Captain Cucumber is a galactic legendary plant card in Plants vs. Zombies Heroes and a member of the Mega-Grow class. He costs 3 to play and has 1/4. He does not have any traits, and his ability reduces the cost of Conjured plant cards by 1 and Conjures a legendary plant card every time he does damage. This ability stacks with each Captain Cucumber on the field and persists until all Captain Cucumbers are removed from the field. His closest zombie counterpart is Dr. Spacetime.
His description makes a pun on two meanings of the word pickle, one being "a predicament," and the other being "a cucumber that has been pickled in a brine, vinegar, or other solution and left to ferment for a period of time."
- Class: Mega-Grow
- Tribe: Fruit Plant
- Traits: None
- Abilities: Cards you Conjure cost 1 less. When this does damage, Conjure a Legendary card.
- Set - Rarity: Galactic - Legendary
He's steered his crew through many a pickle.
- Added to the game.
This card is a very weak for his cost, having very low strength and no beneficial tribes, except for the fact he can be Conjured by your opponent playing Exploding Fruitcake. His ability does not do much to compensate this, as these legendaries will not synergize with your deck at all.
Being in the Mega-Grow class, you can use cards such as Time to Shine and Plant Food to add cheaper legendary cards into your hand, though this is a bad strategy considering Captain Cucumber's low attack. You could also use it with Coffee Grounds to gain more legendaries, though again, this is not recommended due to its very low strength.
A common mistake players make is buffing this card as much as possible, also called "exhaust". This is not a reliable strategy, as Captain Cucumber does not have any way of breaking through an opponent's defense by itself.
His passive ability is also not reliable, as Conjuring cards is not an effective strategy. While it may seem appealing to players to get lots of cheap cards, the loss of tempo on the turn Captain Cucumber is played makes this a high-risk strategy, with only a very small chance of being high reward and the rest being low reward.
Here is a list of all the plants that Captain Cucumber can Conjure, as well as the cost that will appear when they are Conjured.
This plant, only having 1 strength, is quite easy to deal with. It cannot trade effectively with zombies, and has block-charging attack stats, meaning you can let this attack your hero to charge your own block meter.
Because he only has 1 strength, reducing his strength or using Armored zombies can prevent him from doing damage, although you should beware of boosting tricks, of which the Mega-Grow class has plenty, in which case you can ignore it and pressure other lanes, as exhaust isn't a good strategy. If the Plant Hero does choose to boost its strength, use a card like Rocket Science or Cut Down to Size to take it out.
As any Hearty hero, Weed Spray, Rolling Stone, Celestial Custodian or Knockout can destroy this very easily, and if you are playing as a Crazy hero, Exploding Fruitcake or Final Mission can destroy him as well. Note that most of the time, it is better to save your removals for something more threatening, such as Bananasaurus Rex, Gatling Pea, or threats in other plant classes.
You can also play Quickdraw Con Man to make your opponent think twice before playing this card or punish them for playing it, as Quickdraw Con Man will do 1 unblockable damage to them every time Captain Cucumber does damage.
- His destroyed animation is a reference to how astronauts without a helmet will suffocate from lack of air in space and other planets.
- However, in his attacking animation, he takes off his helmet in order to spit seeds.
- Strangely, he is seen having his cap inside his helmet on Grass Knuckles' "Cosmic Conjuring" deck despite having his cap on the outside of his helmet in-game.