Well...it's pretty much only cards at this point. Have fun!
"Lemme guess, you actually enjoy making this"
Yup.
Well...it's pretty much only cards at this point. Have fun!
"Lemme guess, you actually enjoy making this"
Yup.
IslarPVZ wrote:
CWJ-D wrote:
IslarPVZ wrote:
IslarPVZ wrote: Holly Barrier
Leafy Berry Plant | 4 S , 0 A , 2 H
When played: Make a Prickly Barrier. Then Bounce a Zombie there.
When hurt: Do 2 damage to a Zombie here.
Smarty - Event
—————————————————————————————————————
Prickly Barrier
Leafy Berry Plant | 2 S , 0 A , 2 H
Team-Up
When hurt: Do 2 damage to a Zombie here.
Guardian - Uncommon
"*Readies fire extinguisher*"
No evil clone. Put that away.
Yeah, he can be a Smarty, but why does he have such little health? Doesn't that limit the "When hurt" ability's purpose? I also think that no one would ever craft Prickly Barrier, it's near to useless and extremely not worth for its cost, so I don't think there's much purpose of giving it a craftable rarity. When compared to Prickly Pear, almost all zombies have 2 strength or more. But only the more expensive and powerful zombies have 4 strength or more. Also PP does 4 damage when hurt and PB only does 2, so Prickly Pear has a lot more potential that Prickly Barrier.
Give Holly Barrier more health. Although not necessary, I think it would also be better to make Prickly Barrier a token.
Sorry I quoted the wrong post.
Holly Barrier is basically a Pogo Bouncer for Plants that has the "When hurt"-ability and makes another Plant. It certainly does not need more health. Yeah, it would make the Plant better but also too good for its cost.
For Prickly Barrier, I doesn't necessarilly need to be a uncommon, but most tokens became uncommons anyway. I could make it a 1-cost but that makes it a better Potato Mine, and giving it more health or a better abilty makes Holly Barrier also better.
But since it's in the Berry Tribe, it can be a good cheap card for a Spudow Berry deck.
The pogo zombie for the plants is Jumping Bean.
Sun Peashooter (Super rare)
Solar, Pea Plant, 1/1, 2 sun
Traits: None
Abilities: When played: Gain 2 Sunflowers.
When you gain extra sun: This gets +1/+1
She's actually a gardener. She knows how to plant flowers herself. She also knows how to use a katana.
Snow-shroom (Rare)
Smarty, Mushroom Plant, 3/2, 2 sun
Traits: None
Abilities: When destroyed: Freeze a zombie here.
He always gets cold feet.
Spore-tanious Combustion (Super rare)
Kabloom, Mushroom Trick, 6 sun
Do 5 damage to the leftmost zombie, 4 damage to the second zombie to the left, 3 damage to the 3rd zombie, 2 damage to the 4th zombie to the left and 1 damage to the 5th zombie to the left. (example, if all 5 lanes have zombies, then the one on Heights takes 5 damage, the one on the lane next to heights takes 4, and keeps going lower until the water lane, dealing 1 damage to a zombie there. But if there aren't 5 zombies, like if there are 3 zombies, the one most to the left gets 5 damage, the one in the center gets 4 and the one most to the right gets 3)
Do zombies have water on their bodies? If they did they'd be swarming with mushrooms by now.
Token seeds (Super rare)
Smarty, Trick, 3 sun
Conjure 2 Token cards.
You don't have to go to the arcade to get tokens.
Pole-vaulting Zombie (Rare)
Sneaky, Sports Zombie, 3/3, 5 sun
Traits: Gravestone, Strikethrough
Abilities: This gets Dodge 1 if a plant here has 3 strength or more (The trait will go away if the plant is destroyed, moved or bounced)
He's calling it a pole because Stick-vaulting doesn't sound right.
Drunken Gargantuar (Legendary)
Crazy, Party Gargantuar zombie, 8 strength 4 health, 7 brains
Traits: None
Abilities: When this destroys a plant, deal damage equal to that plant's health to the Plant Hero.
When this hurts the Plant Hero: Deal 2 damage to all plants.
You know what happens when Gargantuars get drunk? Drunk smash. Drunk whack. No more plants.
(...)
Snow-shroom (Rare)
(...)
Token Seeds (Super Rare)
(...)
Pole-vaulting Zombie (Rare)
(...)
Too OP. It draws you three cards for one sun, which trigger dino-roar Plants three times. Then it also has a rather good ability too. You just play this and a Sunflower on turn two and unless your opponent has a the right trick or Gravestone Zombie ready to stop it, you have +1 sun and a 3/3 minion the next turn.
So basically a Snow Pea with +1 strength and a "When destroyed"-ability. Did you forget Snow Pea even exist?
Edit: I don't know if you realize but when set 4 comes around there will only be 4 token cards left for Plants: Magic Beanstalk, Sappy Place, Astrocado Pit and Hothead. Two of those (in bolt) shouldn't be alowed to be conjured this easily because of how strong they are/can become. So this card isn't good or balance at all.
This is going to compete with Line Dancing Zombie which only has 1 health. Bloomerang on the Plants side even cost 4 with those stats. And I don't know what Dodge does but giving it another ability makes this for its already low cost and rarity way too good.
Oops I Won wrote: Sun Peashooter (Super rare)
Solar, Pea Plant, 1/1, 1 sun
Traits: None
Abilities: When played: Gain 3 Sunflowers.
When you gain extra sun: This gets +2/+2.
She's actually a gardener. She knows how to plant flowers herself. She also knows how to use a katana.
Spore-tanious Combustion (Legendary)
Kabloom, Mushroom Trick, 8 sun
Do 5 damage to the leftmost zombie, 4 damage to the second zombie to the left, 3 damage to the 3rd zombie, 2 damage to the 4th zombie to the left and 1 damage to the 5th zombie to the left. (example, if all 5 lanes have zombies, then the one on Heights takes 5 damage, the one on the lane next to heights takes 4, and keeps going lower until the water lane, dealing 1 damage to a zombie there. But if there aren't 5 zombies, like if there are 3 zombies, the one most to the left gets 5 damage, the one in the center gets 4 and the one most to the right gets 3)
Do zombies have water on their bodies? If they did they'd be swarming with mushrooms by now.
Pole-vaulting Zombie (Rare)
Sneaky, Sports Zombie, 3/3, 3 sun
Traits: Gravestone, Strikethrough
Abilities: This gets Dodge 1 if a plant here has 3 strength or more (The trait will go away if the plant is destroyed, moved or bounced)
He's calling it a pole because Stick-vaulting doesn't sound right.
Drunken Gargantuar (Legendary)
Crazy, Party Gargantuar zombie, 8 strength 5 health, 7 brains
Traits: None
Abilities: When this destroys a plant, deal damage equal to that plant's health to the Plant Hero.
When this hurts the Plant Hero: Deal 2 damage to all plants.
You know what happens when Gargantuars get drunk? Drunk smash. Drunk whack. No more plants.
One Sunflower and it’ll be a good non-OP card.
Looking at Cherry Bomb and knowing how often you have multiple zombies on the board, I think that it’s a bit weak. I think it should cost 7 and have more flexibility(aka let you start it from the right).
What does Dodge do? Can’t tell anything without knowing what that is.
NO. This is basically Overshoot 8 when he gets a kill(which he almost certainly will with that ridiculous strength). Amplify it with a Binary Stars and you have an insanely easy OTK.
Sappy Place is becoming an Uncommon, as a 4 Sun. Anyways, all of those are unbalanced. Sun Peashooter activates Dino-Roars twice for 1 Sun, Snow-Shroom is a straight upgrade from Snow Pea, Spore-tanious Combustion is weak, Token Seeds might be fine, but with most Tokens becoming Uncommon the few left like Hothead and Magic Beanstalk will be really good. Pole-Vaulting Zombie is too strong and Dodge isn’t explained. Drunken Garg is also way too strong.
First of all, I believe that in a previous post, I stated what Dodge was loud and clear, so basically every time I create a card with Dodge, I have to explain again? Fine. Its wrong of me to think that you would read or remember it. Dodge means that the card can't take more damage per attack than the number behind it. For example, a card with Dodge 2 cannot take more than 2 damage per attack.
Pole-vaulting zombie's strikethrough was to bring back his vibe from PvZ 1, the fact that he can jump over your Wall Nut and get to the plants behind. However, he can be countered with a plant that has 2 strength and more than 3 health. I should increase its cost though.
For Spore-tanious combustion, I also did not consider Cherry Bomb, because I don't use it. I agree that the cost should be decreased.
To YammaYamer21: NO! You're obviously not reading properly. It says EQUAL to the plant's health, not deal 8 damage! This means that, if he destroys a Peashooter, for example, then he deals 1 damage to the plant hero, since Peashooter only has 1 health. If someone stupidly puts an unbuffed Water Chestnut though, THEN he will do 8 damage after destroying the Water Chestnut, since it's base stats is 8 health. He can be countered with plants like Pecanolith, Soul Patch, Fireweed (if Drunken Gargantuar isn't buffed), Zapricot (also if Drunken Garg isn't buffed, and I'm not going to say this anymore), Wall Nut bowling, Kernel Corn, any card with instant destroying abilities like Squash, Jolly Holly, Shamrocket, Tricorn on Evolution, Super Phat Beets/ Potted Powerhouse with the same strength as Drunken Garg's health, Sour Grapes when played on Drunken Garg's lane, and probably more. Some of the plants listed here cannot counter the "When this destroys a plant" and "When this hurts the Plant Hero, but at least all of them will statistically be able to destroy Drunken Gargantuar in one turn.
For Sun Peashooter, I think I went a little overboard with the +/+ thing. I'm gonna make her gain 2 sunflowers instead, make each sun get her +1/+1 only, and increase her cost to 2.
For Token Seeds, I also considered Token cards made by other people on this thread. Maybe since more Tokens are becoming, you know, not tokens, maybe the number of tokens conjured should be reduced.
For Snow-shroom, yes, he's basically a stronger Snow Pea, so I removed the "When this does damage" ability".
Happy now?
Oops I Won wrote: Sun Peashooter (Super rare)
Solar, Pea Plant, 1/1, 2 sun
Traits: None
Abilities: When played: Gain 2 Sunflowers.
When you gain extra sun: This gets +1/+1
She's actually a gardener. She knows how to plant flowers herself. She also knows how to use a katana.
Snow-shroom (Rare)
Smarty, Mushroom Plant, 3/2, 2 sun
Traits: None
Abilities: When destroyed: Freeze a zombie here.
He always gets cold feet.
Spore-tanious Combustion (Super rare)
Kabloom, Mushroom Trick, 6 sun
Do 5 damage to the leftmost zombie, 4 damage to the second zombie to the left, 3 damage to the 3rd zombie, 2 damage to the 4th zombie to the left and 1 damage to the 5th zombie to the left. (example, if all 5 lanes have zombies, then the one on Heights takes 5 damage, the one on the lane next to heights takes 4, and keeps going lower until the water lane, dealing 1 damage to a zombie there. But if there aren't 5 zombies, like if there are 3 zombies, the one most to the left gets 5 damage, the one in the center gets 4 and the one most to the right gets 3)
Do zombies have water on their bodies? If they did they'd be swarming with mushrooms by now.
Token seeds (Super rare)
Smarty, Trick, 3 sun
Conjure 2 Token cards.
You don't have to go to the arcade to get tokens.
Pole-vaulting Zombie (Rare)
Sneaky, Sports Zombie, 3/3, 5 sun
Traits: Gravestone, Strikethrough
Abilities: This gets Dodge 1 if a plant here has 3 strength or more (The trait will go away if the plant is destroyed, moved or bounced)
He's calling it a pole because Stick-vaulting doesn't sound right.
Drunken Gargantuar (Legendary)
Crazy, Party Gargantuar zombie, 8 strength 4 health, 7 brains
Traits: None
Abilities: When this destroys a plant, deal damage equal to that plant's health to the Plant Hero.
When this hurts the Plant Hero: Deal 2 damage to all plants.
You know what happens when Gargantuars get drunk? Drunk smash. Drunk whack. No more plants.
UPDATE
Sun Peashooter now costs 2 sun, gains 2 sunflowers and only gains +1/+1 for each extra sun gained.
Snow shroom no longer has the "When this does damage" ability.
Spore-tanious combustion now costs 6 sun and is a Super rare.
Token Seeds now conjures 2 tokens and costs 3 sun.
Pole-vaulting zombie now costs 4 brains.
Fixed a typo related to Drunken Gargantuar.
Now?
That's cold.
There are lots of posts coming from people every day, and most people can't remember what they are unless they scroll all the way up to that specific comment (or even a different post), and they aren't willing to go through all that. So they ask you, and I see nothing wrong with that.
Anyway, over 300 replies, go post in the next thread.
CWJ-D wrote:
That's cold.
There are lots of posts coming from people every day, and most people can't remember what they are unless they scroll all the way up to that specific comment (or even a different post), and they aren't willing to go through all that. So they ask you, and I see nothing wrong with that.
Anyway, over 300 replies, go post in the next thread.
Did you read everything? Last statement?
CWJ-D wrote:
There are lots of posts coming from people every day, and most people can't remember what they are unless they scroll all the way up to that specific comment (or even a different post), and they aren't willing to go through all that. So they ask you, and I see nothing wrong with that.
Anyway, over 300 replies, go post in the next thread.
Did you read everything? Last statement?
I did. I just found what you said before that unfriendly.