaline Rush
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● 3
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Move faster for a short time by earning a vanquish.
Increases movement speed by 40% for 3 seconds upon vanquishing an enemy. |
Related achievement
Strategies
With
Captain Deadbeard can be thought of as a Scientist and a Cactus combined into a class. He plays like the Cactus in terms of long range, yet he's good in close combat, like the Scientist. His Barrel Blast, when given upgrades, is very versatile. Not only does it give you a defense boost when in the barrel, but it gives you a speed boost when lit, and does a lot of damage. His Parrot Pal is small, agile and does a good amount of damage, plus the Eggsplosion carpet bombs an area and does more damage then the Corn Strike, making it a very solid ability against multiple enemies. Lastly, the Anchor's Away allows you to either get onto higher ground or escape. However his major weakness is mid-range, as it is his blind spot, so be wary of characters like the Kernel Corn, Nightcap and Sunflower. His low health means that he is easy to kill.
Overall, Captain Deadbeard is a solid sniper and shotgunner, who can be a threat in close combat and long range.
Against
Captain Deadbeard is very threatening in long-range as 2-4 fully charged shot can insta-kill any character, and his shotgun is solid, like the Scientist. However, his low health, mid-range and lack of versatility in close range means that he isn't that threatening at mid-range. The best plant to counter Deadbeard would be Rose. Since she has homing equipped with her weapon, you don't really have to fully aim, Arcane Enigma can protect you from Barrel Blast, and can get you farther away from him. Jinx can help you do more damage, plus Goatify can nullify any attempt to get you.
Tips & Tricks
Balancing changes
October 2019 patch
- ▲ Removed delay after button input of Barrel Blast
- ▲ Reduced time between activation and being able to light fuse with Barrel Blast 2.5->1.25s
November 27 2019 Update (Pre-TTK)
- ▲ Remove weapon deploy time for Spyglass Shot
- ▼ Barrel Blast barrel health decreased from 150->85
- ▼ Parrot Drone's Eggsplosion initial blast damage decreased 75->65
- ▼ Parrot Drone's Eggsplosion blast radius of cluster eggs decreased 3.2->2.25
- ▼ Add initial cooldown when parrot is summoned
Early December 2019 TTK Changelist
- ▲ Increase Spyglass Shot ammo capacity 12->20
- ▲ Increase Scurvy Scattershot ammo capacity 12->20
- ▲ Increase Scurvy Scattershot damage per projectile 1.61->1.9
- ▲ Barrel Blast barrel health increased from 85->100
- ▲ Parrot Drone's Parrot Pulse damage increased 7->8.2
- ▲ Decrease overheat penalty for Parrot Drone's Parrot Pulse 3.0->1.0
- ▲ Increase Parrot Drone's Parrot Pulse initial speed 150->350
- ▼ Added bullet speed fall off for Parrot Drone's Parrot Pulse
- ▼ Decrease Eggsplosion initial blast damage 65->50
Gallery
See also
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |