Yeah, i know i shouldnt do this...
Yeah, i know i shouldnt do this...
We need a Seed Hero
The Little Guy
Solar/Kabloom
He may not be much, but when he grows up, expect the Plants vs. Zombies war to end
Seed it Through
Solar
Seed Superpower Trick
Create three Lil' Buddies in random lanes
Open up to new plants.
Early Burr
Kabloom
Seed Superpower Plant
0/1
When played: All seeds get +1/1
He hopes the early bird doesn't get him.
Dark Seed
Kabloom
Seed Superpower Plant
2/1
End of turn: All other seeds become a Flower that costs 3 or less
No aliens included.
Planting Day
Solar/Kabloom
Seed Superpower Plant
For the rest of the game, all Seeds get +1/1 and heal the Plant Hero by 1 when played. Conjure a Seed
He plants a day before he harvests.
The Little Guy
Solar/Kabloom
He may not be much, but when he grows up, expect the Plants vs. Zombies war to end
Seed it Through
Solar
Seed Superpower Trick
Create three Lil' Buddies in random lanes
Open up to new plants.
Early Burr
Kabloom
Seed Superpower Plant
0/1
When played: All seeds get +1/1
He hopes the early bird doesn't get him.
Dark Seed
Kabloom
Seed Superpower Plant
2/1
End of turn: All other seeds become a Flower that costs 3 or less
No aliens included.
Planting Day
Solar/Kabloom
Seed Superpower Plant
For the rest of the game, all Seeds get +1/1 and heal the Plant Hero by 1 when played. Conjure a Seed
He plants a day before he harvests.
Seed archetype isn't that awesome imo
Fancyplanty wrote:
The Little Guy
Solar/Kabloom
He may not be much, but when he grows up, expect the Plants vs. Zombies war to end
Seed it Through
Solar
Seed Superpower Trick
Create three Lil' Buddies in random lanes
Open up to new plants.
Early Burr
Kabloom
Seed Superpower Plant
0/1
When played: All seeds get +1/1
He hopes the early bird doesn't get him.
Dark Seed
Kabloom
Seed Superpower Plant
2/1
End of turn: All other seeds become a Flower that costs 3 or less
No aliens included.
Planting Day
Solar/Kabloom
Seed Superpower Plant
For the rest of the game, all Seeds get +1/1 and heal the Plant Hero by 1 when played. Conjure a Seed
He plants a day before he harvests.
Seed archetype isn't that awesome imo
You are wrong. Seed plants are the best plants. They have such food stats, you can put so many on a deck, and are win conditions to me. To me, they rival Root decks
Trying to think of a Mustache based legendary...
Zombot Mustache Waxinator: Brainy
Appearance: A giant robotic skull with a metal mustache. It has dual wax cannons mounted ontop that each fires hot wax as it's attack. Its driver is a Mustache Waxer
Mustache Science Zombie
Cost: 7 Brains
Stats: 6/6
Untrickable. Before Combat Here: This does a bonus attack
Animation: The Zombot does bonus attacks with it's left wax cannon, and regular combat with it's right wax cannon (alternates between the two)
"When Mustache Waxer asked Zomboss for his very own parlor, this wasnt what he expected."
Usage: This zombot has a dangerous variation of Double Strike. Rather than attacking after combat, it will attack BEFORE combat, meaning any plants here destroyed by the bonus attack won't be able to fight it during combat. It is also immune to tricks and cannot be dispatched with a removal trick.
Counters:
-Destroy it with Chilly Pepper/Snowpea and Winter Squash
-Place 2 plants infront of the Zombot, the one in the back with 6 or higher strength. The front plant will take the blow, while the one behind defeats it in combat.
-Use a very strong plant. A Gravitree could 1v1 it. (Survives the bonus attack, destroys it in combat).
-Put a Eyespore infront of it (costs 2 sun, in set 3), then any plant ontop of the Eyespore to destroy it immedietly.
Thinklogic wrote: Trying to think of a Mustache based legendary...
Zombot Mustache Waxinator: Brainy
Appearance: A giant robotic skull with a metal mustache. It has dual wax cannons mounted ontop that each fires hot wax as it's attack. Its driver is a Mustache Waxer
Mustache Science Zombie
Cost: 7 Brains
Stats: 6/6
Untrickable. Before Combat Here: This does a bonus attack
Animation: The Zombot does bonus attacks with it's left wax cannon, and regular combat with it's right wax cannon (alternates between the two)
"When Mustache Waxer asked Zomboss for his very own parlor, this wasnt what he expected."
Usage: This zombot has a dangerous variation of Double Strike. Rather than attacking after combat, it will attack BEFORE combat, meaning any plants here destroyed by the bonus attack won't be able to fight it during combat. It is also immune to tricks and cannot be dispatched with a removal trick.
Counters:
-Destroy it with Chilly Pepper/Snowpea and Winter Squash
-Place 2 plants infront of the Zombot, the one in the back with 6 or higher strength. The front plant will take the blow, while the one behind defeats it in combat.
-Use a very strong plant. A Gravitree could 1v1 it. (Survives the bonus attack, destroys it in combat).
-Put a Eyespore infront of it (costs 2 sun, in set 3), then any plant ontop of the Eyespore to destroy it immedietly.
Bonuts attack
5 cost 1/7
Legendary
Nut Plant
After combat here: Do 3 bonus attacks
When played do 3 bonus attacks
When this does damage, draw a card
Thinklogic wrote: Trying to think of a Mustache based legendary...
Zombot Mustache Waxinator: Brainy
Appearance: A giant robotic skull with a metal mustache. It has dual wax cannons mounted ontop that each fires hot wax as it's attack. Its driver is a Mustache Waxer
Mustache Science Zombie
Cost: 7 Brains
Stats: 6/6
Untrickable. Before Combat Here: This does a bonus attack
Animation: The Zombot does bonus attacks with it's left wax cannon, and regular combat with it's right wax cannon (alternates between the two)
"When Mustache Waxer asked Zomboss for his very own parlor, this wasnt what he expected."
Usage: This zombot has a dangerous variation of Double Strike. Rather than attacking after combat, it will attack BEFORE combat, meaning any plants here destroyed by the bonus attack won't be able to fight it during combat. It is also immune to tricks and cannot be dispatched with a removal trick.
Counters:
-Destroy it with Chilly Pepper/Snowpea and Winter Squash
-Place 2 plants infront of the Zombot, the one in the back with 6 or higher strength. The front plant will take the blow, while the one behind defeats it in combat.
-Use a very strong plant. A Gravitree could 1v1 it. (Survives the bonus attack, destroys it in combat).
-Put a Eyespore infront of it (costs 2 sun, in set 3), then any plant ontop of the Eyespore to destroy it immedietly.
Then it would seem rather inferior to Zombot-Plankwalker, which can hit ALL targets infront of it when it attacks, be played in water lanes, and make 2 pirates when played.
Maybe if the Waxonator had Bullseye I could see it an 8 cost.
Bonuts Attack I assume is Mega-Grow because it well... does bonus attacks and draws a ton of cards.
You can just play it in Red Plant-it and the zombie hero is pretty much screwed.
Thinklogic wrote:
Thinklogic wrote: Trying to think of a Mustache based legendary...
Zombot Mustache Waxinator: Brainy
Appearance: A giant robotic skull with a metal mustache. It has dual wax cannons mounted ontop that each fires hot wax as it's attack. Its driver is a Mustache Waxer
Mustache Science Zombie
Cost: 7 Brains
Stats: 6/6
Untrickable. Before Combat Here: This does a bonus attack
Animation: The Zombot does bonus attacks with it's left wax cannon, and regular combat with it's right wax cannon (alternates between the two)
"When Mustache Waxer asked Zomboss for his very own parlor, this wasnt what he expected."
Usage: This zombot has a dangerous variation of Double Strike. Rather than attacking after combat, it will attack BEFORE combat, meaning any plants here destroyed by the bonus attack won't be able to fight it during combat. It is also immune to tricks and cannot be dispatched with a removal trick.
Counters:
-Destroy it with Chilly Pepper/Snowpea and Winter Squash
-Place 2 plants infront of the Zombot, the one in the back with 6 or higher strength. The front plant will take the blow, while the one behind defeats it in combat.
-Use a very strong plant. A Gravitree could 1v1 it. (Survives the bonus attack, destroys it in combat).
-Put a Eyespore infront of it (costs 2 sun, in set 3), then any plant ontop of the Eyespore to destroy it immedietly.
Then it would seem rather inferior to Zombot-Plankwalker, which can hit ALL targets infront of it when it attacks, be played in water lanes, and make 2 pirates when played.
Maybe if the Waxonator had Bullseye I could see it an 8 cost.
Bonuts Attack I assume is Mega-Grow because it well... does bonus attacks and draws a ton of cards.
You can just play it in Red Plant-it and the zombie hero is pretty much screwed.
OK, let us not think of it as a ZPW(because that's a horrible comparison) and let us think if it as an Untickable 6/6 that can instantly destroy the first plant in its way if it has 6 or less health.
Also, another thing to think about; this can 1v1 a Soul Patch AND WIN! Plus, with a Mustache Waxer(or whatever tf he's called) on the field he'll be a 7-cost. Do you think this's be OK for a turn 6 drop on any reasonable deck? If you do, then IDK what to tell you.
One last thing; L4L costs 2. High-Strength targets benefit the most from L4L in most, if not all, situations. This is a 6-cost with good tribes that basically gets a L4L EVERY TURN ON AN IDEAL TARGET. If that doesn't scream "8-cost or bust," IDK what will.
Thinklogic wrote:
Thinklogic wrote: Trying to think of a Mustache based legendary...
Zombot Mustache Waxinator: Brainy
Appearance: A giant robotic skull with a metal mustache. It has dual wax cannons mounted ontop that each fires hot wax as it's attack. Its driver is a Mustache Waxer
Mustache Science Zombie
Cost: 7 Brains
Stats: 6/6
Untrickable. Before Combat Here: This does a bonus attack
Animation: The Zombot does bonus attacks with it's left wax cannon, and regular combat with it's right wax cannon (alternates between the two)
"When Mustache Waxer asked Zomboss for his very own parlor, this wasnt what he expected."
Usage: This zombot has a dangerous variation of Double Strike. Rather than attacking after combat, it will attack BEFORE combat, meaning any plants here destroyed by the bonus attack won't be able to fight it during combat. It is also immune to tricks and cannot be dispatched with a removal trick.
Counters:
-Destroy it with Chilly Pepper/Snowpea and Winter Squash
-Place 2 plants infront of the Zombot, the one in the back with 6 or higher strength. The front plant will take the blow, while the one behind defeats it in combat.
-Use a very strong plant. A Gravitree could 1v1 it. (Survives the bonus attack, destroys it in combat).
-Put a Eyespore infront of it (costs 2 sun, in set 3), then any plant ontop of the Eyespore to destroy it immedietly.
Bonuts Attack I assume is Mega-Grow because it well... does bonus attacks and draws a ton of cards.
You can just play it in Red Plant-it and the zombie hero is pretty much screwed.
Also, another thing to think about; this can 1v1 a Soul Patch AND WIN! Plus, with a Mustache Waxer(or whatever tf he's called) on the field he'll be a 7-cost. Do you think this's be OK for a turn 6 drop on any reasonable deck? If you do, then IDK what to tell you.
One last thing; L4L costs 2. High-Strength targets benefit the most from L4L in most, if not all, situations. This is a 6-cost with good tribes that basically gets a L4L EVERY TURN ON AN IDEAL TARGET. If that doesn't scream "8-cost or bust," IDK what will.
Fine, how about cost 9 brains, stats are 5/7 so a Wallnut could survive it.