FANDOM


Stonecutters wrote: Impunk

Class: Brainy

Rarity: Rare

Tribe: Dancing  Imp Zombie

Cost: 4

Stats: 3/2

Ability: Jam (When you play your first trick each turn): Conjure a trick.

"He likes to  jam his jam when his jam is jammin' "

Appearance: Impunk

So, an inverse-statted Mad Chemist w/ different classes but no Gravestone?

IAmPlayer wrote:

Switcher Hacker

Based on a hacker.

  • Set - Rarity : ??? - Super Rare
  • Class : PvZH Beastly IconBeastly
  • Stats : 4BrainPvZH cost 2StrengthPvZH/3HeartPvZH
  • Tribe : Science Zombie
  • Trait : None
  • Ability : Trade all zombies' StrengthPvZH with their HeartPvZH.

He hacks all day, 24/7, all for his college certificate.

Zewkinneh

Based on Zewkinneh from PvZCC (which is also mine btw).

  • Set - Rarity : Undiscovered - Super Rare
  • Class : PvZH Mega-Grow IconMega-Grow
  • Stats : 4SunPvZH cost 2StrengthPvZH/3HeartPvZH
  • Tribe : Squash Plant
  • Trait : None
  • Ability : Trade all plants' StrengthPvZH with their HeartPvZH.

"What the flip?" is his catchphrase.

These fighters could've helped a lot in the game. But, could also be risky, too. You can turn defensive plants into very powerful offensive plants, or zombies that needs some help in damage, to ferocious undeads. Make sure that plants or zombies that has 0StrengthPvZH will be destroyed upon the flipping process, and there's more chance that your fighters are defeated.

Mutual effects aren't worth +2 sun/brains. Also, it's kinda meh is both Plants and Zombies have access to the same exact way of doing something, not to mention its balance would be different in most cases.

Mental Skillness wrote:
No offense, but most of those tribes aren't real tribes, and they just seem convoluted and serve no purpose if you did intentionally made them there.

He has his own mini-verse of cards that he expects everyone to memorize, from what I can tell.

Community content is available under CC-BY-SA unless otherwise noted.