It costs 1 to play, and its ability moves a selected plant onto a selected lane, and gives it +4. Its closest zombie counterparts are Carried Away and Smoke Bomb.
▲ Ability change: Move a Plant. It gets +3. → Move a Plant. It gets +4.
Strategies[]
With[]
You can use this card to make frail plants like Mushroom Ringleader or Magnifying Grass have extra health so they can take more hits before being destroyed, or make a tough plant like Soul Patch even more difficult to destroy.
It can also be used on Health-Nut and Pecanolith as it will not only add extra health, but will also make it do more damage when it attacks. If possible, move a plant into a plant environment to further benefit it.
Anti-Hero plants also benefit from it, but this is only usable by Spudow and no one else unless you use Bird of Paradise.
Against[]
This trick is frustrating in the fact that it can save a plant you want to destroy from being destroyed. While it can't be directly countered, having many Deadly zombies on the field can pressure your opponent.
You can also play destroying tricks like Locust Swarm to deal with the boosted plant afterwards. Bouncing the plant can also remove its health boost.