This ability stacks with each Bobblehead on the field and persists until all Bobbleheads are removed from the field. His closest plant counterpart is Admiral Navy Bean.
His original name is based on the real meaning of Headhunter, a person who participates in the act of taking and preserving a person's head after killing the person.
His description is a reference to Disney World's Jungle Cruise, where a shrunken head-dealer named Sam offers the same deal with the same advice.
Statistics[]
Class: Crazy
Tribes: Dancing Mustache Zombie
Traits: None
Ability: When you play a Dancing card, do 2 damage to the Plant Hero. Dancing Evolution: This gets +2/+2 and Bullseye.
Set - Rarity: Triassic - Legendary
Card description[]
He offers a special deal: Two of his heads for one of yours. Anyway you slice it, you still come out a head.
Update history[]
Update 1.24.6[]
Added to the game.
Update 1.60.79[]
▼ Strength change: 3 → 2
Name change: Headhunter → Bobblehead
Strategies[]
With[]
Bobblehead is a great legendary card that shines in dancing decks. His ability does direct damage to your opponent, which is effective in many situations. He synergizes very well not only with dancing zombie fighters such as Disco-Tron 3000, but also with dancing tricks such as Dance Off. And unlike Flamenco Zombie's ability, he can activate indefinitely and doesn't require the dancing zombies, which tend to have low health, to survive.
While that is good enough, his Dancing Evolution ability is what makes him truly legendary. Not only does it give him a good stat boost that turns him into a zombie with above average stats, which is quite rare for even a legendary zombie, but also gives him a trait that makes his normal ability even deadlier, as your opponent will not be able to block any of them.
The only issue with his Evolution ability is that many dancing zombies playable by turn 3 have low health, and are unable to survive that turn. However, these following zombies are an exception, and are particularly good for it:
Disco Dance Floor, as it gives Bobblehead the Overshoot 3 trait, which is also affected by his Bullseye trait. It is also a Fusion card, which means it is meant to be used to benefit a zombie, thus not being a waste of stats or a perfectly good ability unlike the latter two. However, it is very vulnerable to damage and instant-kill alike.
Jester, as it has very high health, and few cards are able to destroy it at once. It also has the Gravestone trait, making it immune to plant tricks and bonus attacks. While Valkyrie has higher health, she is better off as a late-game finisher instead of mere Evolution.
Synchronized Swimmer, as she is the only dancing zombie with the Amphibious trait, making it even harder for your opponent to destroy Bobblehead if they don't have the right cards.
Or, you can wait until turn 5 and then play a 1 dancing zombie like Backup Dancer to Evolve Bobblehead.
Each Crazy hero has their own way to make good use out of Bobblehead:
Z-Mech synergizes arguably the best with Bobblehead, as he has access to Flag Zombie which lets him play more dancing cards for less . He also has various health-boosting cards to keep Bobblehead alive for longer, even cards that boost all zombies at once, with Monster Mash also being a Dancing card. Alternatively, he can use Coffee Zombie or Going Viral to give Bobblehead Frenzy and let him plow though any plants blocking him. Sadly, he doesn't normally have access to Dance Off, a good superpower for activating Bobblehead's ability.
Impfinity can give him Deadly via Barrel of Barrels to destroy any pesky high-health plants on the field, such as Soul Patch. Alternatively, he can Evolve Bobblehead on Laser Base Alpha, allowing him to attack the plant hero for 5 unblockable damage while obliterating any plant in the way. But while Bullseye, Strikethrough, and Deadly combined is very good, that is just about it, as the only thing the Sneaky class can do to improve his survivability is by moving him with Smoke Bomb.
Electric Boogaloo is similar to Z-Mech, as he has access to stat-boosting cards and the Frenzy trait, but he also has instant-kill cards that are unrestricted by plant strength, including B-flat, which also happens to be a Dancing card. Two of his superpowers are also dancing cards.
Professor Brainstorm can make him do bonus attacks, teleport him in, and make extra brains to swarm dancing cards more easily. He also has access to Dance Off, which will help him a lot when playing a dancing deck.
Against[]
Bobblehead is one of the most dangerous zombies in a dancing deck, and will finish you off, or at least heavily damage you if you don't prepare well.
Your opponent will attempt to play this as soon as they can, which is turn 4 without the help of Flag Zombie. Fortunately, Bobblehead can't activate his ability when played on turn 4, unless your opponent blocks and gets Dance Off. You can take the opportunity and use instant-kills, damaging cards, or strong plants to destroy him.
But since your opponent will try to Evolve him, you will need something strong to destroy, or at least severely hurt him during said turn, because if you don't, Bobblehead will strike back with lots of Bullseye damage. If Bobblehead is played later on in the game, you will have no choice but to take some damage.
It is best to destroy any dancing zombies on the field to deny Bobblehead's Evolution ability. While this shouldn't be that hard to do since most dancing zombies have low health, there are certain zombies that are hard to destroy, such as Jester and Synchronized Swimmer, so it is recommended to carry some direct damage or instant-kill cards if you can. However, Bobblehead is still a threat even if not Evolved, so you should never underestimate him in all circumstances.
Instant-kill cards, such as Shamrocket and Lawnmower, are among the best counters to him, assuming Bobblehead isn't protected by Parasol Zombie. As a Mega-Grow or Kabloom hero, you can play heavy stat-boosting cards to at least cause an exchange. Mega-Grow heroes can also use bonus attacks. Smarty heroes can Bounce Bobblehead, but note that Freezing won't be very effective unless Winter Squash is on the field.
His ability can be redirected by Soul Patch, saving you a lot of trouble, but that is a late-game strategy. This strategy will also be ruined if Bobblehead gets Deadly.
Removing any support zombies or environments, especially the dangerous ones such as Laser Base Alpha and Binary Stars, can also help you better deal with Bobblehead.
Please note that only official translations are used.
Language
Name
Description
English
Bobblehead
Simplified Chinese
猎头者
Traditional Chinese
獵頭者
French
Chasseur de têtes
German
Kopfjäger
Italian
Cacciatore di teste
Japanese
ヘッドハンター
Korean
헤드헌터
Brazilian Portuguese
Caçador de Cabeças
Russian
Головорез
Spanish
Cazacabezas
Trivia[]
He shares his animations and posture with Conga Zombie, while his leaf textures seem to be shared with Blowgun Imp, both of their leaves seem to be recolored versions of Doubled Mint's.